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[MOD] Enhanced Powergaming Scripts

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  • morpheus562morpheus562 Member Posts: 561
    I'm testing with the conditions above and unable to replicate what you are seeing.
  • PriestylePriestyle Member Posts: 12
    edited June 30
    Well I don't know what to tell you, there's definitely something wrong here since I installed only EEex and your mod.
    I did this on BG II 2.6, clean install on Steam.
  • morpheus562morpheus562 Member Posts: 561
    Try removing the experimental EEex component and see if that works. Otherwise, I'm not sure what the cause would be.
  • PriestylePriestyle Member Posts: 12
    edited June 30
    Is there any way I can download the previous version by any chance?
    I remember not having these issues before.
  • PriestylePriestyle Member Posts: 12
    Nope I tried NOT installing:
    ~EEEX/EEEX.TP2~ #0 #1 // Experimental - Use LuaJIT (can help stuttering): v0.10.3.1-alpha
    ~EEEX/EEEX.TP2~ #0 #8 // Enable time step module - Advance 1 game tick on keypress: v0.10.3.1-alpha
    and it still happens.
  • PriestylePriestyle Member Posts: 12
    edited June 30
    I even tried without EEex at all and the problem is still there.
    Have you tried disabling 'Enemy Debuffing/Curative/Healing' enable it again and then disable it once again?
    I noticed sometimes it happens even without touching anything, at first.

    Edit: just to clarify. Of course the problem is not only with Imoen and Ulene but it can happen randomly with pairs of companions attacking one or another (when one of them is not in the party) or companions attacking NPCs.
  • morpheus562morpheus562 Member Posts: 561
    I figured it out. Should have a fix out shortly.
  • PriestylePriestyle Member Posts: 12
    I figured it out. Should have a fix out shortly.

    Ok awesome.
    Thank you.
  • morpheus562morpheus562 Member Posts: 561
    Enhanced Powergaming Scripts official release for version 15.2 which brings the following enhancements:
    • Updated Cleric Magic Resistance to not keep casting if Tactics Remix is installed.
    • Friendly Celestials won't go hostile if accidentally attacked.
    • Updated scripts as under some circumstances they would attack neutral characters.
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