Do BG:EE and BG2:EE bugs come from the original versions of these games?
MonarchX
Member Posts: 15
Are all these bugs or the vast majority of them present in original versions of these games or were they introduced by enhancing them? I would expect Enhanced Editions to actually iron out majority of these bugs before releasing these versions. I do know original versions were VERY buggy and so are most of complex RPG's like Fallout 2, PST, etc. I am patiently waiting for Patches 1.3 to be released for both games before I go through them and get that unbelievable experience that no current RPG can provide.
There is another question I wanted to ask - do Enhanced Edition games have improved path-finding? It was a major issue with original versions and the engine that was used to run them, so I was hoping the Enhanced Editions would greatly improve on that.
There is another question I wanted to ask - do Enhanced Edition games have improved path-finding? It was a major issue with original versions and the engine that was used to run them, so I was hoping the Enhanced Editions would greatly improve on that.
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Pathfinding has not been improved.
Unfortunately the same it's not true for the Enhanced Editions. For example for BGII:EE, we currently have something like this.
Edit: Actually, it is a bit worse in the EE. Because of a bug, still not fixed, a party member may occasionally go on a beeline through walls or other zones not normally reachable, like a body of water or mountainous terrain.
I know that there were some issues, most of which have been resolved by the EE versions or the unofficial patches that have come out over the years. I also know that new bugs have popped up as a result of the EE games. Hopefully they will be resolved in time.
But I honestly never understood people saying that the originals were 'Very buggy'. To me, "Pools of Radiance: Ruins of Myth Dranor" was 'Very Buggy'. ToEE on launch was 'Very Buggy'. Quite frankly the fact that in BG, resting while invisible doesn't corrupt my save game makes me EXTREMELY pleased that I am not playing PoR:Ruin...
Then maybe I just have a higher tolerance for bugs than some. But then again I played Oblivion, so.....
Another one off the top of my head was an issue with saving the game while the effects of potions of heroism or potions of power were active on your character. Saved the game when the potions' effects were active then loaded that game it would create a bug in which roughly 50% of the time you loaded a 'descendant' of that save file the character that had used the potions would erroneously regenerate a huge amount of health. This would take place even long after the potions had worn off.
Another one I recently found was an error in the BM2.mus file.This error caused this combat music to suddenly stop after a certain point. The error was a simple one character mistake in the music file's script. Near the end of the cycle instead of linking to BM2N1.acm it linked to BM2N2.acm which didn't exist. This caused an error which caused the music to stop playing once it reached that point.
There are many more legacy bugs than this that have been found in the EE and are either being worked on or are already fixed. I must admit, though, that lately we have mainly been dealing with bugs introduced by the EE, which is probably because we already found and fixed most of the legacy bugs that were out there.
Surprise!
For a while I tried to keep a running list of EE stuff to port to BG2FP (note one of those is a gamebreaker to boot) but eventually I threw up my hands and realized I'd just need to go through BG2EE with a fine-toothed comb to try and get everything.
Regarding pathfinding in the original vs. the EE:
http://forum.baldursgate.com/discussion/comment/416642/#Comment_416642
Granted, that post is back from when BG2:EE first came out, but I haven't heard anything since to suggest anything's changed. You could however say that pathfinding has been improved in BG1:EE vs the original, simply as a result of porting the game to the BG2 engine.
Most of the bugs are from original content, yes, especially when we're talking BGEE (vBG never received the bugfixing scrutiny that vBG2 received). Many of the ones introduced from EE generally fall into bugs from new features or platforms (e.g. zoom is broken during cutscenes, or some gesture doesn't work on Android), or bugs in the new content (e.g. Dorn/Black Pits). To try and quantify this a bit, of the ~300 issues* we have in the BGEE 1.3 patch, about 55 fall into our internal classification of 'regression'--meaning something that was fixed and is broken again, or something that works worse than the original game. About 40 of those are specific to the Android port, meaning we only have about 15 of ~300 issues where the original works better than EE.
* An 'issue' can be anything from a bug report to a feature request to new code that we're tracking. Issues aren't created equal either, as they can range from 'wrong ground icon' to 're-write the renderer'. It's still a useful, albeit rough, metric.
Another question is - did all the gameplay enhancements, like AD&D rules copied from BG2:EE to BG:EE, change the difficulty of the game or deeply changed gameplay? A highly regarded game like BG can be enhanced, but it shouldn't be changed by enhancements to a point where its a completely different experience from the original game. I'm not going to bother with the original BG, but I hope BG:EE is close enough to the original game.
Last 5 questions:
1- Would a walkthrough ruin the gameplay for me? I beat the original BG2 almost 12 years ago. It was THE MOST EPIC journey I have ever had with a PC RPG. I used a walkthrough and it didn't ruin gameplay at all because I realized it was rather hard and one really needed to know AD&D rules and the type of game it was to make the most out of it. Without a walkthrough, I would've missed some awesome quests and fights, like there was this lich king in some tomb in Amn that was a side-quest. I think it was the hardest fight in the whole game, although I was playing the game on Easy and was using a walkthrough! Since then the only similar games I played NeverWinter Nights, which was rather easy even on Normal, and Dragon Ages, which was also rather easy on Normal, except for the final fight. I also played IceWind Dale 1 & 2, both of which I played without a walkthrough, except for when I was creating my party as I needed to know how to distribute all the spells, skills, etc. to get an optimal party. Even in BG:EE and BGII:EE reviews, the most negative point is that there is no training, no prologue that would teach you how to play this game, BUT no hand holding requires putting more effort, which results in far more satisfaction when advancing further.
2 - Am I likely to enjoy BG:EE after beating the original BG2 + expansion? No other game has ever come close to BG2's epic level, so I am afraid BG:EE is going to disappoint me... I feel like I am only going to play it because someone who beat BG2+expansion, IWD+expansion, and IWD2+expansion has NO RIGHT not to play and beat BG:EE!
3 - Has co-op and network issues been fixed in the latest 1.3 patch? I couldn't join or host a game when BG:EE just came out. Nobody could join and I couldn't join anyone.
4 - Is there a legit full/offline PC download of BG:EE and BGII:EE (for Windows, not Android)? I figured the answer is NO due to piracy concerns...
5 - Do you think there will EVER be an RPG of BGII scale? Skyrim doesn't count as its just open-world, not an epic journey IMHO.
P.S. Everyone who loves BG and BG2 should try Divinity - Original Sin! It's the only decent RPG that doesn't hold your hand, just like good old classic RPG's.
1) I would definitely not use a walkthrough for BG1. The greatest charm of BG1 over BG2 is, in my opinion, the freedom to explore a much open world. That freedom would suffer, if you use a walkthrough. If you have specific questions during your playthrough, the forums here are usually very helpful.
2) I do personally not think, that BG1 is as good a game as BG2, but a lot of people do. The tone of the two games are quite different, but both are very enjoyable.
3) I haven't tried that much multiplayer in 1.3 but it seemed to work quite well as far as I could tell.
4) You can download and use the game on any computer you choose. Once downloaded it is fully playable with no need for CD-keys, registration or online-connection.
5) While I tend toward thinking no, I have to realise that I am quite biased in favour of old-school rpgs. While I hold BG2 in the highest regard, I do think that Morrowind is every bit as great a game, though quite different in tone and style obviously.
I will look into Divinity - Original Sin. I haven't heard about it before. Thanks!
You will certainly miss some useful stuff, and optimum solutions to some situations, if you don't have a walkthrough available, but your sense of wonder/accomplishment will probably be higher. I suggest play through blind, with frequent hard saves, and with a good walkthrough bookmarked. When you complete an interesting or difficult encounter, or think you have exhausted an area, THEN scan through the veteran's description of that locale. Maybe sometimes you'll want to go back, probably many times you'll just say, "shucky darn - moving on". (I recommend Haeveron's walkthrough on GameFAQ's, - it is thorough, but not overwhelmingly 'powergamey' in tone - except where he is quoting his unabashed powergamer contributor Peter.)
Re your 2) :
There is a rather lengthy and active thread over on the BG:EE forum, on the first page, of folks discussing whether BG1 is a BETTER experience than BG2. (I can't personally comment - haven't played BG2 yet.)
Re your 4) :
I played it for 2 weeks on a cruise with no Internet this summer, as my principle late night entertainment.
Have just bought it