Also, it would be great IMHO if the cryptosphere could be used as a wands container.
I was also thinking the final quest reward is a nice reminder of this adventure, and could be maybe imported into BG2 like some SoD items, maybe available at the Oghma Temple ?
Thank you very much for your feedback! I'll have to take a closer look at the string references in EET, as well as the loot distribution you mentioned. I guess both could be caused solely by my mod and not by some incompatibility.
Also, it would be great IMHO if the cryptosphere could be used as a wands container.
I was also thinking the final quest reward is a nice reminder of this adventure, and could be maybe imported into BG2 like some SoD items, maybe available at the Oghma Temple ?
Great idea! There were also suggestions to use the sphere as container for ion stones-even though there are only a few of them in BG1, so a wall container would make a lot of sense.
One note- I think there may be a fixed drop of a chaotic commands scroll earlier in the dungeon- don’t remember who it’s from but it would be something to add to the section on preparing for the last combat
@ineth Wow, you're amazing! Thank you so much for taking the time to put this together!
A walkthrough for Loretakers is especially helpful, as some players have had trouble completing certain parts of the quest, so this will help many people. I'll add a link to it in the first post of the thread and in the GitHub readme, so all players can find it.
Thank you very much!
@ineth Wow, you're amazing! Thank you so much for taking the time to put this together!
Thank you, for making these mods!
It's a marvel how every aspect of your mods has top notch production quality.
Story, backstory, dialog, puzzles, exploration, graphics, sound, combat, loot: Many quest mods (especially older ones) suffer from the modder being really passionate about one or two of these, and neglecting the rest. But you somehow manage to focus on all of them. And also inject deep Forgotten Realms lore expressed via background art, the story itself, and in-game books.
I think there may be a fixed drop of a chaotic commands scroll earlier in the dungeon- don’t remember who it’s from but it would be something to add to the section on preparing for the last combat
Comments
I was also thinking the final quest reward is a nice reminder of this adventure, and could be maybe imported into BG2 like some SoD items, maybe available at the Oghma Temple ?
Great idea! There were also suggestions to use the sphere as container for ion stones-even though there are only a few of them in BG1, so a wall container would make a lot of sense.
Also, here are some screenshots from the beautiful new areas:
I highly recommend this mod to anyone who hasn't tried it yet.
Nice walkthrough!
One note- I think there may be a fixed drop of a chaotic commands scroll earlier in the dungeon- don’t remember who it’s from but it would be something to add to the section on preparing for the last combat
A walkthrough for Loretakers is especially helpful, as some players have had trouble completing certain parts of the quest, so this will help many people. I'll add a link to it in the first post of the thread and in the GitHub readme, so all players can find it.
Thank you very much!
It's a marvel how every aspect of your mods has top notch production quality.
Story, backstory, dialog, puzzles, exploration, graphics, sound, combat, loot: Many quest mods (especially older ones) suffer from the modder being really passionate about one or two of these, and neglecting the rest. But you somehow manage to focus on all of them. And also inject deep Forgotten Realms lore expressed via background art, the story itself, and in-game books.
Added.