I need help.
TheMikeFive
Member Posts: 30
Hello!
I am thinking of doing an entire playthrough of the baldurs gate trilogy with a custom party. I want to have the main character as kind of the ultimate utility one so probably a halfling thief/cleric. For the other custom members I want to have 5 exact same builds I am thinking of maybe a kensai/mage combination? Would this work? Or is there a better build combination where I have one unique build for my character and 5 of the same build? RP wise I kind of want to have the 5 party members to share one mind or something.
Any ideas are welcome.
I am thinking of doing an entire playthrough of the baldurs gate trilogy with a custom party. I want to have the main character as kind of the ultimate utility one so probably a halfling thief/cleric. For the other custom members I want to have 5 exact same builds I am thinking of maybe a kensai/mage combination? Would this work? Or is there a better build combination where I have one unique build for my character and 5 of the same build? RP wise I kind of want to have the 5 party members to share one mind or something.
Any ideas are welcome.
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Comments
Maybe try a twins roleplay instead with more straightforward playability? Gnome non-identical twins, one cleric/thief and one fighter/illusionist. Because halflings can't be cleric/thieves or mages. Human identical twins, both Kensage dual classes, one dagger focused and one axe focused. This group of four covers all class archetypes, you have a viable tank with immediate spell access from the beginning. For a newer player this will be very manageable. Levelling will be fast with a four man party which helps the multi class gnomes develop.
You could also make the kensages triplets or quads if you really want the larger party.
Is there any other class combination you'd recommend to get where I can have 5 of the same? I have too little free time to try stuff I'm not going to play the entire trilogy with. Also I research the hell out of everything beforehand. Feel free to advise 2 completely different classes where I can go 1 and 5 with. Thanks in advance.
No high INT?
I'd recommend you just play with something you like - that gives you the best chance of making progress anyway. I've played with plenty of different types of parties of 6 made up with all the same class - like fighters, mages, shamans, druids etc. Any full party can make progress, so it's more important you find something you have fun with than attempting to create the most powerful grouping.
Since you're going with FIVE of the same class, I honestly would avoid spellcasters at any cost, it's just too much micromanagement IMHO.
Make it 5x Berserkers with a Cleric/Thief PC. You lose some of the mage function like wands, etc...or you can do Mage/Thief, and lose priest functions, relying on potions for healing. Or a Mage/Thief with 5x Paladin or 5x Ranger since they'll eventually get priest spells...or even 5x Shapeshifters! Healing, summonses, and most importantly...a pack of werewolves!!
Orrrrr don't make the trade-off. Make your PC a Cleric/Mage...Then you can do something like 5x Swashbucklers, enough of them to be able to split tanking responsiblities and do decent melee damage, and also get to master-level with all the thief utilities relatively quickly (you can have a scout Swash, a lockpicker Swash, a trap-detecting Swash, a trap-laying Swash, and an illusion-detecting Swash). This would be just as good with 5x Fighter/Thieves too.
EDIT: 5x Swashbucklers would be fun from a roleplay perspective, you can say they went out on a voyage, something strange happened to them, and they came back as quintuple hivemind.
-5x Shadowdancers would also be fun, five similar characters popping in and out of battle using Hide in Plain Sight, would be chaotic and disorienting!
-5x Bounty Hunters...I guess just a hive-mind bounty hunter team. You can blow up mountains with that many traps.
-5x Assassins...sneaking in and laying down up to 5 poisonous backstabs simultaneously??
Consider Fighter/Mage/Cleric for PC too for some extra warrior/DPS support.
Great advice! I kind of ment a party that would just make it through the game that would be a lot of fun. Another idea is for Charname to be a totally unique person and the other 5 only sharing the same class or race maybe that would open up some options a bit? Do you have any combinations like that, that would be fun?
Oeh the swashbuckler or fighter/thief idea is really neat, especially since all races are open to it. Also Fighter/thief makes them able to at least get 4 plops into a weapon specialization if not five if I remember correctly. My favorite right now would be a Cleric/Mage combination as Charname since getting level 9 spells would be a possibility. It sucks that I can't just go F/M/C on 5 of them the lvling would be too slow. What to do. Any other great ideas?
Roleplaying wise the Fivemind will have been one person who thought he was so damn unique that nothing could touch him, mocking the gods etc. only for the gods to curse him to be less unique.
What about making the 5 jesters then, making the joke on them? That might be satisfying in RP terms and you would pack a considerable punch in spell power even if your melee wouldn't be that strong.
Alternatively, how about picking up on the shapeshifter option mentioned before? That would be suitable as a curse, while offering you good options both in melee and with spells.
Mostly because I've never ever tried and liked a druid except for in Pillars of eternity 2 multiclassing it as a wizard. I'm unfamiliar with how you play it. Also aren't druid spells kind of limited in comparison to mage spells?
What about 5 sorcerers or something?
Five blackguards would be weird and perhaps fun. If you play as a sorcerer/mage charname, they could be like your main guy's acolytes. 5 poison weapons at the same I've never seen. Probably overkill, but the way they give up their souls could be a RP reason for them to follow your charname around and basically not having free will/hive mind thingymajingis.
As a side note, any type of 5 damage-dealing setup of clones would probably work well with something like a Skald as main. Never tried in the saga, but fiddled around with it in IWD once. I think I had 5 F/C dwarves and a skald, or something along those lines. Or maybe it was berserkers. Can't remember, 'twas too long ago.
Oeh you people make it so hard to chose!
The curse if like not a main thing I'm thinking more like first i pick the build and thwn i find an rp way to why all 5 are nigh identical. Kind of a different yet the same thing.
Maybe I should ask it like this what similar build can fulfill 5 multiple roles while whatever is missing is easily filled by charname's build? I'd like a sollid balance between melee, ranged and magic IF possible. Also micro-managing won't be a problem I love prepping for things in detail so. The core four of Fighter, Thief, Mage & Cleric are a necessity no?
As others have said, making the others all fighter types would make the game easiest to manage and fighters are a very strong class in their own right. If you really want all magical options though, you could make everyone a F/M/C. You'll miss out then on 9th level mage spells, but you wouldn't need them anyway ...
1. 1x Mage/Thief and 5x Cavalier
2. 1x Cleric/Mage and 5x Swashbuckler
Fair enough. You are committed to the theme so I'll stick to that.
I like @jmerry suggestion of cleric/mage with 5 fighter thieves, all multi class. That brings the decision of races into the mix. All multiclasses here so no humans. C/M can be half-elf only. Gnome Cleric/Illusionist is also possible.
So maybe C/M with 5 half-orcs as one option for heavy offense, or 5 elves to take advantage of 19 dex and bonuses to bow and swords. Elven charm resistance will be handy. Or the C/I with 5 shorties? All the shorties have a trade-off with Gnomes missing the saving throw bonus vs Death, halflings -1 strength and dwarves -1 dex.
I like the idea of all gnomes.
Feel free to not narrow it down! Biggest con to the 5x Cavalier is no range weapons though. I love paladins they could act like a kind of guard. But would it be enough to get through it all since they don't get as much healing as a Cleric?
Do elaborate?
Do you mean the old op ranger cleric or the current one that does not get access to all druid spells? If you mean thw old one I'd live to be able to tweak it so I can get access to the old OP spells too.
Hehe, got me remembering an old IWD guide I read many years ago about going with 5 FMCs and 1 FMT.
Feel free to share this guide it sounds like a fun one.
Nevermind I found it and I guess I found my next Icewind Dale Enhanced Edition party setup . Also yes I am insane.
Maybe someone else is interested, so I'll put it below since I've already copied the link.
I don't think i'd have enough free time to play through the game 6 tines though.