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New Infinity Engine 2.7 beta release

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  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,890
    The beta has been updated to 2.7.1.0:

    Chinese font change. At the request of the Chinese localization volunteers, we have changed the font for Chinese in BG:EE, BG2:EE, and IWD:EE. Hopefully this new font will be more readable within the games.

    Font Size saved per font language. The Font Size zoom setting is now saved per font language. Previously, the Font Size zoom setting was universal across languages, but now the setting is saved per Font, thus allowing the different language font zoom settings to be preserved. This setting can be found in the in-game Options -> Graphics menu, and adjusted via the Font Size slider. The Font Size zoom settings are stored in the Baldur.lua file in your user game data folder. For example, on Windows for BG:EE, the file would be:
    <user_path>\Documents\Baldur's Gate - Enhanced Edition\Baldur.lua

    The entries are stored in the file as such:

    SetPrivateProfileString('FontZoom','STONESML','112')

    The following are the font name values for specific languages:

    MEIRYO - Japanese
    NANUM - Korean
    NOTOSANS - Simplified Chinese
    PTSERIF - Russian and Ukrainian
    STONESML - all other languages

    The zoom value is specified as a percentage zoom, thus ‘112’ is the default of 112% whereas the new Chinese font NOTOSANS defaults to ‘134’.
  • harijanharijan Member Posts: 2
    edited March 12
    We're wondering about your setup, do you use a mouse, trackpad, or "Mouse Keys"? And if you can try all the options you have available, does the issue still happen with each?
    I'm on a 14" M1 Macbook Pro and this issue only occurs when I use the laptops trackpad. Tap to click is off. Force click is enabled. It works perfectly with a mouse attached. I've never used "Mouse Keys" before - but that seems to work ok as well.

    It seems a bit inconsistent and for me it only happens occassionally on UI elements (action bar, left bar for instance), the game map seems to work perfectly. The UI buttons depress like I've clicked it, but nothing happens.

    It seems to happen with my usual way of using the trackpad, where I track the pointer with one finger and force-click with my thumb. It seems to work if I use a single finger on the trackpad and use that same finger to force-click.

    It looks like the same as this bug https://forums.beamdog.com/discussion/67604/issues-correctly-registering-clicks

    Note: I've had this issue forever (even on my previous intel macs), I was just hoping the native Apple Silicon build magically fixed it for this laptop (and I know bug fixing isn't a focus of this build).
  • PuleyoVonAndradePuleyoVonAndrade Member Posts: 14
    edited March 12
    Hi, for Apple silicon release: is the setup file compiled Universal or native and not intel ?
    I say so because Neverwinter Apple silicon last release ask always for rosetta emulator installed, and rosetta will be lost next MacOs version.
    So the setup and installation files must be all compiled for Apple silicon Universal or we cannot install game in future without rosetta (deprechated).
    Bye
  • Rallye89Rallye89 Member Posts: 2
    I hope you release a patch also for the disc editions that i own on dvd because it seems to be impossible to patch these versions
  • Darigaaz87Darigaaz87 Member Posts: 138
    Any chance you will add controller support for desktop versions?
  • inokajuinokaju Member Posts: 2
    Bubb wrote: »
    Great to hear a new update's coming!

    Once v2.7 is finalized, would it be possible to host its debug symbols (like was done with v2.6) at https://files.beamdog.com? This would help tremendously with getting EEex / other binary patches up to speed with the new version.

    Sure, why not? We'll look into that.

    Is adding more moddability to the EE engine an option in the future? If Infinity Engine was more open, we would need less of these binary patches.
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