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[Mod in progress] 2nd floor of the Detective Guild

scheelescheele Member Posts: 72
edited August 2 in BGII:EE Mods
๐•พ๐–Š๐–ˆ๐–”๐–“๐–‰ ๐–‹๐–‘๐–”๐–”๐–— ๐–”๐–‹ ๐–™๐–๐–Š ๐•ฏ๐–Š๐–™๐–Š๐–ˆ๐–™๐–Ž๐–›๐–Š ๐•ฒ๐–š๐–Ž๐–‘๐–‰

Now that the Detective Guild has been released, there are still so many ideas that havenโ€™t been explored or developed yet. Iโ€™d really like to change that by creating a standalone mod or an add-on that brings those untapped concepts to life.

I have the area of the second floor, a lot of ideas, but Iโ€™m not able to write the code myself!

Iโ€™d like to suggest an idea for anyone interested in the upcoming mod: how about we create a small collaborative mini-mod focused entirely on cats, humor, and other fun, lighthearted themes? Though the space of this area is limited, it can be packed full of the most entertaining and quirky treasures) ๐Ÿฑ

Detective-Guild-of-Athkatla.png

zci1g164tc23.png

qg345y4jxdtw.png

vrq9vhx6snnj.bmp

The main ideas for the project:

- It is required to add this area of the second floor (either as an independent location or to link this area to the Detective Guild. Thus, it can be either a standalone mod or an addon mod (crossmod).
- It is essential to fill this location with fun mini-quests and simple riddles.

Iโ€™d be really happy to hear any fresh ideas from the wonderful members of this forum. Iโ€™m also open to full co-authorship, and it would be fantastic to have coders join in as full co-authors too!

URT (United Russian Topic): https://arcanecoast.ru/forum/viewtopic.php?f=70&t=1653
Post edited by scheele on
ยซ1

Comments

  • scheelescheele Member Posts: 72
    The Guild currently only has a ground floor and basement:

    pb9l2r3qqtfv.png

    wg59a13igzsz.jpg

    m88v5vp4r1cu.png



  • scheelescheele Member Posts: 72
    edited December 2023
    Beginning of the story (sample text):
    The quest to obtain a stronghold can be started after the offer of the Shadow Thieves to rescue Imoen (Chapter 2), immediately upon the protagonist's arrival at the Government House.

    /// Meeting with Nordic
    At the far corner of the building, the guards surrounded a bugbear fiercely growling at the terrified clerk.
    CLERK: GUARDS! GET RID OF HIM!
    GUARD: THAT'S IT LAD, YOUR TIME IS UP. MOVE ON EXIT!
    NORDIC: A-R-RRR!

    0~*You see a huge bugbear in front of you, struggling fiercely to break free from the hands of the guards. Once you get in the line of sight of his one eye, the bugbear's jaw drops open. Throwing off the guards, the goblinoid addresses you directly.*~
    1 = ~Please listen to my, CHARNAME! My knowing you-rrs. Help me!~ [BUGBR03A]
    2 = ~Who are you and how do you know my name?~
    3 = ~Get away from me, you monster!~
    4 = ~Rah-rah! Trouble! I'll be off then, I've got to get some gold for the guild!~ [BUGBR01A]
    5 = ~My name be Nordic! And your name be CHARNAME. Mine saw the fight on the Prror-menade. Help me! These bastarrds are trrying to take away my guild!~
    6 = ~Well... So what?~
    7 = ~Wait till mine tells you all about it. When the landlord disappeared, there was nothing to pay. Nothing to eat! I came to ask for an extension, but they won't give it. They want to take the Guild for themselves! R-r-r! R-r-r-ree!~
    8 = ~Take it easy! One more word like that and you're out of here.~
    9 = ~What kind of a guild is this, can you tell me?~
    10 = ~*At this point, bagbear puffs up his cheeks in an important manner, bows his head, and solemnly proclaims* The firrst in Amn, the Detective Guild of Athkatla, founded by my Masterr - the arrchmage and the sage, Magister Adelard the Wanderer!~
    11 = ~Hmm, great. You said it all without a single mistake, and you almost didn't growl. Almost.~
    12 = ~*Nordic smiles proudly from ear to ear, which makes his scarred muzzle even more terrifying*. My learrn and train... long time.~
    13 = ~Well, your story sounds interesting. But answer me this: what happened to your master, and why are you asking a stranger for help?~
    14 = ~Um! Whut you say? *Bagbear lowers his head and growls sorrowfully* Masterr was tasked with rr-finding someone, and then he disappear-red. Mine looked all over for him and didn't find him. My guess is he's dead! Then the papers starrt coming, the debt! I've got to pay, and I've got no gold.~
    15 = ~*The Nordic's one eye lights up with hope as he raises his head again* I know you, you're the Hero of Baldu-rr-r's Gate, the adventur-rer. My heard you saved an entire city! You can help!~ ~*The Nordic's one eye lights up with hope as he raises his head again* I know you, you're the Prortectr-ress of Baldu-rr-r's Gate, the adventur-rer. My heard you saved an entire city! You can help!
    16 = ~Sorry, big guy, but I've got my own business here and that's enough.~
    17 = ~I have a lot of problems of my own right now, and no time to rescue some unknown guild, so I am sorry.~
    18 = ~What's it to you, anyway? Your master is gone, maybe even dead - so go on your own, you're a free bugbear now...~
    19 = ~H-r?! Give the guild to... to those?! Mine is to serve my Master faithfully, Adelard to crreate the Guild, that's his BUSINESS! Mine is not to betray, not to abandon, not to forget! *With an angry growl, Nordic glares at the official watching you with a nervous, tired look.*~
    20 = ~I don't know who you are, <PRO_SIRMAAM>, but there is nothing to talk about. The owner and head of this investigation bureau has disappeared as far as I know, no income tax has been paid for a year now. With fines will have to be paid.... so. Mm-hmm.~
    21 = ~Aha, five hundred coins, and I also have to renew the lease for the next three years, because the land on which the guild building stands belongs to Athkatla, and must be leased properly. That's another two thousand, and all together that's exactly two and a half thousand gold coins.~
    22 = ~But that's not all. You need *he raises his voice to a shout* THE GUILDY HEAD to make a new treaty with the city! DO YOU HEAR ME, BUGBEAR?! I NEED ADELARD!~
    23 = ~Phew! I'm sorry, but this... this visitor is unbearable. It's the fifth time he's been here, growling, threatening and demanding an extension. But delayed payments will NOT change anything! This guild will be finished if the debt is not paid by the owner within the next week and a new lease is not signed. That's the law!~
    24 = ~Okay, I see. I'm gonna step back for a while, I need to talk to this bugbear.~
    25 = ~As you wish.~
    26 = ~Come with me.~
    27 = ~*You decide to just walk past. You've got your own worries, and snarling bugbears aren't one of them.~
    28 = ~I wonder how many times I've been told 'help' in all my wandering? Okay... Who are you and how do you know me?~
    29 = ~Why are you being so rude? Maybe they have a right to be?~
    30 = ~Your guild? Seriously? What does this so-called guild do?~
    31 = ~I mean, really, let's just, um, be nice. But I'm wondering what kind of guild this is.~
    32 = ~Ah, so this guild has a master besides you after all! That's better.~
    33 = ~I can't hear it anymore. I sympathise with the law who have yet to deal with you. I'm leaving.~
    34 = ~Detective Guild? Hmm... I don't even know what I was expecting to hear. But definitely not this.~
    35 = ~This is rubbish. I'm just wasting my time here. I'm leaving.~
    36 = ~Shall I save your guild? What could be more exciting? No, thank you. I'd rather chat with the hamster.~
    Post edited by scheele on
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    looks good
  • shevy123456shevy123456 Member Posts: 377
    Looks neat so far - I haven't tested it yet; I am currently finishing this
    playthrough, then it'll be holidays for 2-3 weeks. I may get around to
    testing it in the next year.

    Until then perhaps a few question: who did the character portraits?
    They look like a professional artist made them.

    In regards to the mod's content: does it relate to any other mod?
    What about the thief guilds, are there interjections? Or the government
    district (I forgot the chief guy's name, but in one mod the party may
    go to kill the thief hideout so I wonder if they are aware of the
    detectives ... or perhaps some thieves hide among them).

    I suppose you may update the mod in the next year (perhaps), so
    things may be adapted. Could you perhaps also add a summary
    listing in the first thread? For instance, any interesting items
    (not necessarily overpowered, but interesting ... like magnifying
    lenses or something like that. Or a book holder or something
    where notes and pages can be attached to, a container.)

    Also I like that the mod features one furry (a bugbear!) ;) - until
    one day someone makes a whole "furries unite!" mod.

    Any interjections with the assassination mod? Or perhaps more
    assassinations the party has to uncover.

    Anyway, I will probably eventually get to test it next year. As I
    may not be very active in the next few weeks, happy new year
    to everyone - and for those who have time, beta-test this mod
    for improved english content too! \o/ (I once accidentally clicked
    on the russian variant for the moneylenders mod; even though
    I knew some positions of the answers, I could not finish it - was
    too difficult.)
  • scheelescheele Member Posts: 72
    edited December 2023
    Hi, shevy123456!

    Thanks for the kind words! We are trying to get this recently released mod (demo) out to as many people as we can. It slept in anabiosis for a year and a half and is still only available in Russian.

    Regarding your questions:
    1. cx2mu6u0rfm6.jpg
    nordic__bugbear_by_thatdman
    https://www.deviantart.com/thatdman/art/Bugbear-499502564
    This is a bugbear called Nordic. He's a rather cuddly, good-natured detective lover and lazy bum. Adelard bought Nordic (as a porter and a test subject for his spells) from the drow of the Underdark when he travelled there in search of new spells. They fought off a goblin raid along the way and became friends.

    2. hyobolcpdsse.png
    orc_by_michalsalatav2
    https://www.artstation.com/artwork/orc-female
    This is Drangolona. (Both spellings of her name, Drangolona and Drangalona, are correct.) She was born of a grey orc and a half-orc female who returned to the tribe. She possesses the typical orcish temperament, characterized by brutal ferocity and strength. But she can also be loyal and see the world from a different perspective - not just the perspective of war and blood. At the time of MC's introduction, she is a drug addict (BL) being tortured by thieves from the Mae'var' guild from whom she stole. (She will be happy to help the MC "clean up" the Mae'var guild.) Drangolona is the most complex character in the Guild. Joining the Guild is also very complex for her: she needs to be cured of her addiction, she needs to be healed (in both cases with the support of MC), and she needs to be voted into the Guild by many of the MC's companions (who are initially against it). There are 43 non-player characters (NPCs) eligible for voting.

    3. 0f50ixcrnb8r.jpg
    this art was created by me using a neural net.
    This is Blooddrop, the teenage daughter of Drangolona and a hobgoblin from Chill. They will be reunited during a small quest. She can be hired as a courier for the guild. Or sent to the Temple School to study)

    4. vlm3qte7ujk3.jpg
    This is the original Baldur's Gate portrait, slightly altered in Photoshop (sent by Alisia).
    Stasie is a hobbit girl who grew up in an Ilmater's orphanage. At the age of 18, she left the orphanage and set out to conquer Athkatla. She joined the Guild after seeing a street advertisement, just like Kate Warne, the first female detective in the United States.

    5. c84v9e4w9l8s.jpg
    The Fixer by Smolin
    https://www.deviantart.com/smolin/art/The-Fixer-367897816
    Numa Beth-Din is the guild counsellor, serving as the guildmaster's right-hand man, accountant, intendant, and lawyer.

    6. 0abvkih2p42k.png
    I miss you... by Safiru
    https://www.deviantart.com/safiru/art/I-miss-you-586667224
    This is Donut, Stasie's cat. Lazy, cheeky, fluffy, nya!) (I don't know what I was thinking, but I wanted to give him a new life - not in the style of Stephen King(()
  • scheelescheele Member Posts: 72
    edited January 2024
    7. ...you may also consider hiring Rushdie, a debtor who managed to escape from the slave traders' guild by transforming himself into a jelly. However, he cannot be hired alongside Drangolona (he harbours a strong hatred for orcs). Therefore, you will have to make a choice between them. He doesn't have a portrait.
    male, slime, 37 years old
    class: slime, Mustard Jelly, 5th level; HP 50
    CN

    The guild hall and posters was created by me using a neural network. Our mod is non-commercial, we do not make any profit from artists' artwork. All links to images and authors will be included in the Readme-file.

    In regards to the mod's content: does it relate to any other mod?
    What about the thief guilds, are there interjections? Or the government
    district (I forgot the chief guy's name, but in one mod the party may
    go to kill the thief hideout so I wonder if they are aware of the
    detectives ... or perhaps some thieves hide among them).
    BG1 NPCs for SoA & ToB:: some minor intersections
    Any interjections with the assassination mod? Or perhaps more
    assassinations the party has to uncover.

    Unfortunately, no. But if we get the mod author's permission, we'd be happy to do it.

    Post edited by scheele on
  • scheelescheele Member Posts: 72
    edited December 2023
    Could some of the more knowledgeable players please help me out: are there any mods that radically affect the Mae'Var guild? On the EE version of the game, mainly. I need to check these mods for conflicts with the half-orc Drangolona in the Detective Guild.
    Thanks!
  • _DD__DD_ Member Posts: 68
    Could some of the more knowledgeable players please help me out: are there any mods that radically affect the Mae'Var guild? On the EE version of the game, mainly. I need to check these mods for conflicts with the half-orc Drangolona in the Detective Guild.
    Thanks!

    Not sure if still compatible with BG2EE current version but I remember the NPC Strongholds making changes because you can make Imoen take over the whole guild and you will even battle against the shadow thieves main base.
  • SourSour Member Posts: 156
    edited December 2023
    "D0 Questpack" allows you to side with Mae'Var and there is a mod called "thief stronghold expanded" that adds new characters and quests as well as some extra depth to the weekly running of the guild after you get rid of mae'var. I know the thief stronghold expanded mod still works with the EE games, I'm not sure about the questpack option. I would check the pocketplane modding group. I think they are the ones that made it.
  • TrouveurTrouveur Member Posts: 936
    The Husam NPC mod from Jastey may also have some interactions with Mae Var.
  • scheelescheele Member Posts: 72
    Thank you guys. I'll check out all the mods you mentioned. Regarding Ding0s questpack: it is compatible with the EE version, apparently we are talking about the Additional Shadow Thieves Content component.
  • SourSour Member Posts: 156
    edited December 2023
    I don't think Ding0s questpack is EE compatible officially. However, some components still work and people use them. Personally, I use the revised hell trails from that quest pack and I've had no problems with it on version 2.6.6 of the EE games. I use the expanded thief stronghold mod but I only use Ding0s questpack for the hell trials so I can't speak about the extra thieves content component of it.
  • scheelescheele Member Posts: 72
    edited December 2023
    There is actually a mod conflict, I was completely clueless about the Quest Pack when I wrote Drangolona's quest. The plot of Drangolon's quest is to help the MC "clean up" the M'V thieves guild (it is optional).
    ReadMe//D0Quest Pack:
    The player may now side with Mae'Var instead of Renal when assigned to infiltrate his guild. In the true spirit of thieves, this component allows the player to double-cross his allies time after time, although not without consequence. To begin this path, the player must take the initiative and tell Mae'Var of Renal's mission after gaining his trust.
    Sour wrote: ยป
    Personally, I use the revised hell trails from that quest pack and I've had no problems with it on version 2.6.6 of the EE games.
    Same story. I use this mod instead of SCS to chill out in the game on "HARD" difficulty)
  • shevy123456shevy123456 Member Posts: 377
    Could you add the link to the files that can be downloaded into your
    first thread too?

    I got that link towards dropbox, but the .exe file there is only about
    1MB size which seems way too small, so I think it would be useful
    if the first thread could contain a direct link to the files. And perhaps
    also a repository at github. (If you do not have an account at
    github or do not want to, perhaps someone else can co-host it
    at github, such as the spellhold studio guys or the weasel guys or
    whoever.)

    This mostly for convenience - right now I am trying to figure out
    whether I should test the provided .exe file or not (explanation:
    I need to install this on another computer; the computer I use
    right now is my Linux box, which I do not really use for any
    games).
  • FrenzgynFrenzgyn Member Posts: 81
    edited January 2024
    Could you add the link to the files that can be downloaded into your
    first thread too?

    I got that link towards dropbox, but the .exe file there is only about
    1MB size which seems way too small.
    [...]
    right now I am trying to figure out
    whether I should test the provided .exe file or not (explanation:
    I need to install this on another computer; the computer I use
    right now is my Linux box, which I do not really use for any
    games).


    You know that Setup-SearchGuild.exe is JUST a renamed weidu.exe, do you?

    In this particular case, it's WeiDU-Windows-249-x86-legacy.

    What does it means that "seems way too small"?

    You could also check the hash of the two files and conclude that they're EXACTLY the same, so the exe is totally LEGIT: same file, same size.

    If for any reasons you don't trust weidu.exe packed with mods (and if you use Project Infinity to install mods you don't even need them, since PI uses it's own weidu) you could safely download the version for the system you prefer and rename it accordingly:

    https://github.com/WeiDUorg/weidu/releases/tag/v249.00


  • scheelescheele Member Posts: 72
    edited January 2024
    Could you add the link to the files that can be downloaded into your
    first thread too?
    Hi, shevy123456!
    I've added the link, thanks for the reminder.
    However, the Guild has not yet been translated into English. Only about 40% of the translation is complete - all our efforts are now focused on finishing to complete the Shar-Teel romance.

  • scheelescheele Member Posts: 72
    I believe the guild release is imminent, so I have prepared a new banner in anticipation. It's just a pity that the neural network couldn't draw a nice pipe on the silver guild badge.

    njcnty88vnk0.png

    mkje4e0su59l.png

  • shevy123456shevy123456 Member Posts: 377
    Pretty neat images for AI. I tried my luck with a few of these AI-generating sites, and while the images were quite decent, they were not really excellent either. Perhaps I am using the wrong websites.
  • cddscdds Member Posts: 55
    edited October 2024
    Sour wrote: ยป
    I don't think Ding0s questpack is EE compatible officially.

    Pretty sure it is, the change log mentions "Compatibility with BGII: EE" for v3 (mod is currently at v3.5, from 2020). The shadow thieves additional content component has an EE-specific bug which was recently hotfixed by argent77.
    The detective guild looks awesome btw, i'm always a sucker for Athkatla content, especially when it's as well thought-out as your releases
  • lzw104522773lzw104522773 Member Posts: 15
    I am eager to know when a repository will be available on GitHub?
  • Austin87Austin87 Member Posts: 374
    edited December 2024
    I am eager to know when a repository will be available on GitHub?

    Helloi! When the mod is ready, we will post it on GitHub. I need about a month to finish the first version. It will contain all the initial content and key NPCs. In the future, the mod will be expanded with new quests, if I can find time for it or another coder appears.
  • shevy123456shevy123456 Member Posts: 377
    \o/
  • scheelescheele Member Posts: 72
    edited December 2024
    At Austin's request, I made a new banner for Guild. The old one showed NPCs that were not yet in the mod (and will not be in the first release), which could lead to questions from players. In version 1.1, Nordic, Rushdie, Numa and Drangolona will be available (Drangolona is currently only used episodically, in Mae'Var's guild).

    The banner is extremely minimalist; I wanted something modern.
    Font: The Great Gatsby
    Post edited by scheele on
  • shevy123456shevy123456 Member Posts: 377
    So hopefully this is the right thread; I could swear there was another one (Detective Guild is Search guild mod, right? I seem to remember other images or NPCs. Anyway).

    At any rate, I found the bugbear and the cut scene went fine (I think another player had some issue with it where the bugbear became hostile; I could not reproduce the issue, instead after like the first round of bugbear-rage, the cut scene progressed). I forgot there was a timer, though, and the quest kind of failed because I did not finish the first mission in time (I was actually focusing on another quest, so I somewhat forgot this one here, after the cut scenes).

    Two small things I've noticed:

    1) There is the quest log entry in regards to the first mission by the bugbear, aka "clean xyz". Now that the mission has failed, though, the quest log journal is still showing that I should solve it. I think it should be closed as well, if the whole mission failed. See also 2).

    2) I can not seem to enter the guild hall anymore. I assume this has to do with 1) failing, but that also means I can never finish the first mission anyway, which is why I think the journal entry of all quests in regards to the search guild mod should be closed. (Alternatively perhaps the guild hall should be permanently open, even upon failure of the quest, but I don't recall the exact dialogue so perhaps the guards closed it. Alternatively the bugbear could perhaps be in jail and one has to pay like 5000 gp or so to get him out again, similar to Skitia's NPC Vienxay or what's her name, but this is not so important.)

    I really need to pay more attention, but often on a first attempt I end up failing quests. It's a nice idea to have a detective-fedex-quest.
  • scheelescheele Member Posts: 72
    edited August 1

    Thanks. The mentioned above thread is relevant.
    Post edited by scheele on
  • scheelescheele Member Posts: 72
    edited August 1
    ๐“ข๐“ฎ๐“ฌ๐“ธ๐“ท๐“ญ ๐“ฏ๐“ต๐“ธ๐“ธ๐“ป ๐“ธ๐“ฏ ๐“ฝ๐“ฑ๐“ฎ ๐““๐“ฎ๐“ฝ๐“ฎ๐“ฌ๐“ฝ๐“ฒ๐“ฟ๐“ฎ ๐“–๐“พ๐“ฒ๐“ต๐“ญ

    Now that the Detective Guild has been released, there are still so many ideas that havenโ€™t been explored or developed yet. Iโ€™d really like to change that by creating a standalone mod or an add-on that brings those untapped concepts to life.

    I have the area of the second floor, a lot of ideas, but Iโ€™m not able to write the code myself!

    Iโ€™d like to suggest an idea for anyone interested in the upcoming mod: how about we create a small collaborative mini-mod focused entirely on cats, humor, and other fun, lighthearted themes? Though the space of this area is limited, it can be packed full of the most entertaining and quirky treasures) ๐Ÿฑ

    To begin with, Iโ€™d like to share a few thoughts about the second floor of the Detective Guild.

    The second floor of the Detective Guild was originally created as the private quarters for the previous guild leader. Nowadays, itโ€™s where the current guildmaster โ€” the main character in SoA โ€” calls [his/her] home โ€” that is the concept.

    Gorion created a maps of new location:
    5ei5ugqoc29y.bmp
    49r9132stg74.bmp
    ax16tgrc6u95.bmp

    I just want to make sure itโ€™s clear that weโ€™re talking about the first floor or the second floor, but not the "third")

    yzrxad9i5cbq.jpg


    uu6y4m4ds11n.jpeg

    yfer3btp800x.png


    key ideas:

    1. This Mod really, really needs an automaton (perhaps Monodrone?) to play music tracks, some sort of sentient jukebox. As the forgotten toy of a former Guild Master Adelard the Wanderer, the Automaton will remain in the Guild (as one of the story variants). He can also be a little crazy (robot jokes, homage to HAL 9000)
    1e13bkatx7ki.png

    6ewgkyap3hmd.png

    Endarire kindly gave me permission to use such a mechanism (he have a Juke Bot (a music making Construct) as part of the Portable Hole Tavern).

    2. Of course there will be a well-behaved introvert cat there) The cat will be called Donut. He will do his main business on the street, and come to the Guild for food and sleep sweetly in a meal coma)


    3. The protagonist needs to receive a unique minor noble title, one granted specifically by the Council of Fiveโ€”not the Council of Six, which is an important detail. His/her personal coat of arms should be painted directly onto the floor of the Guildโ€™s second floor. Additionally, a herald must make a public announcement right outside the Guild building, proclaiming that he\she has been awarded this title โ€” something along the lines of a baronet or chevalier.
    Extraordinary titles are often simpler to come by than hereditary ones, especially when they donโ€™t come with large estates. In many cases, rulers might grant something as modest as a tavern or another building that was seized from a debtor or a runaway traitor.
    https://www.worldanvil.com/w/not-forgotten-realms-palant/a/becoming-noble---D09FD180D0B8D0BED0B1D180D0B5D182D0B5D0BDD0B8D0B5-D0A2D0B8D182D183D0BBD0BED0B2-article

    IMHO that the best coat of arms would be a cat, such as this (MB Warband-style):
    wa9ghxooerpy.png


    but also, of course, it is possible to consider other options:
    meuvov71wu50.png
    dkw97y5g3zz6.png

    Iโ€™d be really happy to hear any fresh ideas from the wonderful members of this forum. Iโ€™m also open to full co-authorship, and it would be fantastic to have coders join in as full co-authors too!
    Post edited by scheele on
  • shevy123456shevy123456 Member Posts: 377
    I actually was not aware of the thread here; I thought the other one was all about the detective guild.

    (By the way, now I am easily confused these days; I think it may be easier to bundle all discussions in the thread by austin. At any rate, a few comments here.)

    Coat of arms: while that cat smoking some herbs is funny, I think the coat of arms should be a little bit more "realistic" in its own right. For fun-stuff some of the mini-quests could be used, e. g. a gnome coming in complaining that someone stole the carrot cake. Lateron it turned out that this gnome just wanted to get a competitor off from the fruit store. Or something like that (that's just an example). Perhaps the coat could be more traditional e. g. the one who founded the guild, could have been a fighter too or so. I am not sure what alternative to suggest; perhaps something more fitting to the background than the stoned cat.

    Hand may be fitting; although the hand actually reminds me of that hand in Argent77's Trial of the Loremaster mod, so perhaps it should look a bit differently.

    Last flag reminds me a bit of portugal or so. I can be wrong of course, but I think the flag may exist in a variant in reallife? Atthe least the colours seem to be familiar. That's minor nitpicking though - just semi-random comments.

    Edit: Just read that this was not the original coat:

    > His/her personal coat of arms should be painted directly onto the floor of the Guildโ€™s second floor.

    I think an original coat of arms should exist either way. And then, perhaps offer three variants in addition to that that can be pre-generated or AI-generated; and the player then may pick one, or the original or simply none. (And may only find out how they look after it has already been finalized, so if someone chooses the drunken cat, so be it.)

    > The cat will be called Donut. He will do his main business on the street, and come to the Guild for food and sleep sweetly in a meal coma)

    Hmm. I'd give the cat another name. People may relate this too much with dunkin donuts. I loved them when I was younger (before I had to look at cutting down on high glucose diet; high glucose intake is really dangerous in the long run, even before diabetes). How about Fluffs? If it is a fluffy cat. Or another name ... Sir James. Ok that is not great ... Sir GoneBeMice. Sir Limerick. Or ... Fizzles. Fiffles. His hair causes mages to sneeze and lose concentration. Very hairy and furry cat.

    Could also be a polymorphed cat so perhaps it was a gnome or so and then just retained the gnome name. Wispers. Liders.

    Automaton I am not sure would fit. It may fit more to Argent77's modron mod, e. g. as an extension such as "build a home for the automatons". There they can have juke boxes.

    As for first floor or second floor. Ultimately it should not matter how it is called really. Simply the area behind the broken stairs. :)

    By the way, one of the best animations for "repairing" stairs is in the Trials of the Luremaster mod. Perhaps this could be adapted, with one intermediate, e. g. one or two workers showing up; and some days later the stair is simply finished.

    > I have the area of the second floor, a lot of ideas, but Iโ€™m not able to write the code myself!

    Well, ideas can be fine since they can be fleshed out and specified. And the code be added at a later time.

    I think, however had, having played the mod a bit once or twice, what the mod may need more is more smaller quests actually, similar to the dog quest; and perhaps better "integration" to itself. At some point in the mod I seem to be stuck and nothing appears to progress, in the middle or so. I am not sure what to do next. So perhaps the transitions can be a bit smoother; I assume it is based on time progressed and prior quests solved; perhaps the hired guy can give more hints what to do next via the dialogue.

    May also be nice if there can be a few more combat encounters, e. g. some guild raiding the detective guild; or this could be optional, like one mini-quest as trigger, to secure some documents, but these came from a bandit hideout actually (which may not have been known), and then they may invade the detective guild. Perhaps some of the code morpheus' wrote in regards to the ambushing bandits in Tactics remix could be re-used (though balance may have to be considered, as sometimes it could be too difficult, which is why I think it may be better as an optional quest).

  • scheelescheele Member Posts: 72
    Hi, shevy123456
    I actually was not aware of the thread here; I thought the other one was all about the detective guild.

    (By the way, now I am easily confused these days; I think it may be easier to bundle all discussions in the thread by austin. At any rate, a few comments here.)
    Everything is in perfect order with these topics๐Ÿคช; I myself sometimes get confused about this :D
    Perhaps the coat could be more traditional e. g. the one who founded the guild, could have been a fighter too or so. I am not sure what alternative to suggest; perhaps something more fitting to the background than the stoned cat.
    Coats of arms granted not by right of blood but for merit were sometimes strange, reflecting the unusual path of their owner to nobility. And this is even more applicable to Amn, where there is no king. Gondor has no king, Gondor needs no king)
    ... Sir GoneBeMice. Sir Limerick. Or ... Fizzles. Fiffles. His hair causes mages to sneeze and lose concentration. Very hairy and furry cat.
    ๐Ÿ˜Ž๐Ÿ‘Œ๐Ÿ”ฅ
    These are wonderful name options, thank you so much! Sir GoneBeMice is the best! (โ€žโ€ข ึŠ โ€ขโ€ž)เฉญ
  • Austin87Austin87 Member Posts: 374
    Note that the phrase "In progress" in the title of this thread is incorrect, because right now it's just an idea. There is currently no development of the second floor of the guild (just so that players do not expect it).
    However, we periodically continue to refine and expand the current version, which is available here.
    I think, however had, having played the mod a bit once or twice, what the mod may need more is more smaller quests actually, similar to the dog quest;
    Hello! I agree with you. We try to add new quests little by little when we can. Since version 1.5, a rather large quest "The Case of the Missing Sailor" has been added.
    At some point in the mod I seem to be stuck and nothing appears to progress, in the middle or so.
    If you can, please clarify at what point this happened (after what dialogue) and what version of the mod you used. Now each next quest starts after you have completed the previous one, after some time (from one day to a week).


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