Skip to content

Icewind Dale EE available for preorder

ShadowdemonShadowdemon Member Posts: 80
Just checked icewinddale.com and there is a preorder page there now (had to force refresh to get it to show). I just preordered. Didn't see this mentioned anywhere yet.
ArdulDexterPibaroKamigoroshiAbi_DalzimFlashburn[Deleted User]NonnahswriterJuliusBorisovjackjackStarflower2525
«134

Comments

  • DexterDexter Member Posts: 253
    It seems that it's coming really soon. This is from the FAQ: "Icewind Dale: Enhanced Edition has entered beta and will release "when it's ready" to ensure the best experience for players, likely within a month".
    Ardul
  • ArdulArdul Member Posts: 211
    edited August 2014
    The screenshots are absolutely gorgeous.. Hope it wont affect my studies too much :p
    DexterJuliusBorisovjackjack
  • j3cwillj3cwill Member Posts: 51
    Dexter said:

    It seems that it's coming really soon. This is from the FAQ: "Icewind Dale: Enhanced Edition has entered beta and will release "when it's ready" to ensure the best experience for players, likely within a month".

    I did not catch that, but that is fantastic news!
    ArdulDexter
  • BoracBorac Member Posts: 15
    Great News :) Gonna preorder as well. Ahh good to see those good old D@D back from slumber :) (If only someone would ressurect DarkSun everything would be bliss(and every goldbox as well)).
    Dexterjackjack
  • XzarXzar Member Posts: 215
    So, judging by feature list - no NPCs BG-style?
    PibaroDexter
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Aw... and here I was hoping for IWD:EE to be compatible with my Virtual Boy. ;_;

    Preordered it all the same. It's a strange coincidence that my original Icewind Dale discs died on me just a couple of days ago. I bet Drizzt had something to do with it!
    Ardulkaguanaronaldo
  • elminsterelminster Member, Developer Posts: 16,315

    Aw... and here I was hoping for IWD:EE to be compatible with my Virtual Boy. ;_;

    Preordered it all the same. It's a strange coincidence that my original Icewind Dale discs died on me just a couple of days ago. I bet Drizzt had something to do with it!

    Nope that was me :p
    KamigoroshiCrevsDaakjackjack
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    Xzar said:

    So, judging by feature list - no NPCs BG-style?

    No. But there is IWDNPCs, which supported the IWD-in-BG2 mod. Don't know if/when it will be compatible.

    http://www.pocketplane.net/iwdnpc
  • kaguanakaguana Member Posts: 1,328
    Hamm now we will have to watch for two forums ??? :O that will be messy
  • DanathionDanathion Member Posts: 173
    Xzar said:

    So, judging by feature list - no NPCs BG-style?

    Q: Can I import a Baldur's Gate: Enhanced Edition or Baldur's Gate II: Enhanced Edition character?

    A: No, you'll need to create a new character for your game in Icewind Dale. We have provided a collection of six custom-built pre-generated characters for your party to start, which you can either use or replace with your own creations.

    I'm hoping that 'real' companions will follow in the future! :)
    kaguanaJairyanna
  • ajwzajwz Member Posts: 4,122
    molloy said:

    They say that tons of BG-spells will carry over. I wonder if that goes the other direction too?

    I'd be interested to see this too.
    Dexter
  • ajwzajwz Member Posts: 4,122
    and since it looks like it's on the same engine as bgee, I wonder how compatiblity works in between the games?
    Could we import character back and forth? Also will EE mods work out of the box in IWDEE so to speak?
    Dexter
  • AdulAdul Member Posts: 2,002
    Coolio. UI looks goooood!
    ArdulCrevsDaak
  • ajwzajwz Member Posts: 4,122
    Adul said:

    Coolio. UI looks goooood!

    Reused buttons from bg2
    0/10 would not pirate :p
    AdulCrevsDaak
  • ShadowdemonShadowdemon Member Posts: 80
    molloy said:

    They say that tons of BG-spells will carry over. I wonder if that goes the other direction too?

    I was wondering that as well. I know there were a few spells in vanilla Icewind Dale that had hard-coded reliance on that engine. The Icewind in BG2 project that ported IWD to the BG2 engine couldn't bring those spells over.

    I wonder if they dropped those spells in the EE too or they ported the code. If they did then I don't see why they couldn't be brought over (along with the other IWD spells) to the BG games as well.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited August 2014
    ajwz said:

    molloy said:

    They say that tons of BG-spells will carry over. I wonder if that goes the other direction too?

    I'd be interested to see this too.
    I'm assuming they started with @CamDawg‌ & @DavidW's work for IWD-in-BG2 which ported the IWD-unique spells to the BG2 engine.

    http://forums.gibberlings3.net/index.php?showforum=155

    Camdawg's IWDification mod is also based on that work. So, you can get some of them now!

    http://www.gibberlings3.net/iwdification/
    DexterCrevsDaakronaldo
  • ArdulArdul Member Posts: 211
    Hmmm. The FAQ says almost 40 new kits. If you don't count the specialist mages - which are already there - there is only 31 kits (including the sorc and monk base classes that aren't normally in IWD).

    Will we see a lot of new kits with the release?
    ajwzDexter
  • ajwzajwz Member Posts: 4,122
    Ardul said:

    Hmmm. The FAQ says almost 40 new kits. If you don't count the specialist mages - which are already there - there is only 31 kits (including the sorc and monk base classes that aren't normally in IWD).

    Will we see a lot of new kits with the release?

    I'm also wondering how loot randomisation will work (or if it will be there at all) in conjunction with the new magic items
    ArdulDexter
  • ajwzajwz Member Posts: 4,122
    Ardul said:

    Hmmm. The FAQ says almost 40 new kits. If you don't count the specialist mages - which are already there - there is only 31 kits (including the sorc and monk base classes that aren't normally in IWD).

    Will we see a lot of new kits with the release?

    FAQ says:
    31 new class and kit combinations from Baldur's Gate II: Enhanced Edition, well as the half-orc playable race

    so I'm guessing almost 40 = 31 :p
    Ardul
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Modders reclaim Beamdog to add the effects and animations unique in IWD to BG:EE!
    Dexter
  • ArdulArdul Member Posts: 211
    ajwz said:

    Ardul said:

    Hmmm. The FAQ says almost 40 new kits. If you don't count the specialist mages - which are already there - there is only 31 kits (including the sorc and monk base classes that aren't normally in IWD).

    Will we see a lot of new kits with the release?

    FAQ says:
    31 new class and kit combinations from Baldur's Gate II: Enhanced Edition, well as the half-orc playable race

    so I'm guessing almost 40 = 31 :p
    Lol... Fair enough then.

    (I wonder if I can use that policy when paying for the game)
  • AdulAdul Member Posts: 2,002
    Would be fun to get a few barbarian kits for those adventures up north. *hint hint*
  • ArdulArdul Member Posts: 211
    Adul said:

    Would be fun to get a few barbarian kits for those adventures up north. *hint hint*

    Barbarian is already technically a fighter kit though.
    elminster
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Adul said:

    Would be fun to get a few barbarian kits for those adventures up north. *hint hint*

    I'd also settle for the Anagakok kit, Shaman kit, Savage Wizard kit, or the Oozemaster kit. :p
    AdulArdul
  • AdulAdul Member Posts: 2,002
    The Eye of Gruumsh would be awesome for a barbarian kit. Permanent blindness as a hindrance could be pretty fun.
    Kamigoroshi
  • ajwzajwz Member Posts: 4,122
    Uthgart barbarian please
    KamigoroshiAdul
  • DexterDexter Member Posts: 253
    Spine of the World Stratagems please
    CrevsDaakArdulJuliusBorisov
Sign In or Register to comment.