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[mod] Skills and Abilities

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  • lordvonhinten1lordvonhinten1 Member Posts: 5
    Hello Morpheus, I’m planning a mega install, wanted to check whether your overhaul proficiency system would be compatible with tweaks anthology Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes. If so what install order is your recommendation? Thanks in advance!
  • Kensei_xXxKensei_xXx Member Posts: 525
    Yes it is. Im using both mods together, too. Skills&Abilities comes later/last.
  • Kensei_xXxKensei_xXx Member Posts: 525
    This said, do you know if your proficiency overhaul runs well with cleric expansions like Deities of Faerun and its sphere system, Morpheus?
  • lordvonhinten1lordvonhinten1 Member Posts: 5
    Many thanks Kensei, much appreciated!
  • morpheus562morpheus562 Member Posts: 782
    Kensei_xXx wrote: »
    This said, do you know if your proficiency overhaul runs well with cleric expansions like Deities of Faerun and its sphere system, Morpheus?

    I haven't heard of any complaints or compatibility issues between the two. I imagine they'd play nice together.
  • morpheus562morpheus562 Member Posts: 782
    Skills and Abilities official release for version 5.3 which brings the following enhancements:
    • LUABBR.2DA has the incorrect clab reference for the Tempus kit (IWDEE). This is corrected.
    • Corrected the Enhanced Skald Song not giving the Skald their proper bonuses.
    • Updated IWDEE HLAs component to work with Infinity UI.
  • deadinsidedeadinside Member Posts: 151
    Nice. Glad the Tempus kit HLA fix went in. Any chance of incorporating the Ranger Tracking HLA IWDEE "fix" (so it doesn't show up in their HLA table) and the switchable Enhanced Bard Song for unkitted IWDEE Bards?
  • morpheus562morpheus562 Member Posts: 782
    What is the Ranger Tracking HLA IWDEE "fix"? I use the existing table, so if something is bugged it should be altered by the EE Fixpack. If another mod is altering the Ranger Tracking, it should alter the HLA table.
  • deadinsidedeadinside Member Posts: 151
    What is the Ranger Tracking HLA IWDEE "fix"? I use the existing table, so if something is bugged it should be altered by the EE Fixpack. If another mod is altering the Ranger Tracking, it should alter the HLA table.

    I mean the Tracking HLA shows up in the table fine, but since Rangers in IWDEE already get Tracking as a lvl 1 ability, it's just odd to have the HLA in the table.

    Also Enhanced Bard song does not work for unkitted Bards. You can take the HLA and the song effects work, but as soon as you switch to some other vanilla Bard song you can no longer select the Enhanced Song again.
  • morpheus562morpheus562 Member Posts: 782
    Skills and Abilities official release for version 5.4 which brings the following enhancements:
    • Added Italian language translations courtesy of Sauler.
  • UlkeshUlkesh Member Posts: 374
    Let everyone know that the wizard slayer kit contained in this mod is currently the best modded iteration available for the kit itself. A close second is Artisan's kit.

    In reality, I would like for a merge of a couple of things from both mods (for example, I enjoy a bit more the MR restriction posed by Artisan's kit, and, for this reason, I would really like your mod to allow via HLA to wear items that have a MR bonus), but this is close to perfection.

    Thanks thanks thanks.
  • deadinsidedeadinside Member Posts: 151
    edited 5:09PM
    The WS in Skills and Abilities is Godly. The only thing I wished was changed is the innate MR of the class, make it more balanced at lower levels (finishing BG1 with 7-8% MR is pretty lame) while still keeping it sane for the end game. Besides, with the HLA changes also in Skills and Abilities, a WS can achieve 100% MR no problem.

    I like it more than Artisan's kit. Artisan's WS is a bit neutered with SCS and TR. Their Spell Strike ability is treated as a spell itself, so arcane protections like spell deflection and spell trap will protect against it, making the ability worthless (the magic damage still goes through at least). The Detect Illusion ability is also far more useful than anything in Artisan's WS skill set. Not to mention the much better item restrictions.
    Post edited by deadinside at
  • shaigan22shaigan22 Member Posts: 63
    I'm not sure how is it now, but last time I did the install and WS run, I installed Artisan's first and then Morpheus's over it. It worked well
  • morpheus562morpheus562 Member Posts: 782
    Thank you for the kind words @Ulkesh and @deadinside !

    It is inadvisable to mix and match kit/class changes on top of one another as it will likely cause issues or other problems.
  • deadinsidedeadinside Member Posts: 151
    The fact that you can neutralize a mage with normal weapons is rather cool too. I wonder if plain ol fists work? I think only Protection from Normal Missiles is the real hurdle for them.
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