Hey guys, is there any particular trigger for Clara banters? She's already asked Jan about his gadgets and I was excited to have her equipped with new gear, but we've been travelling for quite some time and no follow up came up.
She's currently level 10, but I've tried to test escalating the progress a bit by giving her 3M exp and skipping time. I've got one random Jaheira banter and PLENTY of Mazzy banters, but no follow up from Jan...
All banters in Baldur's Gate 2 are triggered by an obnoxiously long banter timer that's completely random. If you want to speed the banters up (which I encourage) there are a couple different banter accelerator mods. Let me know if you can't find one and I'll dig one up.
Also, is there any triggered alignment change? Based on her dialogue she doesn't seem to be particularly evil, more like True/Chaotic Neutral.
Some of the dialogues get a bit darker.
Btw. nice touch - when you boot her you can ask her to change her kit from Shadowdancer to any other Thief kit.
Thanks. That was the most bug-free way we could code it. If you change classes enough you sometimes still can make weird things happen. The game isn't really made to do it a lot.
Edit: Also, why is she sometimes referred to as "Caroline"?
She says that Clara is a nickname for Caroline. She says her full name is Caroline Aurora Lucia Rosena Silvershield of Beregost.
Perhaps Caroline Louisa Audrey Rosana Alexandra Silvershield should be used as her alias name. This way, the initials of all the names combined would spell "Clara."
As much as I would love to add a banter accelerator, my heavily modded game wrapped between EET installation is untouchable, unless such mod literally doesn't touch anything. Today (after creating a backup) I've wasted time trying to reinstall the whole thing just to add "Alternatives" mod and it failed miserably, so I'll unfortunately pass.
The Jan banter I wanted actually triggered after few hours of gameplay after my post, but it's just a first of at least two regarding new features for Clara.
I love the way you made her "modular" and adaptable, like a gun you can install attachments to; it's really refreshing. Shame the trigger mechanism (no pun intended) for those modules is so inherently random.
I guess I can just leave the game unpaused in the background so banter timer is clocking.
Apologies, but I have a further question about the Mazzy-Imoen relationship.
But before I get to that, I want to compliment you on a final excellent twist in the SoA phase of that relationship story. The party went to Trademeet to visit Mazzy's family before heading off to Suldanessellar. And that conversation was hilarious! A very funny development -- literally LOL -- with what happens to Imoen.
However, whenever I put the "belt" on either Imoen or Mazzy there is no further dialogue. (The belt works.) Is this what should happen?
Also, I'm now in ToB. I've made it clear to Mazzy (after leaving the Underdark) that I'm not interested in a romantic relationship with her (there's a key dialogue, I believe, when she asks the PC to clarify his feelings with respect to her). I gave my blessing to Imoen to pursue her interest with Mazzy before that. And the PC's relationship with Viconia is progressing normally. (There was a conversation back in SoA where Viconia offers to "share" me with Mazzy, but Mazzy declines.)
So far in ToB the only "romance" conversation between Mazzy and Imoen is a bit odd. It goes:
M: There may be a situation developing that could derail your plans for us.
I: Oh?
M: PC name.
I: You mean because he likes you?
M: Yes... I mean I have seen that possibility but I have not confirmed it either way.
I: Does this mean I've lost my chance?
M: No. I have not yet made my decision and depending on the outcome, PC may simply have to decide if he can share.
I: At different times though ... I mean it'd be weird for me and PC to both be with you ... together ... at the same time ... you know what I mean!
M: Yes, and do not worry. I believe I would have enough energy for the both of you.
Since I've already made it clear that the PC is not interested in Mazzy I'm not sure why this triggered. Also, there was no option to intervene and tell them: "Hey, leave me out of this!" (or something like that).
Should I just assume that the Imoen-Mazzy relationship will progress nonetheless? Or are there no further banters in ToB in any case?
However, whenever I put the "belt" on either Imoen or Mazzy there is no further dialogue. (The belt works.) Is this what should happen?
Yeah, the belt is just like an easter egg. It doesn't trigger any more dialogue, it's just something you can use. The funny thing about that stupid belt is that we originally just threw in the Girdle of Masculinity/Femininity from BG1 as that item exists in BG2's files (but isn't anywhere in the game). But it turns out that that item breaks the game. So then we made up a new belt and had to make a bunch of code to have it work like the one in BG1.
Also, I'm now in ToB. I've made it clear to Mazzy (after leaving the Underdark) that I'm not interested in a romantic relationship with her (there's a key dialogue, I believe, when she asks the PC to clarify his feelings with respect to her). I gave my blessing to Imoen to pursue her interest with Mazzy before that. And the PC's relationship with Viconia is progressing normally. (There was a conversation back in SoA where Viconia offers to "share" me with Mazzy, but Mazzy declines.)
So far in ToB the only "romance" conversation between Mazzy and Imoen is a bit odd. It goes:
M: There may be a situation developing that could derail your plans for us.
I: Oh?
M: PC name.
I: You mean because he likes you?
M: Yes... I mean I have seen that possibility but I have not confirmed it either way.
I: Does this mean I've lost my chance?
M: No. I have not yet made my decision and depending on the outcome, PC may simply have to decide if he can share.
I: At different times though ... I mean it'd be weird for me and PC to both be with you ... together ... at the same time ... you know what I mean!
M: Yes, and do not worry. I believe I would have enough energy for the both of you.
Since I've already made it clear that the PC is not interested in Mazzy I'm not sure why this triggered. Also, there was no option to intervene and tell them: "Hey, leave me out of this!" (or something like that).
Should I just assume that the Imoen-Mazzy relationship will progress nonetheless? Or are there no further banters in ToB in any case?
Thanks!
Bah, that's a dialogue that isn't even in SoA anymore (we deleted it). I forgot that it still existed in ToB. Damn, I was hoping I wouldn't have to make any more edits in this mod. That dialogue was a bug; just ignore it. I'll go fix it.
All the SoA dialogues are doubled up (in some fashion) in ToB, which is true for most of what we wrote. I think all the rest of the edits I made in the last patch were SoA only. I think (hope) that was the only one that's also in ToB. If not, hopefully someone will tell us some time.
@Thrasymachus
While doing the bug fix I looked it up and the final Imoen-Mazzy talk in ToB (if you saw all the SoA ones already) happens after you kill Abazigal.
Also, that Viconia dialogue that happened way back with Phaere, do you remember roughly what Viconia said? I just wanted to see if the other mod was triggering one of our dialogues, as if that's what was happening I could fix it.
No making any more major changes now that I updated the mod again . I even did the freaking GitHub, though someone should probably check to make sure I didn't completely break that one along the way
Also, that Viconia dialogue that happened way back with Phaere, do you remember roughly what Viconia said? I just wanted to see if the other mod was triggering one of our dialogues, as if that's what was happening I could fix it.
I think Viconia says something along the lines of being surprised that I returned so quickly, as she thought Phaere was determined to seduce me.
(The dialogue that does not create the infinite loop is: "It seems that you cannot resist the spell that female drow cast ... I find it quite amusing, actually. Did she force you into the act, or did you go willingly? No matter. Hopefully, we have the opportunity to kill the wench. Were I not in hiding, I would challenge her openly and remove her head ... but we cannot have everything.")
Now that I think about it some more, I wonder whether the dialogues are from the original game (not from a mod). I can't remember now -- it's been over a decade (!) since I last played through the Viconia romance. But if so, I'm puzzled why Viconia would start saying the same line over and over again, as I think I would remember that happening even after so many years.
Also, that Viconia dialogue that happened way back with Phaere, do you remember roughly what Viconia said? I just wanted to see if the other mod was triggering one of our dialogues, as if that's what was happening I could fix it.
I think Viconia says something along the lines of being surprised that I returned so quickly, as she thought Phaere was determined to seduce me.
(The dialogue that does not create the infinite loop is: "It seems that you cannot resist the spell that female drow cast ... I find it quite amusing, actually. Did she force you into the act, or did you go willingly? No matter. Hopefully, we have the opportunity to kill the wench. Were I not in hiding, I would challenge her openly and remove her head ... but we cannot have everything.")
Now that I think about it some more, I wonder whether the dialogues are from the original game (not from a mod). I can't remember now -- it's been over a decade (!) since I last played through the Viconia romance. But if so, I'm puzzled why Viconia would start saying the same line over and over again, as I think I would remember that happening even after so many years.
Well they're not from our mod, so I'm happy about that. They sound familiar, so they might be from the main game. However, maybe the romance expansion mod copied or altered one of the scripts. Repeating dialogues are usually a mod coding error (usually forgetting to advance a global).
I thought that I would mention that I received this dialogue twice from Mazzy (once in SoA and once in ToB):
"What do you want from me? Please speak plainly. I value directness and you cannot scare me with your honesty."
Mazzy seems to have a hard time accepting "let's just be friends" for an answer!
I thought that I would mention that I received this dialogue twice from Mazzy (once in SoA and once in ToB):
"What do you want from me? Please speak plainly. I value directness and you cannot scare me with your honesty."
Mazzy seems to have a hard time accepting "let's just be friends" for an answer!
I think that was on purpose, to give you a second option to start the romance if you didn't do it the first time. On the other hand maybe we already have that option in the recurring dialogues? I don't remember. We probably did that originally so you had a second chance if you wanted it, and then years later put a similar option in the recurring dialogues making this one pointless and clumsy.
If I decide I care, I may put something in the ToB dialogue that makes it not trigger if you said "no" the first time. But that's assuming we have a specific global that sets if you say "no" rather than just a general "romance not active" global.
Thanks for letting us know! I may address it the next time some big bug pops up that we need to fix.
Comments
Some of the dialogues get a bit darker.
Thanks. That was the most bug-free way we could code it. If you change classes enough you sometimes still can make weird things happen. The game isn't really made to do it a lot.
She says that Clara is a nickname for Caroline. She says her full name is Caroline Aurora Lucia Rosena Silvershield of Beregost.
(Also yeah, outside of a few banters that trigger on rests, it's all the game's rather frustrating banter timer. Testing those was such a pain.)
The Jan banter I wanted actually triggered after few hours of gameplay after my post, but it's just a first of at least two regarding new features for Clara.
I love the way you made her "modular" and adaptable, like a gun you can install attachments to; it's really refreshing. Shame the trigger mechanism (no pun intended) for those modules is so inherently random.
I guess I can just leave the game unpaused in the background so banter timer is clocking.
But before I get to that, I want to compliment you on a final excellent twist in the SoA phase of that relationship story. The party went to Trademeet to visit Mazzy's family before heading off to Suldanessellar. And that conversation was hilarious! A very funny development -- literally LOL -- with what happens to Imoen.
However, whenever I put the "belt" on either Imoen or Mazzy there is no further dialogue. (The belt works.) Is this what should happen?
Also, I'm now in ToB. I've made it clear to Mazzy (after leaving the Underdark) that I'm not interested in a romantic relationship with her (there's a key dialogue, I believe, when she asks the PC to clarify his feelings with respect to her). I gave my blessing to Imoen to pursue her interest with Mazzy before that. And the PC's relationship with Viconia is progressing normally. (There was a conversation back in SoA where Viconia offers to "share" me with Mazzy, but Mazzy declines.)
So far in ToB the only "romance" conversation between Mazzy and Imoen is a bit odd. It goes:
Since I've already made it clear that the PC is not interested in Mazzy I'm not sure why this triggered. Also, there was no option to intervene and tell them: "Hey, leave me out of this!" (or something like that).
Should I just assume that the Imoen-Mazzy relationship will progress nonetheless? Or are there no further banters in ToB in any case?
Thanks!
Bah, that's a dialogue that isn't even in SoA anymore (we deleted it). I forgot that it still existed in ToB. Damn, I was hoping I wouldn't have to make any more edits in this mod. That dialogue was a bug; just ignore it. I'll go fix it.
All the SoA dialogues are doubled up (in some fashion) in ToB, which is true for most of what we wrote. I think all the rest of the edits I made in the last patch were SoA only. I think (hope) that was the only one that's also in ToB. If not, hopefully someone will tell us some time.
While doing the bug fix I looked it up and the final Imoen-Mazzy talk in ToB (if you saw all the SoA ones already) happens after you kill Abazigal.
Also, that Viconia dialogue that happened way back with Phaere, do you remember roughly what Viconia said? I just wanted to see if the other mod was triggering one of our dialogues, as if that's what was happening I could fix it.
I think Viconia says something along the lines of being surprised that I returned so quickly, as she thought Phaere was determined to seduce me.
(The dialogue that does not create the infinite loop is: "It seems that you cannot resist the spell that female drow cast ... I find it quite amusing, actually. Did she force you into the act, or did you go willingly? No matter. Hopefully, we have the opportunity to kill the wench. Were I not in hiding, I would challenge her openly and remove her head ... but we cannot have everything.")
Now that I think about it some more, I wonder whether the dialogues are from the original game (not from a mod). I can't remember now -- it's been over a decade (!) since I last played through the Viconia romance. But if so, I'm puzzled why Viconia would start saying the same line over and over again, as I think I would remember that happening even after so many years.
Well they're not from our mod, so I'm happy about that. They sound familiar, so they might be from the main game. However, maybe the romance expansion mod copied or altered one of the scripts. Repeating dialogues are usually a mod coding error (usually forgetting to advance a global).
"What do you want from me? Please speak plainly. I value directness and you cannot scare me with your honesty."
Mazzy seems to have a hard time accepting "let's just be friends" for an answer!
I think that was on purpose, to give you a second option to start the romance if you didn't do it the first time. On the other hand maybe we already have that option in the recurring dialogues? I don't remember. We probably did that originally so you had a second chance if you wanted it, and then years later put a similar option in the recurring dialogues making this one pointless and clumsy.
If I decide I care, I may put something in the ToB dialogue that makes it not trigger if you said "no" the first time. But that's assuming we have a specific global that sets if you say "no" rather than just a general "romance not active" global.
Thanks for letting us know! I may address it the next time some big bug pops up that we need to fix.