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"BG1 NPCs in BG2" mod

Austin87Austin87 Member Posts: 145
edited July 21 in BGII:EE Mods
I noticed that not all players know about this mod, and the old topic dedicated to it is closed. So I decided to create a new topic.

image.jpg
"BG1 NPCs in BG2" mod
(Author: Smiling Imp, additions - Austin & Arcanecoast Team)

DESCRIPTION:

This mod adds the majority of NPCs from BG1 into BG2 SoA&ToB. They have new banters and interjections and a few of them have encounters and quests as well. The mod is broken down into different components, allowing for easy mixing and matching with other mods that may also add NPCs from BG1.
Additionally, you will be able to visit a new city area, the luxurious Water Gardens, where all the rich and famous of Athkatla go to unwind.
The mod is compatible with BG2, BG2: EE, BGT and EET.

NOTE:

Not all NPCs have the same amount of text. Shar-Teel has the most text (over 1500 lines), Garrick (about 1200 lines), Tiax - about 1000 lines.
Coran and Safana, Xzar and Montaron have about 800 lines for each. With Montaron, the female protagonist also has the opportunity to have a romance (although, according to the author, this is more of a parody of a bad relationship than a romance in the usual sense of the word).
The other NPCs have a little less text (500-600 lines each).
In addition, the mod contains a lot (about 2000 lines) of lines of dialogue of different characters in the new area of Athkatla - Water Gardens.
There are also four components that have not been completed (Ajantis, Kivan, Xan and Dynaheir), they are separated from the main installation into a separate group.


ADDITIONALLY:

In recent years the mod has become fully EE and EET-compatible and has been updated and expanded (with the consent of the author) - a lot of texts have been added for Safana, Tiax, Garrick, Deekin etc. Added epilogues, new quests, the opportunity to participate in the auction in the Water Gardens area and buy rare items, and much more! The authors of the new texts are Alisia, Jericho2, Oracle, Austin, Scheele.
sarevok57 provided invaluable help in proofreading the English text!

If you find any bugs or you can write texts for this NPCs - let me know here, please, or in private messages! I can code dialogues, but help in writing texts will be very useful to me.
For example, we need texts and ideas for the following:
- dialogues of any NPCs from BG1 with EE-NPCs (Neera, Dorn, Hexxat, Rasaad and Wilson)
- any BG1 NPCs banters or interjections 

Post edited by Austin87 on
SharGuidesMyHandenergisedcamelCaszidymegamike15bonewhitegloryMantis37jasteyIsewein

Comments

  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,559

    Great to see this mod get some updates and polish. It's a shame how people here were content to just ridicule the creator's work and leave it at that.

  • Austin87Austin87 Member Posts: 145
    UPDATED!!!
    New version - 12.7!
    Visit mod's forum
    Download here

    ADDED NEW CONTENT (English proofreading - sarevok57):
    - New Kagain’s banters with Aerie, Nalia, HaerDalis, Neera, Dorn. Texts written by Austin, based on ideas from Daxs on the SHS forum
    - Added Jaheira's reaction to the "resurrection" of Xzar and Montaron before they join the group. Texts written by Ulpian from the Arcanecoast Team forum

    FIXED BUGS:
    - Fixed a bug due to which the original banter Kagain-Viconia did not previously appear in the game (the variable was incorrectly set)
    - Fixed a bug due to which Garrick did not speak his line when visiting the Amkethran area.

  • megamike15megamike15 Member Posts: 2,633
    edited August 8
    so do i got this right. if i have the stand alone bg 1 npcs into bg2 this will just skip those?

    like i have kivan, coran, xan, ajantis, lava's skie, tiax, yeslick, and branwen.

    Post edited by megamike15 on
  • Austin87Austin87 Member Posts: 145
    edited July 15
    megamike15 wrote: »
    so do i got this right. if i have the stand alone bg 1 npcs into bg2 this will just skip those?

    like i have kivan, coran, xan, ajantis, lava's skie, tiax, kagain, and branwen.

    Yes, you got it right! This mod must be installed AFTER other NPC mods containing the same characters - in which case they will simply be skipped, but all the rest of the content of this mod will be available! In that way, you can still install Kulyok's Xan or Lava's Quayle and still enjoy the rest of the mod. For example, if a player were to have other version of Quayle installed and he tried to install the component 'Gnomes is the City: Tiax and Quayle', installer would skip over Smiling Imp's Quayle, but the player would still be able to find Tiax even though they are paired up in the component.

    I also advise you in the next playthrough to try to install Tiax from this mod and compare it with Tiax from a "Tiax in BG2" mod. I respect the work of Kulyok, but the Smiling Imp's version of Tiax is available at the very beginning of the game (and not in the middle of the game, as there) and therefore comments on all the events of the plot. It has the same amount of text, but a slightly different character and epilogue, this Tiax is more funny (in my opinion).

    Post edited by Austin87 on
    megamike15
  • GraionDilachGraionDilach Member Posts: 138
    Have you considered uploading this to GitHub (or any similar service)? A reason I prefer working with mods hosted on git is because the changes are trackable and reviewable and it is a lot easier tro just submit patches directly through PRs and whatnot.

  • Austin87Austin87 Member Posts: 145
    Have you considered uploading this to GitHub (or any similar service)? A reason I prefer working with mods hosted on git is because the changes are trackable and reviewable and it is a lot easier tro just submit patches directly through PRs and whatnot.

    I thought about it, but it would take a long time, since there are a lot of folders and files in mod and creating a repository for them is a very long process. So I haven't done it yet.

  • mledmled Member Posts: 16
    edited July 16
    When using github, are you creating the content and directories in the web interface? (shudders)
    If that's the case, I advise you only create the empty project on github without creating any content (or maybe just the LICENSE file if you want), cloning it on your computer, adding the content _on your computer_, commiting then pushing.
    The push can be a bit long (depending of the quantity of data), but is _just one operation_ which can run unattented.

    One caveat: what I wrote above can seem like gibberish to people not used to git (and I'm talking about git, not github)

    GraionDilach
  • BaptorBaptor Member Posts: 286
    Some of these wouldn't make sense without serious changes to the game. Coran is already and NPC late in the game (but not joinable) and Dyna is deceased. Did the author of the mod take this into account or are these shoved in without explanation?

  • Austin87Austin87 Member Posts: 145
    edited July 17
    Baptor wrote: »
    Some of these wouldn't make sense without serious changes to the game. Coran is already and NPC late in the game (but not joinable) and Dyna is deceased. Did the author of the mod take this into account or are these shoved in without explanation?

    Hello! Of course, all this is taken into account! The mod's texts do not deny the events of the game, but supplement them and continue NPC's history (in the case of the Coran or Garrick, for example), or explain them later from a slightly different point of view in order to explain exactly how they managed to survive (as in the case of Xzar, Montaron or Safana).

    But I draw your attention once again that the components of Dynaheir, Ajantis, Xan and Kivan in this mod are not complete and contain little text, unlike other NPCs. It is not recommended to use them in a full walkthrough. But at the same time, if you install mods for standalone versions of Kulyok's Xan and Jastey's Ajantis, then they will have 1-2 cross-mod dialogues with other Smiling Imp's NPCs.

    BaptorbonewhitegloryIsewein
  • BaptorBaptor Member Posts: 286
    edited July 17
    Austin87 wrote: »
    But I draw your attention once again that the components of Dynaheir, Ajantis, Xan and Kivan in this mod are not complete and contain little text, unlike other NPCs. It is not recommended to use them in a full walkthrough. But at the same time, if you install mods for standalone versions of Kulyok's Xan and Jastey's Ajantis, then they will have 1-2 cross-mod dialogues with other Smiling Imp's NPCs.

    Thank you for your response!

    Ah I forgot about poor Ajantis. I knew him Horatio...

    Xan and Kivan don't die though, so I guess you could play with those without any break in continuity even if you don't have a story finished for them.

    This is really cool mod btw. Thanks!

  • EndarireEndarire Member Posts: 753
    @Austin87
    I recommend talking with others more familiar with GitHub like @argent77 so you use the command line to easily upload stuff to GitHub and update it.

  • Austin87Austin87 Member Posts: 145
    edited July 19
    UPDATED!
    New version - 12.8!
    Visit mod's forum
    Download here

    Added new additional banters to Deekin Scalesinger (a unique NPC, the famous kobold bard, which is available in the new area of Athkatla - Water Gardens)!
    (Texts by Oracle, proofreading - sarevok57)

    Deekin - Haerdalis (SoA)
    Deekin - Aerie (SoA)
    Deekin - Rasaad (SoA)
    Deekin - Wilson (SoA)
    Deekin - Aerie (ToB)
    Deekin - Edwin (ToB)
    Deekin - Imoen (ToB)
    Deekin - Jan (ToB)
    Deekin - Hexxat (ToB)
    Deekin - Nalia (ToB)

    bonewhitegloryIsewein
  • Austin87Austin87 Member Posts: 145
    The new version 12.8 has been uploaded to the official server of the TeamBG community! Thanks Solaufein!
    Download link

  • EndarireEndarire Member Posts: 753
    @Austin87
    Does this mod include Baeloth in BG2? If not, may we pweath get him?

    Thankee!

  • Austin87Austin87 Member Posts: 145
    Endarire wrote: »
    @Austin87
    Does this mod include Baeloth in BG2? If not, may we pweath get him?

    Thankee!

    Hello! No, Baeloth is not here. If someone writes texts of dialogues and interjections for him, I can add him! But, unfortunately, I myself cannot write his texts, since I do not know this character well enough and I do not have the opportunity to write a lot of texts.

  • mledmled Member Posts: 16
    Hi @Austin87
    When I try to install this mod (some EET install, GOG version of BG1/2, 2.6.6, on linux) I get an error.
    This sums up as
    FAILURE:
    ERROR: tile2ee not found: ""
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    
    ERROR Installing [Water Gardens. New Athkatla's district & new quests], rolling back to previous state
    

    I attached the weidu.log and the debug file for this mod

  • Austin87Austin87 Member Posts: 145
    mled wrote: »
    Hi @Austin87
    When I try to install this mod (some EET install, GOG version of BG1/2, 2.6.6, on linux) I get an error.
    Hello! It looks like the tile2ee program does not work on version 2.6.6 or on Linux, but the conversion of mos-files is no longer required, they are created automatically on EE, and they are simply copied on the "classic" version. I will remove this program in the next version. Until then, just update the TP2 file to this one (in attachment)!

    UPD: here the mod has already been updated.
    I will update the mirror on the official website later.

  • mledmled Member Posts: 16
    That seems to fix the problem thanks.
    I have some warnings during the installation though, should I be wary of something done incorrectly?
    WARNING EET_NPC_TRANSITION: "7XCRE2.cre" doesn't exist in game
    [...]
    WARNING EET_NPC_TRANSITION: "7XCRE6.cre" doesn't exist in game
    [...]
    WARNING EET_NPC_TRANSITION: "7XCRE5.cre" doesn't exist in game
    [...]
    WARNING EET_NPC_TRANSITION: "7XCRE4.cre" doesn't exist in game
    [...]
    INSTALLED WITH WARNINGS     Shar-Teel, Yeslick, Garrick, Branwen, Skie & Eldoth (ToB)
    

  • Austin87Austin87 Member Posts: 145
    edited August 8
    mled wrote: »
    That seems to fix the problem thanks.
    I have some warnings during the installation though, should I be wary of something done incorrectly?
    No, everything is okay! These warnings simply inform you that you do not have Yeslick, Branwen, Skie and Eldoth components installed and therefore will not have content for them in the ToB component.

    The reason for these warnings is that there is still a common ToB component for the five NPCs. And if one of these five is not installed, then such a message appears about them, but the content for the rest (installed) NPCs is added. Sometime in the future, I plan to split this last common component into parts, but so far the option is simpler and also works well.

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