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What Pen and Paper weapons would you like to see in BG?

booinyoureyesbooinyoureyes Member Posts: 6,164
I'm about to continue DMing a game with some friends from back home this week. When we started they were all first time players and I was a first time DM (my only experience being as a player in one 3x/month game, but with pretty long sessions) but we learned fast and most importantly have fun.

My friends seem to love a bunch of exotic weapons, from sickles to "splash weapons" to shurikens. One guy was even considering a net! It got me thinking about what cool weapons I'd like to see in BG. Temple of Elemental Evil along with some of its mods had some cool weapons, like falchions and stuff,

Was wondering if anyone had any unique weapons that they'd like to see in the game. Or just items in general.

For me, I'd like to see shuriken for a shadowdancer-type character, or a two handed axe (they just look so badass). Scythes would look baller on a Blackguard as well. I'd love monks to use quarterstaves, but if not any monk unique weapons would be cool. Overall my favorite experience was my bard using a trident (Poseidon-style)

Please share your preferences, no matter how unique, different or bizarre (even if it involves Viconia and grand mastery in whips...)
Post edited by booinyoureyes on
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Comments

  • KamigoroshiKamigoroshi Member Posts: 5,870
    I'm all for including the Bec de corbins and Lucerne hammers! There's a severe lack of polearm hammers going on in (A)D&D cRPG's. Other weapons I'd love to see are two-handed axes, mauls, military picks, javelins, khopeshes, whips and hand crossbows.

    For those interested in knowing what other kinds of weapons AD&D had can refer to my old The hypothetical weapons thread poll.
  • SniiiimonSniiiimon Member Posts: 153
    More two-handed weapons would be awesome; like greataxes and mauls (mmm, dat blunt damage). I would also like to see falchions and rapiers.
  • KalesraKalesra Member Posts: 234
    I want a scourge--AKA, a whip with sharp crap on the ends. I would immediately equip it on Viconia.
  • RewolfRewolf Member Posts: 102
    I agree with more 2 handed weapons like 2-handed axes and hammers. Now you only get to choose between the staff, spear, halberd and sword (in BG 1 at least), of which only the Sword is the real bad ass weapon imo. Apart from the 2-handed weapon, a Whip and a net would be a nice addition (though I can only see the net as a weapon which stuns enemies for X rounds vs save or something) and maybe some specialist weapons for the 'Eastern' classes like nunchuks and shurikens.
    Also, I still can't understand why monks aren't allowed to use staffs, for me it's an iconic weapon for monks.
  • RewolfRewolf Member Posts: 102
    Now that I think of it, I would also love to see an axe on a chain, like a Dwarven Doomseeker uses (from Warhammer Fantasy)
  • KidCarnivalKidCarnival Member Posts: 3,747
    2H hammers, 2H scythe, rapier, whip.
  • mjsmjs Member Posts: 742
    bengoshi said:


    2. Naginata

    Naginata can be used to batter, stab or hook an opponent but due to their relatively balanced center of mass, are often spun and turned to proscribe a large radius of reach. The curved blade makes for an effective tool for cutting due to the increased length of cutting surface. In the hands of a skilled practitioner, one 5-foot (1.5 m) tall wielder could conceivably cover and attack in 484 square feet (45 square meters) of open, level ground with a 5-foot (1.5 m) shaft, 3-foot (0.9 m) blade, 3-foot (0.9 m) reach.

    i read this and think ashanderei +3!
  • VarwulfVarwulf Member Posts: 564
    Rapier all the damn way! War fans are fine too :)
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited February 2014
    haha, @metalloman . You are the best at what you do, but what you do isn't very nice. Bub. XD

    @Bengoshi your "war fan" may be of interest to one of @Heindrich's characters in his Black Pits playthrough

    @jackjack I thought the claws would be cool too, but I was thinking that making an item like that as a ring would make a lot of sense. Like have a ring only usable by monks that adds 2 slashing or piercing damage would make sense as a brass-knuckles type of deal

    Other than that I think one clever way to implement the weapons is to add them under current available proficiencies. Like:
    -Falchion under two handed sword
    -Trident under spear (10% chance of triple damage! lol)
    -Shuriken under darts
    -Rapier under short sword (add a +1 piercing damage on top or something)
    -Javelin could be a "throwing spear" the way that there are throwing axes and throwing hammers (the Greek in me would love this option"


    Also I would also like a cool shield that can serve as a bludgeoning weapon in the off-hand. You could maybe have it as an off-hand weapon or give it a special "shield bash" special ability to be activated like the ring of the ram or something like that
    image


    PS: LOL @Element
  • MetallomanMetalloman Member, Moderator, Translator (NDA) Posts: 3,975
    @booinyoureyes: I'm quite nice at designing and drawing weapons, I think that the master just thought that those claws were too OP for my monk. ;P
  • TarlugnTarlugn Member Posts: 209
    The two handed hammer with a similar graphic of the Nameless One from the Plancescape:Torment. It looked really cool! Secondly, some kind of gusari-kama (a kind of chain weapon) would really rock, and jitte too, as some other oriental weapons from above...
  • NecomancerNecomancer Member Posts: 622
    edited February 2014
    Call me an unrealistic fantasy game but I'd like a scythe. Nothing screams "Necromancer/Cleric" dual class (or multi-class if I want to be a cheating little monkey) like a scythe. Also, this game needs more two handed weapons.
  • elminsterelminster Member, Developer Posts: 16,315
    War scythe
  • MetallomanMetalloman Member, Moderator, Translator (NDA) Posts: 3,975
    edited February 2014
    Oh, well, @Necomancer, scythe is the favourite weapon of Nerull, so I suppose that a Cleric of Nerull would be allowed to use scythes, like Heironeous Clerics are allowed to use Long Swords.

    EDIT: I've just seen that you've posted an image, but from my work laptop I can't see it.
    Couldn't you download it on your pc and then upload it with the "attach a file" option?
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited February 2014
    Scythe would fit well under the halberd proficiency I guess. Grim Reaper style would look fierce. There are also one handed scythes, thought they look less cool.
    Generally speaking I like the option of adding two hand versions of existing weapons, like hammers, axes, etc.
    Personally (maybe a TAD BIT bias here) I'd love to be able to use a polearm, particularly a spear, with a small shield of some sort. A trident and shield style would fit an NPC mod that I would make if I had any skill with computers.
  • TarlugnTarlugn Member Posts: 209
    edited February 2014


    Personally (maybe a TAD BIT bias here) I'd love to be able to use a polearm, particularly a spear, with a small shield of some sort. A trident and shield style would fit an NPC mod that I would make if I had any skill with computers.

    What if a future patch would bring forth an updated sword & shield profiency which would allow you to use a two-handed weapon and a shield with downscaling penalties, like in dual-wileding weapons?

    Something I´d love to be added too would be the Monkey Grip feat from NWN 2 - though I never played the game, this feat of wielding two two-handed weapons seemed to be really funny!
  • bengoshi said:

    Speaking about difference...

    1. Kusarigama

    Attacking with the weapon usually entailed swinging the weighted chain in a large circle over one's head, and then whipping it forward to entangle an opponent's spear, sword, or other weapon, or immobilizing his arms or legs. This allows the kusarigama user to easily rush forward and strike with the sickle.

    2. Naginata

    Naginata can be used to batter, stab or hook an opponent but due to their relatively balanced center of mass, are often spun and turned to proscribe a large radius of reach. The curved blade makes for an effective tool for cutting due to the increased length of cutting surface. In the hands of a skilled practitioner, one 5-foot (1.5 m) tall wielder could conceivably cover and attack in 484 square feet (45 square meters) of open, level ground with a 5-foot (1.5 m) shaft, 3-foot (0.9 m) blade, 3-foot (0.9 m) reach.

    3. War fan

    As the name suggest, the steel fan is exactly that, steel spines with silk in between. Folded, think of it as a club, used as a strike to key spots.

    They're probably around in Kara-Tur :D
  • MetallomanMetalloman Member, Moderator, Translator (NDA) Posts: 3,975
    And what is the chance to stun the halfling, instead?
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Metalloman oh, forgot to add that line.

    And what is the chance to stun the halfling, instead?

    There is a 85% chance of stunning the Halfling for one turn and he suffers 1d6 damage, depending on the distance he can suffer more damage, normal AD&D 2E rules apply to free fall.
    You can launch the Halfling up to 25 feets, it takes one round to pick him up and throw him.

  • MetallomanMetalloman Member, Moderator, Translator (NDA) Posts: 3,975
    That's the spirit!!
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