I got going on it, and then, there was 11 of them. I still don't know which is my favorite, so I decided to post them all. I figure more options is better. A few examples:
Ex1
Ex5
Ex11
I made a zip file which has them all, and detailed instructions on how to install them. Before anyone asks...I posted the FAQ in that file, to head off any potential issues, in the spoiler below...which has...spoilers:
1. How did you do this?
I used this tool: https://perchance.org/image-generator-professional
It's free and fast. You can do as many pics as you want. You may need to read up a little on what all the buttons do. It was intuitive, for me anyway. Image Seed isn't straightforward, but learning that greatly improves your chances of getting what you want.
2. But, I don't like/can you change?...
I refer you to #1. You don't like something? Do your own.
3. Why is there cleavage in every single one?
Multiple reasons:
The sprite/paperdoll, and, the CRE animation for Nikita has it.
The Shadow Armor +3 animation, which you will likely be giving her to wear, has it.
Most female sprites in the game have it.
It looks cool, and, when you feed all of the requisite prompts into the tool, this is what you get, even if you don't specify cleavage.
If you don't like it, again, I refer you to 1.
4. Why....(the rest of my choices)?
Leather armor, she's an assassin: in the show and in the game, the character in the actual show would wear this...if she was transported into Baldur's Gate, the actress herself wears stuff like this(lace trim on a black dress, with cleavage, go see for yourself), the hood is from the original mod author's portrait, the hair is accurate from the show, her whole look is from the show, not from today, the actress Peta Wilson doesn't have anime boobs in the show...they are...accurate, etc.
Get it? I took a whole bunch of accurate source images, smushed them together in my head, and this is what I saw.
The .zip file is below, feel free to do whatever you want with it...except modify any file/folder in it, and the zip file itself, without renaming it, so users know who to blame if you screw up.
I noticed some missing soundsets on my current EET playthrough. There is no audio for some of the stores in FAI and for Paul Wolf in the Section Encounter in Beregost.
Just wanted to say, even if these are only cosmetical issues.
Wow, good catch, thanks.
What would you suggest me to do? Installing DSotSC after SCS?
Missed this post.
The intentional install order here is to install the IWDSpells components sourced from IWDification/SCS/ToF first and then install the DSotSC-Trilogy spell components after them. (Personally, I tend to install the IWD spell components fairly early among the quests, because A7-ToTLM-BG2EE is also prepared to pick up and use the IWD spells from these mods and honestly, they provide a good example and more mods should follow them in that front.)
DSotSC definitely should be installed before the SCS AI components.
EDIT: Yes, some of DH's audio is wonky, because in some places the game uses BGT (or Tutu?) audio indices and those are hard to track down, due to not knowing when did this broke and what was the version/platform where these last worked. I'm aware of this one.
Hello, I'm playing a game in the world of Baldur's Gate Enhanced Edition with mods, including Dark Horizons, because I saw it has a German translation. In Beregost, I noticed that the NPC Morwen addresses me in English. This led me to check the files in the German folder and discover four more files that weren't translated. I've now translated them myself using Google Translate, but I can't yet say whether it will work with a fresh installation, as I didn't want to start from scratch.
Last time I played the mod on EET, Morwen didn't have the right kit assigned (normal Bard instead of Skald) and couldn't use most of the weapons. Did this occur in your game too?
Hello, first of all, thank you for this great mod... I wanted to ask if it's still being worked on. My question is whether it's possible to allow the mod to offer a choice between quests, combat encounters, NPCs and merchants during installation?
Comments
Ex1
I made a zip file which has them all, and detailed instructions on how to install them. Before anyone asks...I posted the FAQ in that file, to head off any potential issues, in the spoiler below...which has...spoilers:
I used this tool: https://perchance.org/image-generator-professional
It's free and fast. You can do as many pics as you want. You may need to read up a little on what all the buttons do. It was intuitive, for me anyway. Image Seed isn't straightforward, but learning that greatly improves your chances of getting what you want.
2. But, I don't like/can you change?...
I refer you to #1. You don't like something? Do your own.
3. Why is there cleavage in every single one?
Multiple reasons:
The sprite/paperdoll, and, the CRE animation for Nikita has it.
The Shadow Armor +3 animation, which you will likely be giving her to wear, has it.
Most female sprites in the game have it.
It looks cool, and, when you feed all of the requisite prompts into the tool, this is what you get, even if you don't specify cleavage.
If you don't like it, again, I refer you to 1.
4. Why....(the rest of my choices)?
Leather armor, she's an assassin: in the show and in the game, the character in the actual show would wear this...if she was transported into Baldur's Gate, the actress herself wears stuff like this(lace trim on a black dress, with cleavage, go see for yourself), the hood is from the original mod author's portrait, the hair is accurate from the show, her whole look is from the show, not from today, the actress Peta Wilson doesn't have anime boobs in the show...they are...accurate, etc.
Get it? I took a whole bunch of accurate source images, smushed them together in my head, and this is what I saw.
I will probably allow players to open it in futur version.
Thanks for reporting.
Just wanted to say, even if these are only cosmetical issues.
Strange, after tried on BGSoD and EET, the audio seem to work.
- Paul Wolf audio is added by the mod
- FAI merchants use original game audio
Ps : I notice that the file CMSECT1.tra, CMTMORW.tra, CMTTHORI.tra and CMTNIKI.tra are not translated in german.
Missed this post.
The intentional install order here is to install the IWDSpells components sourced from IWDification/SCS/ToF first and then install the DSotSC-Trilogy spell components after them. (Personally, I tend to install the IWD spell components fairly early among the quests, because A7-ToTLM-BG2EE is also prepared to pick up and use the IWD spells from these mods and honestly, they provide a good example and more mods should follow them in that front.)
DSotSC definitely should be installed before the SCS AI components.
EDIT: Yes, some of DH's audio is wonky, because in some places the game uses BGT (or Tutu?) audio indices and those are hard to track down, due to not knowing when did this broke and what was the version/platform where these last worked. I'm aware of this one.
Feel free to use
cmsect1.tra
cmtmorw.tra
cmtniki.tra
cmtthori.tra
I tried uploading them using the "Attach file" option, but nothing happened.
Sincerely
Last time I played the mod on EET, Morwen didn't have the right kit assigned (normal Bard instead of Skald) and couldn't use most of the weapons. Did this occur in your game too?
Sincerely, and many thanks for your help.