As long as you can have some control over when the encounter occurs I'd be okay with it. Say, random encounter when transitioning to that particular map or a few particular maps - kind of like Dorn.
How about a random encounter that doesn't trigger until you're a certain level? Barring Drizzt from appearing until you're level 5-ish, then making it a single-digit percent encounter, would probably be sufficient.
@Bhaaldog Guess I liked it a little too much. So I built it. It's just the direct files now, I did build it in WeiDU but will hold back on that for now. You can test it if you want.
* He can spawn in ar5700, ar5701, ar5801 and ar5900. All these areas are towards the S/SW area of the world map. * There is a 50/50 he will spawn when you enter these areas. Once the encounter if over he will never be seen again. * I also gave Drizzt his real stats. So he is nerfed quite a bit. Maybe this is better since beating him with cheese won't be so easy. If you don't want this then don't put drizzt.cre into your override folder. * He and his gnolls no longer appears in ar4200. * Have fun.
I was wrong about one thing. Those areas are not just located to the SW of the map, but are actually all over the map. I'll probably reduce the chance of him appearing by a bit.
In any case, I'll probably get the weidu version of this mod soon enough.
So you can still use cheese to kill him in BG:EE? Thought the pathfinding exploit was removed? If it wasn't I'm glad lol.
Lots of other cheese that people use (like kicking characters out of the party around him) that could be helped if you couldn't set up around him, etc. Not sure if this mod addresses these cheese scenarios.
@Samus. I think randomizing Drizzt's location is a great idea. Aside from preventing cheese, I've always liked the idea of increasing the level of uncertainty into a mod. Randomizing the positions of some of the other NPCs, whose locations are not essential to the story line, might also add a bit more challenge and cut down on a little of the meta-gaming.
Comments
True, i really don´t want meet him on lvl 1.
* He can spawn in ar5700, ar5701, ar5801 and ar5900. All these areas are towards the S/SW area of the world map.
* There is a 50/50 he will spawn when you enter these areas. Once the encounter if over he will never be seen again.
* I also gave Drizzt his real stats. So he is nerfed quite a bit. Maybe this is better since beating him with cheese won't be so easy. If you don't want this then don't put drizzt.cre into your override folder.
* He and his gnolls no longer appears in ar4200.
* Have fun.
In any case, I'll probably get the weidu version of this mod soon enough.
Also, what is up with house Du'Urden? Baeloth and Viconia had a dialogue about it.