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Acifer's Upcoming Mods Discussion Thread

hawkseeker20_04hawkseeker20_04 Member Posts: 34
Now that a thread has been created regarding @morpheus562 mods and thanks to a suggestion made by @Acifer himself a while ago, i decided to create a thread to discuss his mods that are still WIP. Here you can find some of his related links:

Patreon: https://www.patreon.com/c/Acifer/home
The Gibberlings Three: https://www.gibberlings3.net/profile/10998-acifer/content/
Github: https://github.com/AciferBG
DeviantArt: https://www.deviantart.com/aciferbg/gallery
Linktree: https://linktr.ee/acifer

Unlike the morpheus thread that is a more general discussion. This thread is mostly focused on his unreleased mods that still don't count with a forum page, so try to keep the conversation relevant if you can help it. I'm saying this because i don't want this thread to overshadow the ones for the released mods, and the second reason is to have a more orderly way to discuss the upcoming mods without doing it other threads that are unaffiliated to them (Skyfire and Silverrealms' discussion pages are some of the examples, you can keep the talk about those mods in their respective discussions).

Comments

  • hawkseeker20_04hawkseeker20_04 Member Posts: 34
    So according to the unannounced soon to be released mod, and what Acifer once said, this mod will take place in the Snakewood forest. So i wonder what will be the scope of it, and i'm pretty sure it will feature Duskwood Dell. It is said to be a small one, so will it be bigger or smaller than ToTMG? And since it's in that forest, will we enter the cave of the weakened Ringreemeralxoth?
  • AciferAcifer Member Posts: 311
    There is no dragon involved in this mod. B)
  • hawkseeker20_04hawkseeker20_04 Member Posts: 34
    Man, that's a shame. I think SoA deserves some optional dragons sprinkled here and there in the world.
  • AciferAcifer Member Posts: 311
    The next mod is dragon-free…but I promise, you won’t be short on dragons elsewhere in my work. ;)
  • hawkseeker20_04hawkseeker20_04 Member Posts: 34
    If you're interested in what Acifer is doing. I just want to give you a heads up that the mods that are known to be WIP right now (not counting Silverrealms and Skyfire) are the following:

    - Unannounced Snakewood mod
    - Unannounced Moonshae Isles mod
    - Possibly a Chult mod
    - Loretakers II & III
    - Lily druid NPC
  • shevy123456shevy123456 Member Posts: 392
    So, I know very little about mod-design as-is in the sense of what is required to create and maintain a mod. I do know we have a DSL or DSL-like language; and the game engine connects various parts of it, but even after having collected quite some bits of useful information (e. g. "add x gold coins to the party", "move this weapon into the inventory of that character"), I don't really know how a mod "workflow" goes. If Acifer ever happens to have too much time available, could there be a document that briefly showcases some of the actual workflow? Like, to have a basic idea for an area; what happens next, then what happens in regards to NPC, background story, items. Not anything too long, just something as a quick overview that could give some pointers, assuming the target audience may be inexperienced but not totally clueless. I think I noticed that Acifer may work a bit differently with regard to that fancy .pdf overview for some mod, and I also assume that an "artist first" approach may be different from a, say, scripts first approach in regards to mods. Or an AI-autogenerating mod, though I assume most don't use that much AI. Most AI I seem to have noticed was in regards to audio stuff.
  • hawkseeker20_04hawkseeker20_04 Member Posts: 34
    edited August 28
    The Moonshae Isles mod's name has been confirmed a while ago if anyone wants to know. It's name will be "Bound in Blood" and it'll take place in the Moray island.
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