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[mod] Dynaheir NPC for BG2EE

LavaDelVortelLavaDelVortel Member Posts: 2,956
edited July 13 in BGII:EE Mods
I have seen messages every now and then about the possible release of Dynaheir for BG2EE -- all kept in a Khalid BG2EE mod. So, I am ready to announce that... yes. Such mod shall be released.

Dynaheir-baner.png

Dynaheir BG2EE allows players to decide which one of the Rashemaar companions should be available during the Shadows of Amn and Throne of Bhaal campaigns - Minsc or Dynaheir. The decision is made on a new area, to which you need to bring Minsc - there is a new door next to his cage. Free him and let him see what happened to his friend. The mod includes:

- Dynaheir as a playable companion
- Banters with all BioWare/Beamdog companions, interjections
- A friendship path between Dynaheir and the Child of Bhaal, and scenery talks, reactions (SoA & ToB)
- A sisterhood path between Dynaheir and the Child of Bhaal, if she is a non-chaotic evil woman with 10+ Charisma (SoA & ToB)
- A romance path between Dynaheir and the Child of Bhaal, if PC is not in a relationship with any other companion and has shown interest in Dynaheir (ToB-only: in SoA, you will be rejected, but that does not lock the ToB part)
- A total number of 2 major quests and up to 2 minor quests set across the whole game (SoA & ToB)
- An event that may result in changing Dynaheir from an invoker to a diviner
- New temple in Athkatla, as well as a couple of new unique divination spells sold in that temple, and new items
- A new portrait that should match BG2 portraits a bit better than her BG1 portrait.

EDIT: The mod is now released. Furthermore, there is some crossmod content for Dynaheir included in G3 Crossmod Banter Pack.

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Post edited by LavaDelVortel on
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Comments

  • Kensei_xXxKensei_xXx Member Posts: 250
    Great idea Lava! Looking forward to try this one out. I especially like your „either or“ approach, like you do with Khalid or Quayle.

    Nice portrait as well.

    Since you‘re also into custom kits for some of your mods, how about adding a special hathran/wychalarn kit for Dynaheir? Maybe for a later update?

    Anyways, keep up the good work.
  • ThrasymachusThrasymachus Member Posts: 959
    Awesome! B)

    One minor question: is the romance compatible with the one in the BG1 NPC project? (That is, do the SoA + ToB dialogues "make sense" if the PC had been in a romantic relationship with Dynaheir during BG1?)

    I assume not, since this one does not start until ToB (and the PC will be rejected in SoA), but I thought I would check so that I know what to install in the future.

    Thanks!
  • LavaDelVortelLavaDelVortel Member Posts: 2,956
    edited June 23
    Since you‘re also into custom kits for some of your mods, how about adding a special hathran/wychalarn kit for Dynaheir? Maybe for a later update?

    With that one, considering she has a specialist mage kit, I am not planning on adding anything unique, just for her, as it would require a change of her original kit. Well, characters I make always have some special flavor I add, but--I don't want to change that character in such a way. There was no problem like that with Faldorn, for example, as she had no kit in BG1.

    She can turn into a diviner, though, but that is somewhat connected to her quest and the new area, and while I know this is the weakest of the specialists, I also added like 5 divination spell, introduced by a side character we meet, so while they won't be available during character creation, they may still be purchased from the man that created them + there is a nice new item for diviners as well as one for invokers, so players can still influence Dynaheir and let her check out this new path and they will still get something nice.
    One minor question: is the romance compatible with the one in the BG1 NPC project? (That is, do the SoA + ToB dialogues "make sense" if the PC had been in a romantic relationship with Dynaheir during BG1?)

    As some may know, I am not a fan of BG1 NPC Project. Some of the interpretations that are in the mod I find... odd. It's such a mixed bag, thus I haven't played it for years.

    In this mod you may still tell her about the relationship the two of you had, if the BG1 NPC Project variable is detected, but she will tell you that "it feels like a different life now, and a different version of herself", so it's not like you cannot mention it, but...
    ...she will also tell you that there is too much going on with Irenicus, Minsc being gone, and she needs a different kind of relationship for now. Thus, in SoA she requires a sister, or a friend, rather than a lover. In ToB, she may reconsider that, but it's all bound with quests etc.

    Truth be told, while you all know I love romances, there should also be a place for other kinds of relationships--Khalid had a short brotherhood path, and Dynaheir gets this sisterhood path. ToB romance is more like a side content, sisterhood is what I would call the more important part of this project. But then again, you may still mention your feelings, it's totally ok, if you do that in a reasonable and appropriate way :) I tried to keep the character wise and mindful.
  • DyonisDyonis Member Posts: 15
    Very exciting news! I cross my fingers that there will be a downloadable version before I start my mega run. :)

    I haven't had the opportunity yet to play any of your mods but that doesn't leave me any less excited for the glorious times ahead. Thank you for your continuous hard work to keep this amazing game well and alive.
    - A sisterhood path between Dynaheir and the Child of Bhaal, if she is a non-chaotic evil woman with 10+ Charisma (SoA & ToB)

    To eliminate any doubt, I'm guessing you meant to say non-evil woman?
  • LavaDelVortelLavaDelVortel Member Posts: 2,956
    To eliminate any doubt, I'm guessing you meant to say non-evil woman?
    For now, I locked only chaotic evil, so I meant that the character cannot be of chaotic evil, not evil in general. Basically, "just don't be an incarnation of some demonic entity."
    Very exciting news! I cross my fingers that there will be a downloadable version before I start my mega run. :)
    I'm not sure I would recommend playing a beta of a mod on a mega installation.

    (...and I wouldn't recommend playing a mega installation at all, especially if you haven't played many mods before, but maybe that's just me...)
  • ThrasymachusThrasymachus Member Posts: 959
    Thanks for your quick reply!

    One small follow-up question about this:
    ....
    In this mod you may still tell her about the relationship the two of you had, if the BG1 NPC Project variable is detected...

    What does it mean for "the BG1 NPC Project variable" to be detected? I don't use EET, so I usually just import my character from BG1/SoD. Is there some way for the mod to detect (from the character file) that the PC had played through the BG1 romance? (I apologize for my ignorance about such matters!)

  • DyonisDyonis Member Posts: 15
    edited June 23
    For now, I locked only chaotic evil, so I meant that the character cannot be of chaotic evil, not evil in general. Basically, "just don't be an incarnation of some demonic entity."

    Ah I see, interesting. I always thought that Dynaheir could not tolerate evil alignment. I'm interested to see how that plays out. :)
    I'm not sure I would recommend playing a beta of a mod on a mega installation.

    (...and I wouldn't recommend playing a mega installation at all, especially if you haven't played many mods before, but maybe that's just me...)

    Yea I know, well the way I play such games at a super slow pace, I just know that I won't be able to try different mods on different runs. So I'm kinda hellbent on seeing as much as possible in one run, knowing full well that I will have to deal with bugs and inconsistencies. At this point I'm addicted to adding as much content as possible. For better or for worse. :#o:)
  • LavaDelVortelLavaDelVortel Member Posts: 2,956
    What does it mean for "the BG1 NPC Project variable" to be detected? I don't use EET, so I usually just import my character from BG1/SoD. Is there some way for the mod to detect (from the character file) that the PC had played through the BG1 romance?
    @Thrasymachus -- I don't think it is going to work nicely like that, but perhaps I will just add an instruction on how to set the variable in BG2 :) IIRC I also included an option to mention you had a "crush" on her, even if the variable isn't there, it's just a tiny bit less specific :)
    Ah I see, interesting. I always thought that Dynaheir could not tolerate evil alignment. I'm interested to see how that plays out. :)
    @Dyonis -- truth be told, I thought about locking it out for all evil alignments, but there are people like yourself, who cannot just afford playing the game a couple of times a year, thus I decided to only lock it for chaotic evil characters.
    So I'm kinda hellbent on seeing as much as possible in one run, knowing full well that I will have to deal with bugs and inconsistencies. At this point I'm addicted to adding as much content as possible. For better or for worse.
    I am more concerned that you you have spent hours of preparation to play such mega-installation and you will just won't be able to play it, because there are still mods that were not tried together and things may go "boom". Sometimes it's not just about minor bugs and inconsistencies, but situations when you can no longer progress the story and stuff like that. If you truly want to risk, then at least ask people at G3, for example, to check your choice of mods and/or installation order... Cheers! Good luck!
  • ErykErykErykEryk Member Posts: 69
    Woah, mighty Lava with another mighty mod! Can't wait.

    May i have a suggestion/question - what about her old english style mannerism? I think it would be nice to get rid of that or at least diminish. I am using bg1npc mod and usually it is just as if letters would fly around without any meaning or purpose.
  • ErykErykErykEryk Member Posts: 69
    And divination subclass! my favourite from 5E for mages - whole portent idea etc. good stuff
  • LavaDelVortelLavaDelVortel Member Posts: 2,956
    Her Elizabethan English will stay as it was in original BG1 and SoD. This is part of her, of how she speaks and who she is. I don't know if it's going to be as in BG1 NPC Project, after all I am not one of the mod's authors, and I have my own style and patterns I follow, so I am pretty sure my Dynaheir may feel a bit different. Besides, as I said, most of the dialogue is already written, it's proofreading, testing, and tweaking/fixing that still needs to be done.
  • ErykErykErykEryk Member Posts: 69
    then i need to learn elizabethan english
  • MothorMothor Member Posts: 294
    Sounds great! I love Dynaheir and loved BG1 NPCs for giving her more personality and conversations.

    And least she will get content for BG2 too!

    Damn, I wish I could play a beta of this mod...
  • LavaDelVortelLavaDelVortel Member Posts: 2,956
    It shouldn't take long before the first version is available. Wait for another moment, please, I don't want to offer a mod with tons of typos etc. Your experience with the mod is going to be so much better that way :)
  • DyonisDyonis Member Posts: 15
    By the way, do you need help proofreading? I'm not a professional by no means and English is not my first language but I have a meticulous mindset and my English is decent. I'd love to give some back to the community.
  • LavaDelVortelLavaDelVortel Member Posts: 2,956
    The mod is already being proofread :) But thank you! :) Now, we just need to give it another moment, all is going according to the plan :) Cheers! :)
  • ofeliaofelia Member Posts: 15
    Great news!! Can't wait to play it <3 Are there any particular companions that are recommended to be in party? for interesting banters or maybe some friendhips
  • LavaDelVortelLavaDelVortel Member Posts: 2,956
    She has 2 banters in SoA and 1 in ToB with each NPC. There is one extra talks with some, I think... Aerie, Jaheira, Cernd and Viconia? There will be also some crossmod talks. I planned there to be 4 SoA talks with Fyalvara and 3 SoA talks with my Khalid. I think there are also 2 ToB talks with each of these, but then again -- Crossmod talks will come after Dynaheir BG2EE mod is released.
  • ofeliaofelia Member Posts: 15
    She has 2 banters in SoA and 1 in ToB with each NPC. There is one extra talks with some, I think... Aerie, Jaheira, Cernd and Viconia? There will be also some crossmod talks. I planned there to be 4 SoA talks with Fyalvara and 3 SoA talks with my Khalid. I think there are also 2 ToB talks with each of these, but then again -- Crossmod talks will come after Dynaheir BG2EE mod is released.

    sounds awesome! thank you for replying!
  • ThrasymachusThrasymachus Member Posts: 959
    While I quite like the BG1 NPC Project Dynaheir romance, it sounds like it would make more narrative sense not to use it with this mod. The nature of that romance makes it unlikely that she would just "drop" the PC and then allow things to start again in ToB. (Another problem with the BG1 NPC Project romance is that it doesn't continue into SoD -- which again seems strange given the intense way that relationship develops during BG1.)

    As an aside, I agree that the BG1 NPC Project is a bit of a mixed bag. But the Shar-Teel and Dynaheir romances were well done, IMO.
  • ThrasymachusThrasymachus Member Posts: 959
    The portrait looks great, by the way. I'm tempted to use it for BG1 + SoD as well.
  • LavaDelVortelLavaDelVortel Member Posts: 2,956
    While I quite like the BG1 NPC Project Dynaheir romance, it sounds like it would make more narrative sense not to use it with this mod. The nature of that romance makes it unlikely that she would just "drop" the PC and then allow things to start again in ToB. (Another problem with the BG1 NPC Project romance is that it doesn't continue into SoD -- which again seems strange given the intense way that relationship develops during BG1.)
    On the other hand, there is still the fact you were all just kidnapped, Minsc is gone and she was supposed to be dead (my mod takes that into consideration, so rather than "oh, I am alive after all" story, you get "how is it possible I was brought back" story)... so I believe it would be rather natural some people would want to sort their things out before flirting with somebody :)
    The portrait looks great, by the way. I'm tempted to use it for BG1 + SoD as well.
    I think this one should match BG2 pretty well, I think it may stand out a bit in BG1/SoD :)
    sounds awesome! thank you for replying!
    Sure, you're welcome! :)
  • LavaDelVortelLavaDelVortel Member Posts: 2,956
    edited June 30
    While I quite like the BG1 NPC Project Dynaheir romance, it sounds like it would make more narrative sense not to use it with this mod. The nature of that romance makes it unlikely that she would just "drop" the PC and then allow things to start again in ToB.
    I've decided to add one more talk, if the BG1 romance is detected / was implied, saying how difficult it is, and give some reason why she must first understand and accept what happened recently. I hope this will make it a bit easier to accept for all those that want to understand why she needs some time :) I hope this will help those players who romanced her and created a strong romantic bond with our Rashemaar witch. It's mostly to give her a chance to say how important it was to her. I felt it would be appropriate.
  • ThrasymachusThrasymachus Member Posts: 959
    Sounds great -- thanks!
  • LavaDelVortelLavaDelVortel Member Posts: 2,956
    Beta 1 is now available! I've updated the first post.
  • AciferAcifer Member Posts: 278
    Congratulations on the release!
  • DyonisDyonis Member Posts: 15
    Congratulations indeed! <3
  • Kensei_xXxKensei_xXx Member Posts: 250
    Congrats!
    I'm eager to try her out... :)
  • MothorMothor Member Posts: 294
    Great job!
  • SanctiferSanctifer Member Posts: 116
    So cool !
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