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Trilogy run and when to dual

Heya!

I've recently gotten back into the BG series and to be honest, I don't really understand why I stopped, as meeting NPCs is like meeting an old friend. :)

Played through the game up until SOD as a dwarf bounty hunter and half-orc thief / cleric and I kind of understood that I don't like these characters and want that something new to try.

So the conclusion is dual classing. Never done it before and it could be fun from RP perspective. Yet I've no idea when exactly to do it. Right now I'm stuck with fighter -> mage (Gorions ward) or fighter ->thief (Bhaals progeny). The most common dual point seems to be 7 / 9 / 13. 13 for extra APR but my concern is that with 13, I'll spend most SOA as a single class something and relying on the party too much and only will start enjoying myself in TOB. I'm not much of a powergamer and flawed characters are found to be more fun, yet being useless is albeit too much of a flawed.

So could someone kindly advise on the best breaking point in order to become demigod I'm supposed to yet not spend too much time in the background while Minsc smashes everyone's head?

Comments

  • Wutan1988Wutan1988 Member Posts: 131
    edited April 2021
    I would dual at Level 9. You get the Max HP Bonus for Fighter Class and you get your Fighter Levels back really early in Shadows of Amn especially when you run through SoD. 13 is quite late and the Extra Apr is not worth it in my Opinion cause you can hit the APR Cap of 5 eventually anyway. I don't know if you plan on Dual Wielding but with Belm/Kundane/Scarlet Ninjato (in case you decide to play Fighter - > Thief) in Off-Hand, Grandmastery and Gauntlets of Extraordinary Specialisation you will reach the APR Cap of 5. Cast Improved Haste on your Char and that makes 10 Attacks per Round.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
    Siege of Dragonspear (500k XP cap) provides excellent opportunities to quickly catch up to your lvl 9 Fighter (250k XP). In cases of thieves (160k XP for lvl 10) and druids (125k XP for lvl 10) you can even finish the dual-class before getting to Amn. Mages (250k XP for lvl 10) are also an option, - but it will become available only at the very end of SoD.

    Clerics (450k XP for lvl 10) will take some time in SOA.
  • GladiatorcatGladiatorcat Member Posts: 5
    Wutan1988 wrote: »
    I would dual at Level 9. You get the Max HP Bonus for Fighter Class and you get your Fighter Levels back really early in Shadows of Amn especially when you run through SoD. 13 is quite late and the Extra Apr is not worth it in my Opinion cause you can hit the APR Cap of 5 eventually anyway. I don't know if you plan on Dual Wielding but with Belm/Kundane/Scarlet Ninjato (in case you decide to play Fighter - > Thief) in Off-Hand, Grandmastery and Gauntlets of Extraordinary Specialisation you will reach the APR Cap of 5. Cast Improved Haste on your Char and that makes 10 Attacks per Round.

    13 does sound too much of a setback. Thank you! I'll dual at 9. All I need right now is to actually decide between mage and thief.
  • GladiatorcatGladiatorcat Member Posts: 5
    Siege of Dragonspear (500k XP cap) provides excellent opportunities to quickly catch up to your lvl 9 Fighter (250k XP). In cases of thieves (160k XP for lvl 10) and druids (125k XP for lvl 10) you can even finish the dual-class before getting to Amn. Mages (250k XP for lvl 10) are also an option, - but it will become available only at the very end of SoD.

    Clerics (450k XP for lvl 10) will take some time in SOA.

    I wasn't sure how to count XP cap properly when planing when my charname gets abilities back, so thank you! You've made it quite easy :)
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