This thread is intended to account for the plethora of fixes that are listed in the Fixed forum as having been fixed by the BGEE devs and/ or Beta team. It will be a comprehensive list that organizes all of it into one tally for easier perusal.
I'll update this OP as the Fixed forum continues to populate...
Note that where mods are mentioned either permission by the original author was given to use the content or (most often) the mod was only used for pointing the way to the issue itself, and the solution was determined independently with the specific requirements of BGEE in mind.
Also note that this is not a comprehensive list of all things fixed in BGEE, just a tracking of all fixes that get fully processed through the Beta Testing team. After all the official baldursgate.com site mentions:
Over 400 issues from the original game have been found and fixed.
@Ward If that's a bug, do go ahead and stick it in a thread in the Bugs forum so I can assess it, though I recognize it, so it might already be there...
I've mentioned it here before but it may or may not be a bug. Both EasyTutu and BGT remove these lines from being said, so this is either a fault of those programs or the BG2 Engine itself. I'll make a bug report for your convenience.
@Ascension64 The description that was given to the fix thread mentioned that EasyTutu was the first place that it was nabbed. No idea if it actually was the first place. Like you said, just glad it was, so I didn't bother investigating...
@Ward Having forum issues for the Fixed forum- can't seem to get the Announcement thingy working here properly (have to move it to another forum first then shift it back). Working on it... ;-)
@Bhryaen Actually I'm a bit curious about the 400 number (yes, curiosity is a sin). There is only a 100 or so "fixed" bugs. Is there any invisible "fixed" thread ? Or is the BG2 engine considered as patching 300 bugs ? Or is there bugs that have several occurrence and thus counts as more ? Or minor bugs that the team fixed and don't really bother mentioning ? Thx for clarification
@Medillen - there are bugs that have been fixed but are still under NDA. They will be disclosed in the coming weeks, as they make it through the approval pipeline.
There are hardcoded issues we'll never see because they've got the source code and are doing lots to rework it for greater flexibility and leanness. They're the kind of 100s of issues you'd only notice when your game bogs down or crashes- something that, well, just won't happen now. ;-)
@Bhryaen Thank you very much for compiling this list. Now I'm even more excited to start playing this game again especially since I have it pre-ordered.
@AndreaColombo I did observed that packs of fixed bug appeared periodically from nowhere (hence my invisible forum question ^^). I didn't know they also had approval pipeline considering... that they are mostly "right" and only logical (I read fixed issue a lot, maybe too much -_-). It does seem strict. I highly doubt they amount in hundreds. They probably amount to dozens if I base myself on past observations. Thx anyway :-)
@Bhryaen I don't really think hacking into the game code counts as bug fix xD xD Or nuking it, for that matter (that interview made me laugh). I do realize adapting BGEE to modern platform is a challenge underestimated by most, but that shouldn't consist in bug issue because essentially, they are bugs caused by the dev team by randomly hacking through the jungle of diseased gibberling code. Well, I understand their pain, I had to do something quite similar in a smaller scale ...but I am wandering off topic.
So it might stay a liiiiiittle mystery for me =D Maybe internal code issue, small bugs not interesting enough to notify, or too obscur to notify. And some awaits approval.
@Medillen Erm... the issues in the code were already there. The devs are hacking through diseased gibberlings (and demonknights) to straighten out those issues. Those types of issues were causing problems with audio, graphics, game crashes, etc.- and now they won't. Note that the wording above is "Found and Fixed 400 Issues," not necessarily bugs. It's not a game bug that you can't get two weapon slots for your fighter-mage-thief, for instance, or that BG has no zoom capacity, but, yeah, issues have been addressed in BGEE. And the game has been improved wonderfully by it.
Or, hey, it may be just a conspiracy to assure you of things that you'll be able to see rather obviously as soon as you're in the game. Plenty of small bugs not interesting enough for you to notice might be quite significant to the modders who go through all they do to provide excellent mods they do... or might have been holding back BG's execution of items or scripts which you've gotten used to but, well, shine now that they've been coded right. *shrugs* I'd rather take the liiiiiiittle fixes with the big myself... and I'm rather impressed by the amount of transparency that the BGEE dev team has demonstrated thus far- even despite the sluggish pace that prior contractual approval involves...
Actually this just occurred to me after doing my umpteenth very long confirmation of the fixes applied to BGEE... The threads in the Fixed forum number a little over a hundred, but each post may have numerous fixes bundled in them. Some have 50 or 100 if you count every single spell or item that's been fixed- and BG is replete with mess-ups here there and everywhere. That easily makes the "400 issues corrected" look paltry rather than unbelievable. It means the Fixed forum alone may have 1000s by the time of release... Just saying...
There are a few bugs in my experience that are fairly minor but not on the list above and not in the Bugs forum as far as I can tell. Some of them might be things that are fixed by the fix packs but not worth the mention? Others are bugs or just annoyances depending on how you look at them. Is it alright for me to post them in proper bug reporting format in this forum or should I get someone's "official" approval before putting it on a list? I figure if I've posted an already-done bug or a not-a-bug, some mod can just remove it, right? But I don't want to add clutter...
Or even better, does a kind mod want to volunteer to get a pm from me? I can give my "list", and you can tell me which items are worth posting, if any. I promise it's a short list and not totally stupid (unless, you know, such things are already done).
I'm a little surprised to not see my "bugs" anywhere on these lists or on the forums which makes me paranoid that I'm just missing some huge list somewhere else or am not understanding something. I'd appreciate being allowed to make an idiot of myself to one person rather than the entire forum...
@Bhryaen I don't really think hacking into the game code counts as bug fix xD xD Or nuking it, for that matter (that interview made me laugh). I do realize adapting BGEE to modern platform is a challenge underestimated by most, but that shouldn't consist in bug issue because essentially, they are bugs caused by the dev team by randomly hacking through the jungle of diseased gibberling code. Well, I understand their pain, I had to do something quite similar in a smaller scale ...but I am wandering off topic.
While BG1 is smaller in scope, let me try and put this in some perspective--the BG2 Fixpack currently alters over 4,000 files in BG2 for fixes ranging from cosmetic to game-breaking. Claiming 4,000 bug fixes would be ludicrous, but the number's still high even with conservative metrics (and we had to exclude several classes of bugs since we couldn't touch the engine itself). Don't be so quick to dismiss the numbers being thrown around by the devs as self-made.
@CamDawg I never said or implied that those number were self made... But rather that some counted as severals, some were hidden and in NDA, and probably some useless to notify to the common BG player such as me, who doesn't really care if the Global_Count_Of_a_variable_in_code is initialized to 1 or 0. (and as I said in a pm, useless to notify doesn't mean useless for the game in any way). Then again, it's issue solved and not bugs. My question had not motive to discredit the work done, but rather to quench my undying curiosity with numbers, facts and figures
Comments
Because I shant need to! AAAAHHAHAHAHHAHAAH!!!
@Bhryaen Can you confirm that the bug where NPCs don't voice their 'annoyed by your clicking' lines when using EasyTutu/BGT is fixed for BG:EE?
If that's a bug, do go ahead and stick it in a thread in the Bugs forum so I can assess it, though I recognize it, so it might already be there...
I've mentioned it here before but it may or may not be a bug. Both EasyTutu and BGT remove these lines from being said, so this is either a fault of those programs or the BG2 Engine itself. I'll make a bug report for your convenience.
Thanks- easier to keep track of that way. ;-)
The description that was given to the fix thread mentioned that EasyTutu was the first place that it was nabbed. No idea if it actually was the first place. Like you said, just glad it was, so I didn't bother investigating...
Lol... I gotta edit it then... Oopsy.
I thought this was an annoucement but now it isn't.
Having forum issues for the Fixed forum- can't seem to get the Announcement thingy working here properly (have to move it to another forum first then shift it back). Working on it... ;-)
You also rule because it means I won't have to do it =D
Only Tiax rules, but perhaps Tiax will let us serve him when he conquers all.
I can't remember if there are any non-helmets in BG1 that mages/thieves/clerics could wear... but it was making them much more durable in BG2.
Give Helmets a Flag or create an Effect that says "Protect from Critical Hits."
Sorry- wish I could clarify- the number surprised me as well, but, well, the devs have been working on BG for plenty longer than the Betazoid team. But for an idea of the type of issues they've resolved consider this recent article with Trent Oster in which he discussed the issues with BG code and the GUI system...
http://penny-arcade.com/report/editorial-article/salvaging-baldurs-gate-the-horror-of-getting-the-original-code-in-shape-for
There are hardcoded issues we'll never see because they've got the source code and are doing lots to rework it for greater flexibility and leanness. They're the kind of 100s of issues you'd only notice when your game bogs down or crashes- something that, well, just won't happen now. ;-)
@Bhryaen I don't really think hacking into the game code counts as bug fix xD xD Or nuking it, for that matter (that interview made me laugh). I do realize adapting BGEE to modern platform is a challenge underestimated by most, but that shouldn't consist in bug issue because essentially, they are bugs caused by the dev team by randomly hacking through the jungle of diseased gibberling code. Well, I understand their pain, I had to do something quite similar in a smaller scale ...but I am wandering off topic.
So it might stay a liiiiiittle mystery for me =D Maybe internal code issue, small bugs not interesting enough to notify, or too obscur to notify. And some awaits approval.
Erm... the issues in the code were already there. The devs are hacking through diseased gibberlings (and demonknights) to straighten out those issues. Those types of issues were causing problems with audio, graphics, game crashes, etc.- and now they won't. Note that the wording above is "Found and Fixed 400 Issues," not necessarily bugs. It's not a game bug that you can't get two weapon slots for your fighter-mage-thief, for instance, or that BG has no zoom capacity, but, yeah, issues have been addressed in BGEE. And the game has been improved wonderfully by it.
Or, hey, it may be just a conspiracy to assure you of things that you'll be able to see rather obviously as soon as you're in the game. Plenty of small bugs not interesting enough for you to notice might be quite significant to the modders who go through all they do to provide excellent mods they do... or might have been holding back BG's execution of items or scripts which you've gotten used to but, well, shine now that they've been coded right. *shrugs* I'd rather take the liiiiiiittle fixes with the big myself... and I'm rather impressed by the amount of transparency that the BGEE dev team has demonstrated thus far- even despite the sluggish pace that prior contractual approval involves...
I'm a little surprised to not see my "bugs" anywhere on these lists or on the forums which makes me paranoid that I'm just missing some huge list somewhere else or am not understanding something. I'd appreciate being allowed to make an idiot of myself to one person rather than the entire forum...
Go ahead and PM them to me if you want
RIP