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[mod] Dynaheir NPC for BG2EE

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  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    Thanks. And now, thanks to @CamDawg (and his coding & proofreading skills) and some other modders ( @kulyok & @jastey ), there is some nice crossmod content included in G3's Crossmod Banter Pack.
  • MothorMothor Member Posts: 295
    Are there any PIDs in the mod? Like being able to kiss, have sex or just hug Dynaheir depending on which stage is the relationship? Or even ask for advice or opinion on current events?
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    PIDs are included, but they are minimal -- writing those is kinda difficult and tiresome for me, but yep. Just don't expect much content. To see those, install Player-Initiated Dialogue when asked about them during the installation process. Also remember, that romantic ones are present only in ToB, when the romance becomes active, and they are more like additional questions rather than "(hug her)" and "(kiss her)" -- I always thought such options have some objectifying vibe to them.
  • LlewrenLlewren Member Posts: 83
    Wow! I completely missed this; I will definitely give this a try shortly. It's always an absolute pleasure to see another mod from you!
  • JarlyJarly Member Posts: 17
    Btw, is it intentional that there is no banters with Korgan?
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    There are banters with Korgan.
  • JarlyJarly Member Posts: 17
    Umm, yes, I'm sorry, there are banters with him. I just skimmed through Dynaheir dlg file for the sake of interest, but forgot to look into Korgan file as well. (Now this is awkward)
  • xiaoleiwenxiaoleiwen Member Posts: 216
    edited August 17
    Hi Lava, I have a question for the Mask quests (also a potential compatibility issue with a SCS component if anyone interested):
    This quest requires Deidre the merchant, but SCS has a component to hide them until later of the game (like chapter 6). So may I confirm, can I wait until chapter 6 to do this quest without repercussion, or it is still advisable to do it earlier (like maybe it has follow-up quests /stories/talks in earlier chapters...). If it is the latter, perhaps I can summon her now using the console command :sweat_smile:
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    Well, once you are back to the surface from the sewers, the clock starts ticking on this one. Furthermore, this quest has is 2nd version if you kept Minsc -- he can also complete it. To turn the timer off, use these codes:

    C:SetGlobal("L#MinscMaskQuestHurry","GLOBAL",-1)
    C:SetGlobal("L#DynaheirMaskQuestHurry","GLOBAL",-1)

    I thought about adding a little script to get rid of the timer if Deidre is deactivated, but SCS does not add any variable I could check; instead, the merchant's spawning variable is turned to False(). It's kinda problematic for any mod that uses these characters somehow...
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    I've released v1.5 with a solution. It's not perfect, but it should work: if Deidre isn't there - !Exists("wmart2") is checked - for any reason, and the quest is active, she will appear so the talk could happen. Once it happens, she leaves the area.
    Then, it happens again if Dynahaeir is in the party, and Deidre hears back from other Witches and is supposed to give Dynaheir a gift from them.

    If Deidre is there, nothing should change. This is coded to work with both versions of the quest.
  • xiaoleiwenxiaoleiwen Member Posts: 216
    Thanks for updating it, but for existing game, I guess I should summon her using the console... It must be urgent as there is a timer for this. :sweat_smile:
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    You may summon her, but as I wrote above the new version announcement, you can also turn off the timer. I posted the codes earlier today, so you can also use these. Or just summon her. Whichever approach you prefer.
  • xiaoleiwenxiaoleiwen Member Posts: 216
    edited August 17
    You may summon her, but as I wrote above the new version announcement, you can also turn off the timer. I posted the codes earlier today, so you can also use these. Or just summon her. Whichever approach you prefer.

    Sorry I didn't get it initially, after some own testings in the game just now, I finally understand. She will
    warn me once after I have been sleeping of many days, and eventually leave the party if I dawdle further.
    So that's why you shared the codes to turn the timer off. After that I can finish the quest whenever Deidre appears...

    Thanks Lava :smiley:
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    Yep, by "clock is ticking" I meant a timer activates and you need to complete the quest. There is one warning, and then Dynaheir / Minsc leaves (whichever is in your party, as I thought the quest could also be Minsc's mini-quest).

    Oh, btw, I also included this one typo you reported to me elsewhere :)
  • xiaoleiwenxiaoleiwen Member Posts: 216
    edited August 17
    Glad it helps :)

    I love what I have seen in this mod and I feel like I may end up like her more than the BG1NPC version, just like your Khalid mod. Not sure whether you remember it, I wrote a very short and incomplete opinion for your Khalid mod on my G3 post. I truly like him and quite regret I gave up that playthrough after Saradush (simply burnt out because TOB gameplay in that playthrough is so dull without SCS)... And I end up taking Khalid again in this playthrough, the first modded npc that I brought twice and still enjoy very much...I guess I was out of topic :sweat_smile:

    Just to say having both Khalid and Dynaheir in the starter dungeon is truly a refreshing experience, and thanks for making their bg2 mod :)
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    I'm glad you're enjoying the mod :)
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