BGEE and SoD - Reform party causes death
popcorn311
Member Posts: 17
When I remove a party member, I die a second later. The removed NPC doesn't talk to me, I just die.
This started in BGEE chapter 7, I found a save where this bug started, and before this save the bug didn't happen. The bug carried over into SoD and is still happening, I'm sort of being forced to play solo.
Attached is a save file affected by the bug. I would really appreciate any help!
This started in BGEE chapter 7, I found a save where this bug started, and before this save the bug didn't happen. The bug carried over into SoD and is still happening, I'm sort of being forced to play solo.
Attached is a save file affected by the bug. I would really appreciate any help!
Post edited by Zaghoul on
0
Comments
Just abandon it.
Really would not like to abandon - lots of hours of gameplay wasted. And no guarantee the bug won't reoccur. Is there a way I can debug this, e.g. find out what is triggering the deaths and set a variable to stop the bug?
Although because this isn't really as simple as it's written, I unfortunately think you won't be able to.
I'd like to bring up that the Tweaks Anthology readme also reminds you that patches reset the mod states and (this is my personal opinion) one should really duplicate the game folder out from Steam/GoG Galaxy prior to installing mods to it.
My current install is unmodded but the save file was continued from a modded bgee
Loading your save, I get insta-killed the moment I turn on Party AI.
The "ENDGAME" global variable has expired (its a timer), which is what triggers the kill. This timer gets set during the Ducal Palace incident if you attack one of the dukes. You should have never made it past this event.
This is also why reforming triggers it, as soon as one of them is outside the party, their AI starts running automatically, triggering the kill.
Not sure where Stone to Flesh comes in though.
Hey thanks for loading it up and looking into it.
Any suggestion on how I can set the ENDGAME variable back correctly?
What happened was in the final Sarevok battle, Sarevok wouldn't spawn, which is a well known bug, so I had to enable console to spawn him. Did this action cause that?
I don't remember attacking one of the dukes, or if I did it would've been unsaved and reloaded. I did pickpocket everyone successfully though.
It starts at zero.
If anyone on your team attacks the dukes, it's set to 3. This block also sets the ENDGAME timer, to no more than three rounds in the future.
At the end of the palace fight, when Belt and Liia see no enemies, it's set to 1.
In the final battle arena, if SarevokBehavior is 1, he spawns in and the variable becomes 2.
So ... Sarevok didn't spawn because SarevokBehavior was set to 3. It's a symptom, not a cause. Things broke back at the palace battle, when you did something hostile to the dukes but somehow avoided the standard punishment of near-immediate death.
The proper fix is to go back to before that encounter and win it cleanly.
Or ... well, if your mod setup changed midstream, you might have to abandon the run