Why do people hate ToB so much?
DJKajuru
Member Posts: 3,300
Really, why?
1
Comments
Some people say it was as big as Shadows of Amn, which is bullshit. Not even the plausible kind of bullshit that has points for both sides either, you can outright demonstrate that it was nowhere near the size of Shadows of Amn through sheer number and size of areas, quests and plot.
Considering how much of a big deal the climax was and how many new toys there were to play with this seems like a pretty huge mistake, one that wouldn't be easy to fix either. Maybe thats why the release is taking so long, maybe they're trying to rectify it through alot more areas and quests in the expansion... or maybe not.
It seems rather unlikely.
If Overhaul was to add new optional sidequests and areas, even another town to rival Saradush aka Castle Tethyr or Darromar then it wouldn't be so linear.
I think ToB bit off a little too much, since it is after all just an expansion. It's more than twice the expansion ToTSC was but half the game BG1 or BG2 was. It really should have been developed a little further into its' own standalone entry in the series than just being an expansion. My dream would be for Overhaul to take Throne of Bhaal and turn it into Baldur's Gate 3 but that's never going to happen.
Although I must say, I think the Watcher's Keep is an excellent dungeon which I very much enjoy raiding.
I had the same issues for late game BG2 - BG1 has always been my favorite part of the series and the one I played most and I can't count the number of BG2 games I abandoned at some point after doing most of the chap 2 content - usually before heading off to rescue Imoen.
However, I did like the TOB new features such as class improvements (wild mage), and other fixes to the game engine. Watchers keep was also cool. Perhaps the 'EE' can give us a new tower or mega-dungeon....one can hope.
But I do find it a little boring for a couple reasons, partly being too linear. But the biggest thing is just that it's way too high level. Even the end of SoA gets a little too "epic" for my taste. But ToB with all the HLAs and Battle of the Gods stuff is just not very interesting to me.
In fact, I think that the linearity does a lot to convey the sense of pressure and urgency that is a natural consequence of Alaundo's Prophecy unfolding. War is breaking out, and you are in the middle of it, and I think ToB does a decent job of setting an appropriate atmosphere.
That being said, it's not without flaws to be sure. Some things are just a bit too convenient, or too shallow and not fleshed out enough. Sendai's Enclave in particular seems like a bit of a rush-job, not to mention loaded with incredibly cheesy dialogue... But then there's also locations like Amkethran and Saradush, both of which I find quite adequately done.
Ascension of course helps a lot in alleviating some of the more glaring problems. Vanilla ToB is simply not epic enough to be a worthy ending to the saga. It may be a stretch, but I pray to Bhaal that BG2:EE manages to somehow incorporate Ascension and give one of the most epic games ever made the epic ending it deserves.
It's the Matrix 3 of RPGs.
WK was still probably one of the best dungeons I've seen in a computer RPG, but man does Durlag's have that frightful and deadly atmosphere I love.
ToB is EPIC ! How can you complain that it is EPIC, have you not nutured your player character through most of the game to MAKE HIM EPIC! WHY DO YOU EVEN PLAY!
LETS JUST REMOVE XP PART OF THE GAME ENTIRELY!
RARRRRGH!
...
I need to sit down...
Hang on. I already am...
I'll go under the table then...
@Ajwz What is your solution to the end of the series then, apart from the obvious... Use the ascension mod which is discussed in MICROSCOPIC detail elsewhere?
EDIT: Apologies for my outburst earlier, but I seem to react to the terms like hate and flaw. If you dislike it so much that you HATE IT. Don't play IT. I promise I will not force you. Just don't presume that others will HATE IT
It is partly not the developers fault, since D&D 2e really doesn't work well at all at these levels. But since bg isn't pnp, they could have improved on it significantly.
My main objection however, is the story, which is terrible.
I've talked about my reasons a long time ago on these forums, so I'll not bring it up again here: Here's my more detailed explanation if you are interested:
http://forum.baldursgate.com/discussion/2256/remove-tob-from-bg2ee
You'll be pleased to know that not many people agreed with me.
Some were a little drastic...
But to me, it plays like an Icewind Dale game. D&D in its gameplay, but not as substantial an experience as the other Baldur's Gate games. I happen to love the IWD series, which makes ToB fun for me, but the IWD games are widely considered inferior to the BG series by people who have played both, and they were clearly hoping for something akin to BG3 when ToB first came out.
BUT, I'm not that into the high level stuff. My favorite part of the game, BY FAR, is getting started. I love taking a rookie character out of Candlekeep and getting him equipped, and forming a party, and gaining those first few levels. I often get more excited about starting a new party whenever current one starts to reach sixth level or so.
I love starting over in SoA too. I like Irenecus' dungeon and Waukeen's Promenade and the Copper Coronet. Really, I like the whole game, but I LOVE starting a new party.