@CamDawg will there still be the option to enable the 3E Sneak Attack as there was in the original game?
Yes.
Wait, what? I don't remember this option. How does it work? Can you sneak attack with ranged weapons like you can in tabletop, as long as you're close enough?
@CamDawg will there still be the option to enable the 3E Sneak Attack as there was in the original game?
Yes.
Wait, what? I don't remember this option. How does it work? Can you sneak attack with ranged weapons like you can in tabletop, as long as you're close enough?
This was added by Heart of Winter and could be toggled with a checkbox (IWDEE will also allow toggling between the two). From the HoW manual:
Sneak Attack. Sneak Attack is an optional ability that can replace a thief’s Backstab ability; if you wish your thieves to use Sneak Attack instead of Backstab while playing the game, the option can be switched in the Config program. When Sneak Attack is in effect, any time a thief attacks an opponent from a flank or rear position, he or she can do additional damage once (and only once) on that opponent. The additional damage is plus +1d6 every 4 levels of experience (i.e., an 8th level thief could do +3d6 damage, and a 23rd level thief could do +6d6). A Sneak Attack does not require the thief to be hidden or moving silently in order to work (although these skills can help a thief to get into position). Critical hits do not double Sneak Attack damage.
Crippling Strike. At 5th level, thieves gain a feel for how to hamstring their enemies in unpleasant ways. This allows thieves to cripple an opponent with a successful Sneak Attack, reducing their chances to hit and damage. This crippling effect is in addition to the normal Sneak Attack damage. A Crippling Strike improves with the thief’s level. At 5th level, a thief’s Crippling Strike causes the victim to suffer a -1 to hit and damage rolls, at 9th level, -2 to hit and damage, at 13th level, -3 to hit and damage, and so on, with an additional -1 penalty to hit and damage for every four levels of the thief. A creature hit with a Crippling Strike will regain their normal to hit and damage rolls one turn after being crippled.
@CamDawg will there still be the option to enable the 3E Sneak Attack as there was in the original game?
Yes.
Wait, what? I don't remember this option. How does it work? Can you sneak attack with ranged weapons like you can in tabletop, as long as you're close enough?
This was added by Heart of Winter and could be toggled with a checkbox (IWDEE will also allow toggling between the two). From the HoW manual:
Sneak Attack. Sneak Attack is an optional ability that can replace a thief’s Backstab ability; if you wish your thieves to use Sneak Attack instead of Backstab while playing the game, the option can be switched in the Config program. When Sneak Attack is in effect, any time a thief attacks an opponent from a flank or rear position, he or she can do additional damage once (and only once) on that opponent. The additional damage is plus +1d6 every 4 levels of experience (i.e., an 8th level thief could do +3d6 damage, and a 23rd level thief could do +6d6). A Sneak Attack does not require the thief to be hidden or moving silently in order to work (although these skills can help a thief to get into position). Critical hits do not double Sneak Attack damage.
Crippling Strike. At 5th level, thieves gain a feel for how to hamstring their enemies in unpleasant ways. This allows thieves to cripple an opponent with a successful Sneak Attack, reducing their chances to hit and damage. This crippling effect is in addition to the normal Sneak Attack damage. A Crippling Strike improves with the thief’s level. At 5th level, a thief’s Crippling Strike causes the victim to suffer a -1 to hit and damage rolls, at 9th level, -2 to hit and damage, at 13th level, -3 to hit and damage, and so on, with an additional -1 penalty to hit and damage for every four levels of the thief. A creature hit with a Crippling Strike will regain their normal to hit and damage rolls one turn after being crippled.
*Wipes away a single tear.* This is so beautiful. This is why I need IWD:EE. I never had the expansions as a kid. I couldn't find HoW anywhere.
How will Sneak Attack affect Assassins? Extra d6s? Upgrading to d8s?
As much as I hate the idea of this shameless cash-grab built upon the hard work of modders who have already provided this content FOR FREE...
As CamDawg's main competition for "modder who's got the most content in IWD:EE", let me just say that I'm absolutely delighted that IWD:EE has happened, precisely because it takes IWD-in-BG2 - a project I put a ridiculous amount of time into but which was never going to be more than a hacky approximation of a conversion - and makes it work properly.
(As for the concern that modders' work is being stolen, you can't steal what's given freely. I imagine Beamdog would have been perfectly happy to pay hard cash for the bits of IWD-in-BG2 I gave them, but I'm an academic, so recognition - i.e., being in the credits of a real game - beats cash any day!)
As much as I hate the idea of this shameless cash-grab built upon the hard work of modders who have already provided this content FOR FREE...
Well, there are 3 big chunks of work in IWDEE: 1. IWD in BG from Dawg and David 2. Engine enhancements to support 1. (mostly by me) 3. bugfixes of the original game plus the fallout of 1/2 (by the scripters at Overhaul)
The result is the best icewind game and the most advanced EE engine (to date).
Comments
www.icewinddale.com
The final question for the FAQ (bottom of the page) has an answer that has a link in it that will send you to the form for signing up to the beta.
At one time, I had Larrel's laboratory as my desktop background.
How will Sneak Attack affect Assassins? Extra d6s? Upgrading to d8s?
Just wait for tomorrow. The badge arrives on the following day
(As for the concern that modders' work is being stolen, you can't steal what's given freely. I imagine Beamdog would have been perfectly happy to pay hard cash for the bits of IWD-in-BG2 I gave them, but I'm an academic, so recognition - i.e., being in the credits of a real game - beats cash any day!)
1. IWD in BG from Dawg and David
2. Engine enhancements to support 1. (mostly by me)
3. bugfixes of the original game plus the fallout of 1/2 (by the scripters at Overhaul)
The result is the best icewind game and the most advanced EE engine (to date).
[edit] I forgot the new UI, make that #4.