I'm afraid so. Lots and lots of bombardier beetles.
I haven't had any real issues with the game playing it myself. Those reviews that have been so far written for the game don't seem to have mentioned bugs being an issue either. But only time will tell.
We've upped the bar pretty hard this time around. The team on IWDEE did an amazing job and all the beta testers put in a great effort. This is our best release to date. -Trent
Well (as i mentionned in my first post-DL impression), only first thing i can say is that for exemple, they have at least and at last fixed the bug with the Free Will spell/ring/potions etc ! .. from the start so)
A good surprise for me too that one... and god knows i had the nice dudes here like elminster&co that ever were saying that all was perfectly normal, all was all right and normal with the bugged versions in first EE versions, that was not a bug but a feature totally normal and 'enhanced', no discussions, etc, etc... lol :*D .. Now, we have AT LAST the right description back and behavior standardized for that one [well, in a way, logic too ; becomes more&more essential in the IWS universe with those often 2 spells mixed on items too^) "(ring) The wearer is immune to everything, magical and otherwise, that impedes mobility in any way, although he can still be hasted and receive beneficial movement effects as those granted by boots of speed" ). And same with the druid spell description at first glance. )
so, all is nice. Means Keldorn in BG2EE should be able soon (next 1.3 patch) to also get some speed potions/haste boosts as that was normal in the originals, for his old days, that's nice at last.. plus a few breaths without to have to modify files in the override folder, for those with a few high level items with FW on them too.... yes, flail+5 that was then plague compared to the +4, i think about you too.. ;*D
For the rest, i don't know yet but.. sounds/looks good and a very good first impression with a nice note for the attention to those kind of final little but essential game mechanisms (for rules coherence!).
for the rest, will see later.. but first impression good here, so... and in a total neutral way)
We've upped the bar pretty hard this time around. The team on IWDEE did an amazing job and all the beta testers put in a great effort. This is our best release to date. -Trent
Well.. i'll tend to agree on that one, for once here!.. very good first impression, the 'betatesters/coders team' seem to have put real attention to the little details that time, even the GUI seems to have had a special treatment and attention to the details compared to the BG1EE and even BG2EE (textures, etc)... so far so good i'd say, here... and totally objctively.. nothing to sell as for me here.. just to play (if possible)............. /)
Well (as i mentionned in my first post-DL impression), only first thing i can say is that for exemple, they have at least and at last fixed the bug with the Free Will spell/ring/potions etc ! .. from the start so)
This is not a bug on either side.
IWD used the friendlier, PnP style of free action that allowed creatures under the effects of free action to allow spells and items to affect them, e.g. you can wear a ring of free action to prevent being held while still hasting yourself. IWDEE follows this convention.
BG/BG2 used the unfriendlier free action which simply blocks all movement changes. BGEE and BGIIEE follow this convention.
Yes, they're different; yes, this is intended; no, there's no plan to make them work the same in all games.
I'm also one of the beta testers, and I can say that even the first build I played was pretty solid, and since then there has been a ton of bug fixes. I'm amazed at the level of detail and fixes that has been produced during the beta, and I can at least say from my side that this is an extremely solid release!
So far I have found no bugs in the three hours I've been rolling up characters. I did, however, fail to pay attention to how fast I was clicking and rolled past a 96, but I think that's the game working as intended. :P
So far I have found no bugs in the three hours I've been rolling up characters. I did, however, fail to pay attention to how fast I was clicking and rolled past a 96, but I think that's the game working as intended.
Feature request. Any roll over 85 gives you a pop up asking if you really want to reroll. Second feature request. Somewhere that allows you to raise the min the roll value higher than 75.
So far I have found no bugs in the three hours I've been rolling up characters. I did, however, fail to pay attention to how fast I was clicking and rolled past a 96, but I think that's the game working as intended.
Feature request. Any roll over 85 gives you a pop up asking if you really want to reroll. Second feature request. Somewhere that allows you to raise the min the roll value higher than 75.
Or better than an annoying pop up a back button that saves your last three rolls.
Good to know things are looking more solid than with the other two EE releases. I'd check it out myself, but a friend and I are planning to start a multiplayer playthrough tomorrow and I don't want to spoil the fun for myself. So for now I'm playing vicariously through you guys.
Well (as i mentionned in my first post-DL impression), only first thing i can say is that for exemple, they have at least and at last fixed the bug with the Free Will spell/ring/potions etc ! .. from the start so)
This is not a bug on either side.
IWD used the friendlier, PnP style of free action that allowed creatures under the effects of free action to allow spells and items to affect them, e.g. you can wear a ring of free action to prevent being held while still hasting yourself. IWDEE follows this convention.
BG/BG2 used the unfriendlier free action which simply blocks all movement changes. BGEE and BGIIEE follow this convention.
Yes, they're different; yes, this is intended; no, there's no plan to make them work the same in all games.
Is there a way to add IWDEE's extra Druid spells, altered spellcasting progression for Rangers/Paladins, and the Sneak Attack option to BG2EE in the 1.3 patch?
If so, could you, like...do that? Please? That'd be awesome.
The only bug I've encountered so far is that when any of the cutscenes play, I hear loud static play every few seconds. It wouldn't be a problem if I could skip every cutscene, but that doesn't seem to be the case. I could just hit a mouse button to skip the opening cutscene, but the cutscene that plays after leaving Easthaven was unskippable, so I just alt+tabbed out of the game while it finished.
Is anyone else getting this bug? I have a feeling it's due to my Creative Sounblaster X-Fi card. I remember I had to roll back my driver to get past the beginning cutscene in Baldur's Gate II: Enhanced Edition, so I wonder if the problem stems from drivers.
The cutscenes are not skippable the first time you watch them. After that they will be skippable
Good to know, but the bug is still present. It's not a huge bug, especially since I've beaten the classic version of the game a couple of times, so I have no problem bypassing the cutscenes since I've already seen them all and there doesn't seem to be any new ones. It's still an annoying bug, though...I just hate it when something doesn't work as it should.
I tried to reinstall OpenAL and that didn't fix the static noise in the cutscenes. I then downloaded the OpenAL_Soft.exe pointed to me in the link and followed the instructions (directed it to my Icewind Dale Enhanced Edition folder and let it install the OpenAL32.dll). This actually killed all sound in my game! Plus, when I tried to start the game by choosing the Icewind Dale option, instead of playing the Icewind Dale title cutscene like normal, the game just went black and crashed. Deleting the new OpenAL32.dll fixed THAT problem, but not the original one. So just a head's up: if anyone else is having my problem, you may not want to advise them to use OpenAL_Soft.exe...just made the issue a lot worse.
I think I'll just put up with the static and hope that a patch will fix it. Maybe later on I'll try to install the most recent Soundblaster audio drivers that was causing my Baldur's Gate II: EE problem, but...too much hassle to fix that small of a issue, especially if it may cause others.
If you've encountered any bugs, please make sure to post them in the appropriate Bug Reports section of the forum. Posting them here just annoys the people in charge -_-" and may result in them getting overlooked.
@Swifty_Magee For most people the OpenAL Soft works without issue, and solves audio issues for most folks with a Creative X-Fi. Do you have on-board audio you could test with if you disable the X-Fi?
Comments
I haven't had any real issues with the game playing it myself. Those reviews that have been so far written for the game don't seem to have mentioned bugs being an issue either. But only time will tell.
Games have bugs. Fixing bugs creates more bugs. All a developer can hope to do is tweak things until the bugs are harmless or unnoticeable.
-Trent
I have high hopes that this outing will be loads of fun and relatively (sans the bombardier beetles) bug free.
As an Alpha/Beta tester I can tell you that I was able to complete the game + all expansions without any game breaking bugs.
Of course, your mileage may vary...what others on these forums consider game breaking sometimes boggles my mind.
The alpha/beta testers worked hard, and the devs cleared off a boatload of reports. I think everyone will be pleased with this one. I know I was.
A good surprise for me too that one... and god knows i had the nice dudes here like elminster&co that ever were saying that all was perfectly normal, all was all right and normal with the bugged versions in first EE versions, that was not a bug but a feature totally normal and 'enhanced', no discussions, etc, etc... lol :*D ..
Now, we have AT LAST the right description back and behavior standardized for that one [well, in a way, logic too ; becomes more&more essential in the IWS universe with those often 2 spells mixed on items too^)
"(ring) The wearer is immune to everything, magical and otherwise, that impedes mobility in any way, although he can still be hasted and receive beneficial movement effects as those granted by boots of speed" ). And same with the druid spell description at first glance. )
so, all is nice. Means Keldorn in BG2EE should be able soon (next 1.3 patch) to also get some speed potions/haste boosts as that was normal in the originals, for his old days, that's nice at last.. plus a few breaths without to have to modify files in the override folder, for those with a few high level items with FW on them too.... yes, flail+5 that was then plague compared to the +4, i think about you too.. ;*D
For the rest, i don't know yet but.. sounds/looks good and a very good first impression with a nice note for the attention to those kind of final little but essential game mechanisms (for rules coherence!).
for the rest, will see later.. but first impression good here, so... and in a total neutral way)
Sounds/looks promising we will say so.. good)
IWD used the friendlier, PnP style of free action that allowed creatures under the effects of free action to allow spells and items to affect them, e.g. you can wear a ring of free action to prevent being held while still hasting yourself. IWDEE follows this convention.
BG/BG2 used the unfriendlier free action which simply blocks all movement changes. BGEE and BGIIEE follow this convention.
Yes, they're different; yes, this is intended; no, there's no plan to make them work the same in all games.
Second feature request. Somewhere that allows you to raise the min the roll value higher than 75.
On my Archer.
It seems to be easier to do with Archers
One Engine to rule them all, One Engine to consolidate them,
One Engine to equate them all and in the play through bind them!
If so, could you, like...do that? Please? That'd be awesome.
Is anyone else getting this bug? I have a feeling it's due to my Creative Sounblaster X-Fi card. I remember I had to roll back my driver to get past the beginning cutscene in Baldur's Gate II: Enhanced Edition, so I wonder if the problem stems from drivers.
https://beamdog.zendesk.com/entries/31177538-Troubleshooting-Reinstall-OpenAL
You likely need to use OpenAL_Soft.exe
I think I'll just put up with the static and hope that a patch will fix it. Maybe later on I'll try to install the most recent Soundblaster audio drivers that was causing my Baldur's Gate II: EE problem, but...too much hassle to fix that small of a issue, especially if it may cause others.