Road to 2.6 | Is the Siege of Dragonspear 2.6.2.0 Patch Ready to Release?
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
Patch 2.6 is almost ready!
A new Steam Beta for Baldur's Gate: Siege of Dragonspear is available now, and we need your feedback. Are we ready for the big release? Go on an adventure and share your thoughts!
TEST OBJECTIVE: Start questing! Is the patch good enough to release?
See Details on the 2.6.2.0 Beta Test:
The 2.6 Patch will also add new Text Localizations to Baldur's Gate: Siege of Dragonspear.
Check out the list of languages below:
We won't move forward with a 2.6 Patch release until we hear feedback from enough Windows, Linux & macOS players for each Infinity Engine Title:
- Baldur's Gate: Enhanced Edition (New Beta Available!)
- Baldur's Gate: Siege of Dragonspear
- Baldur's Gate II: Enhanced Edition (New Beta Available!)
- Icewind Dale: Enhanced Edition (New Beta Available!)
*Note: We're focusing on Windows macOS & Linux now, but stay tuned for details on the 2.6 Patch for Android & iOS!
Join the Beta & Vote Below!
Testing Status:
10/10 Windows Players (Done!)
3/3 Linux Players (Done!)
3/3 macOS (Done!)
A new Steam Beta for Baldur's Gate: Siege of Dragonspear is available now, and we need your feedback. Are we ready for the big release? Go on an adventure and share your thoughts!
TEST OBJECTIVE: Start questing! Is the patch good enough to release?
See Details on the 2.6.2.0 Beta Test:
Important:
- This is NOT the last update for BG:SoD
- 2.6 will not fix every issue— but we hope to improve the game in future updates
- Here's what we've focused on for this patch: 2.6 Patch Items
- System Requirements have changed:
Minimum: Windows 7, 8.1, 10 64-bit, OS X 10.9, Ubuntu 18.04 or equivalent
- Please check your device meets the updated System Requirements before testing
- Make sure your device supports 64-bit games.
How to Participate
- Playthrough some quests & VOTE on the release
- Tell us about *new bugs (the beta shouldn't add any issues) - comment below!
- Tell us about major issues affecting saves, visuals, sound & quality - comment below!
How to opt-in & verify you're using the correct version
- This is NOT the last update for BG:SoD
- 2.6 will not fix every issue— but we hope to improve the game in future updates
- Here's what we've focused on for this patch: 2.6 Patch Items
- System Requirements have changed:
Minimum: Windows 7, 8.1, 10 64-bit, OS X 10.9, Ubuntu 18.04 or equivalent
- Please check your device meets the updated System Requirements before testing
- Make sure your device supports 64-bit games.
How to Participate
- Playthrough some quests & VOTE on the release
- Tell us about *new bugs (the beta shouldn't add any issues) - comment below!
- Tell us about major issues affecting saves, visuals, sound & quality - comment below!
How to opt-in & verify you're using the correct version
- Please make sure you're using a clean (unmodded) install. Clear your override folder before testing the beta build
- In your Steam Library, Right-Click Baldur's Gate: Enhanced Edition and choose “Properties”
- Click on the Beta Tab
- Choose the road_to_2.6 in the drop down menu
- If you don't see the road_to_2.6 in the drop down menu, please restart Steam
- In-game, on the main menu, you will see that the build is 2.6.2.0
- Pick the Siege of Dragonspear campaign on the main menu
The 2.6 Patch will also add new Text Localizations to Baldur's Gate: Siege of Dragonspear.
Check out the list of languages below:
New Text Localizations
- French
- Italian
- German
- Ukrainian
- Polish
We won't move forward with a 2.6 Patch release until we hear feedback from enough Windows, Linux & macOS players for each Infinity Engine Title:
- Baldur's Gate: Enhanced Edition (New Beta Available!)
- Baldur's Gate: Siege of Dragonspear
- Baldur's Gate II: Enhanced Edition (New Beta Available!)
- Icewind Dale: Enhanced Edition (New Beta Available!)
*Note: We're focusing on Windows macOS & Linux now, but stay tuned for details on the 2.6 Patch for Android & iOS!
Join the Beta & Vote Below!
Testing Status:
10/10 Windows Players (Done!)
3/3 Linux Players (Done!)
3/3 macOS (Done!)
- Road to 2.6 | Is the Siege of Dragonspear 2.6.2.0 Patch Ready to Release?24 votes
- Windows | Yes, release the patch!54.17%
- macOS | Yes, release the patch!20.83%
- Linux | Yes, release the patch!12.50%
- No, it's not ready! (Please explain)12.50%
Post edited by JuliusBorisov on
4
This discussion has been closed.
Comments
Not gonna lie, it feels good to finally have a polish translation, even if I don't really need it. It is very strange though when most of the voiceovers are in english but Jaheira keeps talking polish. It would be very nice to have a language option for voices separately so I could just switch everything to english when in SoD.
Unfortunately, there are still issues regarding this whole topic. The main problem here is that there is only one "Sleep" opcode, namely op39, which is used for Sleep, Unconsciousness, Knockdown, Hopelessness, and Nausea(Poison).
This issue might be caused by opcode #135 being bugged when used with 'parameter2=0'... As far as I know, there are 2 possible workarounds: either use op135 with 'parameter2=1' or op53 with 'parameter2=0'. In both cases you need to remember to "transfer" Strength, Dexterity, Resistances, Base AC, Specific AC (Crush/Slash/Pierce/Missile), and Base APR from CRE file to the polymorph item.
In so doing, it is always available, and modders wishing to add other polymorph abilities can safely forget about adding it...
Moreover, you really might want to replace all those op112 removing polymorph "weapons" with a simple op111 ('timing = 1', 'resource = SW1H01', or any other existing weapon) followed by op112 ('timing = 1', 'resource = SW1H01', or any other existing weapon). In so doing, you don't need to "remember" to remove all polymorph "weapons" via op112...
This is another thing that should make its way into the game as soon as possible. If that were possible, you could attach abilities like SALAMANDER_BREATHE_FIREBALL – SPIN160.SPL to the polymorph weapon. In so doing, they will be removed as soon as the polymorph weapon is no longer equipped (either because of death or because you changed form/returned to natural form) and modders wishing to add other polymorph abilities can safely forget about removing them via op172... Moreover, modders could also add their own abilities without worrying about patching existing polymorph abilities that would otherwise be able to use them...
As an alternative, the Magical Weapon Slot should allow Item Abilities (`header_type = 3`).
As you surely know, 0 IS a legitimate roll. There are a LOT of files that need to be patched to take into account of this fact. For instance, let us consider Charm Person – SPWI104.SPL:
This is ... I think you're understating the scope of this off-by-one bug. As far as I can tell, every percentage chance roll in the game assumes a 1-100 roll, and in every case the game actually rolls 0-99. It affects everything from the iron crisis in BG1 (twice the chance of breaking weapons that it should be) to spell learning (success is guaranteed with the "99%" chance of an Int 23 non-specialist).
So there's the choice. Patch all of those items and spells and tables, or get into the game code and add 1 to the rolls.
Of course, 2.6 isn't the last patch. It doesn't have to fix everything.
Repro:
1. Turn on Neigbor Scaling method.
2. Pause the game
3. The background become blurry as if neighbor scaling is turn off.
The Neighbour scaling method should stay active all the time.
True, that's why I said there would be LOTS of files to fix... In any case, this "issue" should be taken into account sooner or later...
Anyway I'm 100% agreed with @Mera in this thread about BG2EE French translation : https://forums.beamdog.com/discussion/81311/road-to-2-6-is-the-baldurs-gate-ii-2-6-2-0-patch-ready-to-release
As a French I can tell you that the change of tone - the inconsistencies of NPC adressing others NPC with formal/informal "you" (tutoiement/vouvoiement) between BG1, SoD and BG2 are really disturbing. And Imoen is not the only concerned.
This issue is also discussed here with @Trouveur, @Mera and @Isaya. https://forums.beamdog.com/discussion/80867/road-to-2-6-planned-patch-items-windows-macos-linux/p6
Here are some documents providing the information about how formally characters should address to each others provided by the d'oghmatiques :
- BG1 : https://www.baldursgateworld.fr/lacouronne/attachments/la-chambre-des-scribes/12884d1324172277-d-oghms-bible-de-traduction-tutoiement-vouvoiement-bg1.zip
- BG2 : https://www.baldursgateworld.fr/lacouronne/attachments/la-chambre-des-scribes/12886d1416656871-d-oghms-bible-de-traduction-tutoiement-vouvoiement-bg2ee.zip
We have implemented countless text corrections, based on our internal testing and feedback from Polish players. For completeness’s sake, we also translated all remaining lines, which are not present in the game (but are present in Translation Tool) . Now, we can say, that text translation is 100% completed and proofread. We'd like to ask to export the current .dlg from Translation Tool for release build of patch 2.6, which includes all the changes we have made lately.
Brazilian Portuguese was not quoted, is there an update regarding that language?
animate.ids: 0x3001 NEOTHELID
anisnd.ids: 0x3001 MNEO CGAMEANIMATIONTYPE_NEOTHELID
@anastiel Hey Anastiel, the PTBR translation was the first translation released for SoD. It's in the game already