Party of all the same class
XerxesV
Member Posts: 187
@mathuzzz is having a good discussion here: http://forum.baldursgate.com/discussion/21222/mage-party#latest
About an all Mage party.
Continuing that idea, if you made a party of six characters all of the same class, which would be the most fun and the least fun?
Fighters
Druids
Clerics
Rangers
Paladins
Mages
Monks
Thieves
Bards
You can mix and match kits for variety. Some of these would have serious limitations, and some would be overpowered at points. 6 Cavaliers would make dragon fights a joke, but they'd be in trouble against a strong wizard.
About an all Mage party.
Continuing that idea, if you made a party of six characters all of the same class, which would be the most fun and the least fun?
Fighters
Druids
Clerics
Rangers
Paladins
Mages
Monks
Thieves
Bards
You can mix and match kits for variety. Some of these would have serious limitations, and some would be overpowered at points. 6 Cavaliers would make dragon fights a joke, but they'd be in trouble against a strong wizard.
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Comments
its also pretty cool to make a troupe of bards
Gold is not a problem after a certain point of the game, so it's fairly easy to keep things under control via stocking a lot of healing potions and running to temples to raise fallen comrades whenever necessary.
I'd mix not only kits, but classes as well because in AD&D, the Paladin and Ranger are considered optional variants of the Fighter anyway.
So my custom party would have:
- A Dwarven Defender using hammers and/or axes with a shield
- A Half-Orc Berserker using one-handed swords and maces/flails with a shield
- An Elf Archer using short bows and daggers (Legolas-style)
- An Inquisitor (his/her Dispel Magic would come in handy when facing spellcasters) using two-handed swords (and/or halberds) and longbows (or crossbows)
- A Ranger dual-wielding long and bastard swords
- A Kensai (your finesse fighter with points in single weapon style, using exotic stuff such as scimitars and/or katanas)
Doing that with NPCs can make things harder because there it's hard to recruit 5 single-classed warrior NPCs without some serious alignment clashes, and you'd also have to use exploits so separate some of them from their pairs. But you could make a protagonist that complements one of these combinations:
- Khalid, Minsc, Kivan, Ajantis and Kagain (mostly good)
- Dorn, Kagain, Shar-Teel, Kivan, Khalid or Minsc (mostly evil)
Here's what I actually tried:
All Mage Run
-Evil version: Sorceror(PC) + Xzar + Edwin
-Neutral/Good version: Conjurer(PC)+Dynaheir+Imoen dualled at lvl5 to mage
...actually the Evil group got quite far (Candlekeep Mines as far as I remember) and was much more fun than the other version.
Casters-only party - Conjurer(PC) + Jaheira + Viconia (interesting one-although difficult at start)
Thieves galore - Swashbuckler(PC)+Imoen+Safana+(planned Tiax)...haven't got far but it was an interesting change of pace.
What I would try:
Swords, not words! - Berserker(PC)(bastard swords)+Minsc(2handers)+Dorn(2handers) (general rule - only plate mail/full plate and swords allowed) (+perhaps Kagain with axes...it has a blade too!)
GO GO Power Rangers! - Stalker(PC)+Minsc+Kivan
AC/DC on a tour - Blade(guitar), Blade(bass), Skald(drummer) + Jester(singer)
P.S.: @Kilivitz - interesting all-warrior party.
Bards would be decent. A couple of skalds to sing, three blades (two to fight, one to cast with defensive spin), and a Jester for giggles (and picking pockets).
Also, with the ability to use wands and scrolls you'd be able to actually win the game. Unlike the non caster groups that wouldn't get anywhere after a certain point (or would have to grind experience for UAI).
-Swash for fighting (pick pocket) katana dual-wield
-Assas for backstabbing (stealth) short sword/dart
-Bounty hunter for traps an ranged (set trap) bow/scimitar
-Shadowdancer for scouting (stealth, find trap) long sword
-thief/illusionist (detect illusions) dagger/staff/xbow
-thief/cleric (open locks, find trap) staff/mace
And clerics
- 1 fighting (buffed up)
- 1 healing
- 1 offensive
- 1 summoning
Otherwise maybe Swashbuckler and Assassin kitted Thieves.
But most fun, 6 mages is always fun.
and in a weird way possibly 6 fighters (Though that might also be the most boring one as well)...
6 Paladins (non-blackguard ones) might be quite boring because you have 6 less impressive fighters forced to be good...
* Maul: Half-Orc (Warhammer x2 DualWielding)
* Dash: Human (Halberd/Two Handed Style)
* Slap: Elf (Bastard Sword + Flail DualWielding)
* Banner: Dwarf (the aggro magnet) (Bastard Sword + Shield)
* Blunt: Gnome (Quarter Staff Two Handed Style)
* Hugh: Halfling (Sling + Xbow)
//Similarly 6 Shapeshifter Druids would be fun early on.. very early
Me-Cleric/Ranger
Viccy
Branwen -dualed to thief
Xzar-dualed to cleric
Yeslick-Fighter/Cleric
Tiax-Cleric/thief
Quayle-Cleric/Mage
I need more space for NPC's!!!
Eldoth
Garrick
Three piece band
Not enough healing to go around.
Disarming traps becomes a game of shortest straw.
Rotating party leader/tank.
Also, Grandmastery with ranged weapons is really nice, even with 18 dex (and elves and halflings could go up to 19), A good Longbow and a Heavy Crossbow could possibly make the party's life easier in some fights.
EDIT: Just carry some Stone-to-Flesh scrolls and other stuff like that. I think @Lord_Tansheron already tried a no-thief run in BG2 with great success.