Skip to content

[MOD] Enhanced Powergaming Scripts

12345679»

Comments

  • morpheus562morpheus562 Member Posts: 658
    I'm testing with the conditions above and unable to replicate what you are seeing.
  • PriestylePriestyle Member Posts: 22
    edited June 2025
    Well I don't know what to tell you, there's definitely something wrong here since I installed only EEex and your mod.
    I did this on BG II 2.6, clean install on Steam.
  • morpheus562morpheus562 Member Posts: 658
    Try removing the experimental EEex component and see if that works. Otherwise, I'm not sure what the cause would be.
  • PriestylePriestyle Member Posts: 22
    edited June 2025
    Is there any way I can download the previous version by any chance?
    I remember not having these issues before.
  • PriestylePriestyle Member Posts: 22
    Nope I tried NOT installing:
    ~EEEX/EEEX.TP2~ #0 #1 // Experimental - Use LuaJIT (can help stuttering): v0.10.3.1-alpha
    ~EEEX/EEEX.TP2~ #0 #8 // Enable time step module - Advance 1 game tick on keypress: v0.10.3.1-alpha
    and it still happens.
  • PriestylePriestyle Member Posts: 22
    edited June 2025
    I even tried without EEex at all and the problem is still there.
    Have you tried disabling 'Enemy Debuffing/Curative/Healing' enable it again and then disable it once again?
    I noticed sometimes it happens even without touching anything, at first.

    Edit: just to clarify. Of course the problem is not only with Imoen and Ulene but it can happen randomly with pairs of companions attacking one or another (when one of them is not in the party) or companions attacking NPCs.
  • morpheus562morpheus562 Member Posts: 658
    I figured it out. Should have a fix out shortly.
  • PriestylePriestyle Member Posts: 22
    I figured it out. Should have a fix out shortly.

    Ok awesome.
    Thank you.
  • morpheus562morpheus562 Member Posts: 658
    Enhanced Powergaming Scripts official release for version 15.2 which brings the following enhancements:
    • Updated Cleric Magic Resistance to not keep casting if Tactics Remix is installed.
    • Friendly Celestials won't go hostile if accidentally attacked.
    • Updated scripts as under some circumstances they would attack neutral characters.
  • MahesvariMahesvari Member Posts: 3
    Hello, I want to ask if this incredible script is working well with the Spell Revision Mod (I have also installed CSC).
  • morpheus562morpheus562 Member Posts: 658
    Should be fine with Spell Revisions. What is CSC?
  • MahesvariMahesvari Member Posts: 3
    Should be fine with Spell Revisions. What is CSC?

    Thanks! SCS I meant (typo error)
  • morpheus562morpheus562 Member Posts: 658
    Yes, it works just fine with SCS.
  • Kensei_xXxKensei_xXx Member Posts: 368
    Morpheus, do you play with Artisans Shadow Magic mod installed and are there any plans on adding it's spells to be recognized by powergaming scripts?
  • morpheus562morpheus562 Member Posts: 658
    I do not and no plans to add shadow magic.
  • MahesvariMahesvari Member Posts: 3
    Hello again, Morpheus. Is there a possibility to take into consideration for long-term buffs the Spell Revision buffs that count for 5 turns? E.G., bless spell or armor of faith?
  • morpheus562morpheus562 Member Posts: 658
    Enhanced Powergaming Scripts official release for version 16.0 which brings the following enhancements:
    • Corrected checks for my Eldritch Scion kit.
    • Updated use of vanilla Turn Undead ability.
    • Updated attack section of scripts if Spell Revisions is installed.
    • Updated Cleric/Cavalier Remove Fear ability from long duration spell buffing for IWD.
    • Added Barkskin to pre-buffing.
    • Fixed bug with IWDEE Prebuffing Emotion Hope.
    • Fixed ranged attackers so they wouldn't attack an enemy with Entropy Shield or Physical Mirror.
  • Kensei_xXxKensei_xXx Member Posts: 368
    Morpheus, would it be possible for a future update to add a check for Healing Spells to not be used on Undead and Tiefling NPCs? There are some mod NPCs of that kind nowadays, and as it is now, your healers are often wasting their spells on those characters. :|
  • morpheus562morpheus562 Member Posts: 658
    I'm not going to do a check to not heal tieflings as that would result in Haer'Dalis not receiving heals which would be undesired behavior. What mods add undead companions?
  • Kensei_xXxKensei_xXx Member Posts: 368
    Mostly IWD, Cassia (Tiefling), Ina (Spectre) and Aszyk (Vampire). For BG it depends if you have IWD healing spells installed. There are Lavas Rakshasa NPC, HaerDalis and Sirene and Fade, all Tieflings.
  • jvonschantzjvonschantz Member Posts: 1
    edited December 2025
    Hello Morpheus

    First I really like your scripts in BG1.

    I think i have found a somewhat annoying bug for your script. In BG1EE when im doing the groupbuffing (Press B ) Branwen always cast Chant twice during the buffingphase. Only Chant and only Branwen.

    edit:
    https://youtu.be/_j3e32mXZwI?si=59NEoAMFpo-tV55M
    Post edited by jvonschantz on
  • morpheus562morpheus562 Member Posts: 658
    edited January 5
    Enhanced Powergaming Scripts official release for version 16.1 which brings the following enhancements:
    • Updated Lower Resistance scripting use.
    • Tweaked timing on spellstates.
  • Kensei_xXxKensei_xXx Member Posts: 368
    edited January 5
    Any chances you reconsider the „healing undead NPCs“ issue on Icewind Dale games for a future update? Or is this off the table?

    I understand, that it is not much of a priority since Baldurs Gate Healing doesn‘t care about undead and supernaturals.
    For IWD, permanently having to turn AI on and off to prevent your Healers from wasting their spells on your undead companions, can be a real pain in the a** :-/
  • morpheus562morpheus562 Member Posts: 658
    Its a bit complicated as I use MostDamagedOf([PC]) to target the most damaged character. The issue is that if the most damaged is undead, there is no similar SecondMostDamagedOf() that can be used which would make you simply stop healing. I would have to do a bit of rework, which I need to decide if it is worth it for mod added NPCs.
  • Kensei_xXxKensei_xXx Member Posts: 368
    Ok, fair enough. :)
  • PriestylePriestyle Member Posts: 22
    I'm using 16.0 and noticed that the new 'updated vanilla Turn Undead' change makes Jaheira Turn Undead (she has her original Fighter/Druid Multi-Class), which she should not be able to use, I can't tell if it actually does anything when she does though.
  • morpheus562morpheus562 Member Posts: 658
    Enhanced Powergaming Scripts official release for version 16.2 which brings the following enhancements:
    • Corrected bug where it would not install on IWDEE if gtimes.ids was not updated.
    • Corrected bug where Fighter/Druids would attempt to Turn Undead.
Sign In or Register to comment.