Thanks for your feedback. I'm glad you enjoyed the mod Sorry, though, but White is going going to return in BG2EE, as there is somewhere else he must be, what was actually mentioned in the final talk, IIRC
As for SoD - yeah, he was created way before SoD and for characters to leave there must be this special script implemented. I thought it is already there, but I may be wrong. Will take a look. (it would be great if you could let me know what version od the mod you're using, it's in the readme)
Yes, keep in mind that this crossmod is the smallest one and it's just one banter. He has more talks with Aura, Sirene and Isra.
Should i also install White before Sirene for the crossmod content (or the opposite) ?
About Aura and Isra in an EET install, i don't know if we get the talks because White is installed in BGEE while the 2 other NPCs are fully compatible with EET and installed after EET_core in BG2EE.
It's best to install White before Sirene, yes, but about others - I have no idea. I do not use EET and it's been *quite a while* since I did anything with White.
It's best to install White before Sirene, yes, but about others - I have no idea. I do not use EET and it's been *quite a while* since I did anything with White.
Ok for White before Sirene. Thanks for taking the time to answer and the quality of your work , i discovered with Shades of the Sword Coast . I can't wait to experience some of your other mods in work in progress EET install order.
By the way i also noted that White has crossmod content with Drake. Would you know if this is correct (because i can't figure out where this note comes from ? And should i also put White before Drake ?
I have just noticed that Aura, White, Sirene, Drake and Verr'Sza have (at least) crossmod content with each other (meaning that each of these NPC mod folders contains crossmod content, .d file, with the four other NPCs). Does it mean that the crossmod contents between them are duplicated and we don't need any specific order to get all the talks ?
Where exactly is he supposed to be picked up? I installed the mod in both the BGEE and BGIIEE folders for my EET installation (wasn't sure where it should go), and went to Ulcaster, searched the whole map, but I can't find him
Sorry, I do not use EET myself. I think it should be installed once, on BG1EE, before it is merged with BG2EE, but I cannot be sure. I fear that installing it twice may cause problems.
He would normally stand right next to the entrance to the dungeon.
You need to install him on the BG1 Part of EET. Do not install any mod twice, except for the eefixpack.
If everything went fine (wich did for my last playthrough with the latest version), he should be standing right at the ulcaster entrance.
Strange, it doesn't work for me. I uninstalled from both instances and reinstalled just in BG:EE folder, but he's not there
I wonder if it's because I've been to Ulcaster before... Do I need to get there for the first time after installing?
Again, I'm not an expert when it comes to EET, but I think you would need to install it before BG1EE portion got "merged" with the BG2EE + such changes after completing your setup may be deadly to your setup in general.
Strange, it doesn't work for me. I uninstalled from both instances and reinstalled just in BG:EE folder, but he's not there
I wonder if it's because I've been to Ulcaster before... Do I need to get there for the first time after installing?
Wait, you uninstalled from BGEE folder then reinstalled to BGEE... did you start your whole EET installation over again? Because otherwise the entire BGEE folder is redundant after EET is installed. All of the BGEE content is by that point in the BG2EE folder. Reinstalling White to BGEE at that point just makes him available if you play BGEE directly, it has no effect on EET.
You need to make a complete new setup of EET and start a complete new game to make it work.
It's simply not possible to change your mod setup mid-run and then expect to be able to continue with your current savegames. Especially if you change something of the BG1 Part of EET and if you've allready visited the respective locations, wich is in your case ulcaster ruins.
Just start from scratch and spare yourself lot's trouble.
Oof. Luckily, I'm relatively at the start (haven't even done Nashkel yet) so, should be alright!
Thanks!
But when I install everything - at which point do I install this mod? Do I do it BEFORE EET installation? Or after and in the BGIIEE folder?
As was mentioned before, the "BG1 Part" means your BG1 folder, before you start the EET Setup in BG2. EET copies all the files from your BG1 to your BG2 folder.
btw @LavaDelVortel,
could you image providing the former portraits you used for White as choosable alternate versions, maybe on a next update? I really liked the steam punk version you had before the one that's currently in use, and had to complicatedly grab it from an old file on your dropbox side...
The old portrait is still there - in the package. There is "old portraits" directory so you may just copy those to your override file once the mod is installed
Comments
Thanks for your feedback. I'm glad you enjoyed the mod
As for SoD - yeah, he was created way before SoD and for characters to leave there must be this special script implemented. I thought it is already there, but I may be wrong. Will take a look. (it would be great if you could let me know what version od the mod you're using, it's in the readme)
Cheers!
Should i also install White before Sirene for the crossmod content (or the opposite) ?
About Aura and Isra in an EET install, i don't know if we get the talks because White is installed in BGEE while the 2 other NPCs are fully compatible with EET and installed after EET_core in BG2EE.
Ok for White before Sirene. Thanks for taking the time to answer and the quality of your work , i discovered with Shades of the Sword Coast . I can't wait to experience some of your other mods in work in progress EET install order.
By the way i also noted that White has crossmod content with Drake. Would you know if this is correct (because i can't figure out where this note comes from ? And should i also put White before Drake ?
I have just noticed that Aura, White, Sirene, Drake and Verr'Sza have (at least) crossmod content with each other (meaning that each of these NPC mod folders contains crossmod content, .d file, with the four other NPCs). Does it mean that the crossmod contents between them are duplicated and we don't need any specific order to get all the talks ?
He would normally stand right next to the entrance to the dungeon.
If everything went fine (wich did for my last playthrough with the latest version), he should be standing right at the ulcaster entrance.
I wonder if it's because I've been to Ulcaster before... Do I need to get there for the first time after installing?
Wait, you uninstalled from BGEE folder then reinstalled to BGEE... did you start your whole EET installation over again? Because otherwise the entire BGEE folder is redundant after EET is installed. All of the BGEE content is by that point in the BG2EE folder. Reinstalling White to BGEE at that point just makes him available if you play BGEE directly, it has no effect on EET.
It's simply not possible to change your mod setup mid-run and then expect to be able to continue with your current savegames. Especially if you change something of the BG1 Part of EET and if you've allready visited the respective locations, wich is in your case ulcaster ruins.
Just start from scratch and spare yourself lot's trouble.
Thanks!
But when I install everything - at which point do I install this mod? Do I do it BEFORE EET installation? Or after and in the BGIIEE folder?
Thank you so much for the help!
could you image providing the former portraits you used for White as choosable alternate versions, maybe on a next update? I really liked the steam punk version you had before the one that's currently in use, and had to complicatedly grab it from an old file on your dropbox side...