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BG1NPC Bug Report and Discussion Thread

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  • Very_BigSwordVery_BigSword Member Posts: 222
    @MuppetLover Try the following command from the CLUA Console:

    C:Eval('RevealAreaOnMap("AR1800")')

    There was a scripting problem at Bandit Camp in some older versions where the mines Map reveal did not work correctly, see below. I think it was coded to AR2100 in error from memory. You can only install a newer mod version (which messes up your game in progress and forces restart) or console it. You can use the reveal code above or the go to area command.
    With the "Open four Cloakwood areas (everything but the Mines)" component installed, the Mines are revealed by script in the Bandit Camp. You can't reveal the Mines by linked navigation from the Cloakwood Wyverns area. This is to prevent accessing the Mines before Chapter 4 (i.e., and screwing up the storyline).
  • InKalInKal Member Posts: 196
    maybe remove Shar-Teel romance reqirement (rep below 9) it is REALLY annoying. You sped more time monitoring your fecking reputation than actually romancing her.
  • abel_caineabel_caine Member Posts: 9
    Hi, I need some assistance. If i had Shar-Teel or Branwen in my party there will be crash on rest. I'm sure this will occur also with Dynaheir, Ajantis, Xan and Coran and this bug is associated with romance talk on rest (not matter in Inn or wilderness). Reinstallation of every mods and even whole game won't help. Maybe there is some incompabillity with other mods. I attached my weidu log, maybe someone can help me. I like this mod very much and relation witch Shar-Teel is really fun, so I desperatelly want to fix this bug.
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER\DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~3ED\3ED.TP2~ #0 #0 // Classes and their abilities descriptions and changes, 2da files: v2.16.5
    ~3ED\3ED.TP2~ #0 #1 // Feats: v2.16.5
    ~3ED\3ED.TP2~ #0 #2 // Equipment overhaul: v2.16.5
    ~3ED\3ED.TP2~ #0 #3 // Spell modifications: v2.16.5
    ~3ED\3ED.TP2~ #0 #4 // New spells and spell redistribution: v2.16.5
    ~3ED\3ED.TP2~ #0 #5 // Spontaneous casting: v2.16.5
    ~3ED\3ED.TP2~ #0 #7 // Racial enemies: v2.16.5
    ~3ED\3ED.TP2~ #0 #8 // Creatures regularization: v2.16.5
    ~3ED\3ED.TP2~ #0 #9 // Level up by one level per pass: v2.16.5
    ~3ED\3ED.TP2~ #0 #10 // More powerful enemies: v2.16.5
    ~3ED\3ED.TP2~ #0 #11 // Point buy system: v2.16.5
    ~3ED\3ED.TP2~ #0 #12 // Update NPCs: v2.16.5
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #9 // Elminster Makes an Appearance -> Restored BG1 Text: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 15
    ~C#ENDLESSBG1\C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 15
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #105 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> Descriptive Version [Adult content] and Show/Install all Components with Warnings.: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava (WARNING - refer to the readme!): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 9.0
    ~BG1RE\SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 9.0
    ~C#BRAGE\C#BRAGE.TP2~ #0 #0 // Brage's Redemption - Brage Joinable NPC for Baldur's Gate: 7.2
    ~C#BRAGE\C#BRAGE.TP2~ #0 #1 // Assign the mod's portrait and soundset to the original Brage in game.: 7.2
    ~C#BRAGE\C#BRAGE.TP2~ #0 #10 // Brage's Redemption: Crossmod Content: 7.2
    ~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #21 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #41 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #51 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #61 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #71 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v30
    ~BG1NPC\BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v30
    ~BG1NPC\BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v30
    ~K9ROUGHWORLD\SETUP-K9ROUGHWORLD.TP2~ #0 #0 // Install Scaled Spawning (BGEE Only): BETA 1.41
    ~K9ROUGHWORLD\SETUP-K9ROUGHWORLD.TP2~ #0 #2 // Install Chapter 7 Hardcore Component: BETA 1.41
    ~K9ROUGHWORLD\SETUP-K9ROUGHWORLD.TP2~ #0 #3 // Install Improved Beggars Component: BETA 1.41
    ~K9ROUGHWORLD\SETUP-K9ROUGHWORLD.TP2~ #0 #4 // Install New Reputation Names Component: BETA 1.41
    ~K9ROUGHWORLD\SETUP-K9ROUGHWORLD.TP2~ #0 #5 // Install Reputation Rebalanced Component: BETA 1.41
    ~NOSTALGIAPACK\NOSTALGIAPACK.TP2~ #0 #21 // Restore BG1 Character Sprites -> Everything including saved games: RC4
    ~NOSTALGIAPACK\NOSTALGIAPACK.TP2~ #0 #30 // Restore BG1 Inventory Paperdolls (by Erephine): RC4
    ~NOSTALGIAPACK\NOSTALGIAPACK.TP2~ #0 #50 // Restore BG1 Item Icons and Appearance: RC4
    ~NOSTALGIAPACK\NOSTALGIAPACK.TP2~ #0 #60 // Restore BG1 Flaming Fist appearance: RC4
    ~NOSTALGIAPACK\NOSTALGIAPACK.TP2~ #0 #80 // Restore BG1 Amnian Guard appearance: RC4
    ~NOSTALGIAPACK\NOSTALGIAPACK.TP2~ #0 #70 // Restore BG1 Dimension Door Effect: RC4
    ~GAENEMYRANDO\GAENEMYRANDO.TP2~ #0 #0 // BG1 Spawn Point Randomizer -> BG creatures only: V1.00
    ~GAENEMYRANDO\GAENEMYRANDO.TP2~ #0 #5 // BG1 Rest Encounter Randomizer -> BG creatures only: V1.00
    ~GAENEMYRANDO\GAENEMYRANDO.TP2~ #0 #13 // BG1 Set Creature Randomizer -> BG creatures only - Keep enemies roughly similar in power: V1.00
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics [Andyr]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood except the mines: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification -> Gems and potions: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1210 // Use BG Walking Speeds: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2191 // Limit Ability of Storekeepers to Identify Items -> Identification ability is based on storekeeper's lore: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce [Angel]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3002 // Higher HP on Level Up -> Average rolls: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3081 // Increase Ammo Stack Size -> Stacks of 40: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3091 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 40: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3111 // Increase Scroll Stacking -> Stacks of 40: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3195 // Alter Hostile Rest Spawns -> Decrease frequency by 50%: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3261 // Recoverable Ammunition [argent77] -> 50% chance to recover after a successful hit: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3272 // Recoverable Throwing Weapons [argent77] -> 75% chance to recover after a successful hit: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
    ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
    ~MSFM\MSFM.TP2~ #0 #18 // Add Customizable Familiars: v1.57
    ~MSFM\MSFM.TP2~ #0 #21 // Add Custom Names for Familiar (this option will override preset names) -> Add Three Names: v1.57
    ~MSFM\MSFM.TP2~ #0 #22 // Add Familiars for NPC Mages: v1.57
    ~MSFM\MSFM.TP2~ #0 #23 // Add Resized Skull Animation: v1.57
    ~MSFM\MSFM.TP2~ #0 #24 // Add More scrolls of Find Familiar in shops: v1.57
    ~ANIMALCOMPANIONS\SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids)
    ~SODRTD\SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 1.0
    ~SODRTD\SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 1.0
    ~SODRTD\SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 1.0
    ~SODRTD\SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 1.0
    ~SODRTD\SODRTD.TP2~ #0 #60 // Additional Info Points: 1.0
    // Recently Uninstalled: ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 8.2
  • jasteyjastey Member Posts: 2,671
    Is anyone in your party dead when this happens? Either that or injured? Try curing every party member to 100% before resting to see whether it happens then, too.
    Did you kick out the NPCs and try resting alone?
  • abel_caineabel_caine Member Posts: 9
    Question 1) No one was dead, no one was removed from party in dead state, but I don't know about injuries, never look at this. I'll check this.
    Question 2) I never tried that, will check.

  • jasteyjastey Member Posts: 2,671
    If the rest triggers correctly if all party members are healthy we know it's not BG1NPC Project.
  • abel_caineabel_caine Member Posts: 9
    edited June 2023
    Ok, so i added a Branwen to party. Walk around a while, had two talks with her. Then, after battle i tried to rest with injured party members, and game crashed. Then i tried to heal all, and resting was correct. There was also any "resting talk" with her in this time. Then i removed Branwen and tried to rest with injured party, and everything work correct. Next i healed only Branwen and game crashed on rest. Not try yet with Shar or Dynaheir, but i'm sure this occur the same way.

    Another information is, a few last plays i used 3Edition mod with NPC project, and a few other, but on this play i use also nostalgia pack. Maybe there is some not obvious incompability? All mods was installed with ProjectInfinity mod manager and there was no reports about problems.
  • jasteyjastey Member Posts: 2,671
    The crash is due to a faulty effect on one of the NPCs, it has nothing to do with BG1NPC. Unfortunately, I don't know any more details how to solve it so you can rest injured again.
    Tagging @GraionDilach - was it you who identified such a problem recently - if not sorry for tagging you.
  • abel_caineabel_caine Member Posts: 9
    I started SoD expansion, with Branwen in party and there is the same problem, and that same solutions of it. It's maybe 3ed mod tempus cleric kit?
  • TrouveurTrouveur Member Posts: 494
    abel_caine wrote: »
    I started SoD expansion, with Branwen in party and there is the same problem, and that same solutions of it. It's maybe 3ed mod tempus cleric kit?
    Where can we download this 3ed mod please?
  • GraionDilachGraionDilach Member Posts: 581
    Sorry for the delay - I overlooked the ping -, but I wouldn't advise to run that 3e mod in a megamod run. I haven't looked at it deeply but it does a lot of things unsupervised. So yes, it has a high chance of conflicting with other stuff.
  • abel_caineabel_caine Member Posts: 9
    GraionDilach, thanks for assistance
    I guessed that 3ed also is a possibly source of that problem, but in the past i played BG + SoD with 3ed and NPCproject and these problems not occured. But maybe nostalgia pack with 3ed and NPCproject ignite some issues? Anyway, if I heal party members before resting it's possible to play normal. Only problem is, that there'll be a shortage on healing potions market in Sword Coast soon;)
  • jasteyjastey Member Posts: 2,671
    Not to sound repetitive, but what you encountered is not a problem with BG1NPC.
  • GraionDilachGraionDilach Member Posts: 581
    edited June 2023
    If I have to guess, my first thought would be this particular cleric feature from the 3.5e mod: "May spontaneously convert memorized spells to healing ones (Good and Neutral Clerics) or harming ones (Evil Clerics)."

    I did NOT attempted to reproduce this nor did I looked at how it achievers this effect. You could attempt trying to check and dsable the "use-healing-spells-before-rest" game setting to see if that fixes the crash.
  • abel_caineabel_caine Member Posts: 9
    Jatsey, i get it it's not NPCprojeck itself. I'm only thinking about incompabilities of other mods with NPC.
    GraoinDilach, i have not this option enabled.
    Anyway, healing before resting is solution close enough for me, so thanks everyone for help!
  • jasteyjastey Member Posts: 2,671
    And I say it's most definitely not even an incompatibility between BG1NPC and another mod, because it touches areas the mod doesn't do anything to.
    Rumors about bugs in mods or incompatibilities spread and are usually repeated by players who do not take the time to verify them, so they are really annoying.
  • jasteyjastey Member Posts: 2,671
    BG1NPC updates to v32:

    Version 32 - 2023-08-02

    - Update Russian transaltion by klichko86, abalabokhin, p_zombie, and scheele from arcanecoast.ru.
    - Fix missing flags on items.
    - Replaced Spell references in x#garwyl.baf that used calls for Spell(Myself,452x) with calls to SpellRes("spcl52x",Myself). 4521 and 4522 are not in SPELL.IDS for original BG2; Also added in-line comments to document what those spells are, e.g., SpellRes("spcl522",Myself) // BLADE_DEFENSIVE_SPIN
    - Portrait Fixes, Xzar Quest Druid Fixes (Updates to Xzar Quest druids to fix inconsistencies reported in Issue #60. All druids will now have hide armor, staff, and RNDTRE01 (Poor treasure); Added portrait for Zosya. This was intended, but for not included previously from Phaere NWN portrait pack; Also added a portrait for x#tanaari from NWN Portrait Files (black demon, looks appropriate); Updated portrait for Caravan Band leader to match .CRE file. Portrait looked like a barbarian with dark hair. .CRE is an archer with blond hair).
    - Fix Tutu filenames being used in EET in Coran's quest.
    - Apply wild magic immunity to Amelia on BGT, BG:EE, EET.
    - Some hardcoded names from bg1npc_tiaxqst.tpa are moved into tra files.
    - Minor dialogue corrections: Fixed typo in x#skint.d that referenced "Jopha" instead of correct DV "x#jopha"; wrong transition in x#tiax.d and x#dyro.d; wrong reply option text in x#faint.d.
    - Typo corrections.

    Version 31 - 2023-07-19

    - corrected text reference for reply option in x#faint.d.
    - removed redundant SetGlobal in x#viint.d (not needed for I_C_T)
    - Specific Imoen-Ajantis banter should not fire when Ajantis romance is committed.
    - Corrected Ajantis flirts for engaged case.
    - Removed outdated order syntax for Brage's Redemption from the ini.
    - Typo correction.
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