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"We're All Doomed". Blackraven's No-Reload SCS runs, latest CHARNAME: Streg, Half-Orc Cleric/Thief

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  • GoturalGotural Member Posts: 1,229
    Woaw congratulations ! You did it !
    It's such an impressive performance, not only you beat SoA SCS no-reload, but you actually did it with a solo Wisard Slayer !
    BlackravenJuliusBorisovCrevsDaak
  • EA1EA1 Member Posts: 31
    Indeed... Amazing! Cant wait to hear about ToB!
    BlackravenCrevsDaak
  • BlackravenBlackraven Member Posts: 3,486
    edited November 2014
    Thanks @Gotural! :D It's like you said though. The hardest part was early SoA, when Thani didn't have a number of important items yet. I can imagine ToB becoming harder because the XP advantage will diminish, and Thani's AC and physical resistance aren't really good.

    edit: thank you too @EA1! :) Have you been making any progress?
    Post edited by Blackraven on
    JuliusBorisovCrevsDaak
  • ElrandirElrandir Member Posts: 1,664
    Outstanding! This is honestly incredible, Blackraven. If I could like these more than once I could.
    JuliusBorisovGoturalCrevsDaaklolien
  • BlackravenBlackraven Member Posts: 3,486
    Here's my Weidu-log btw.

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
    ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
    ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
    ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
    ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
    ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10
    ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: v13_120121
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v13_120121
    ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19
    ~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19
    ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19
    ~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19
    ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19
    ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19
    ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19
    ~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19
    ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19
    ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19
    ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19
    ~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
    ~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v19
    ~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v19
    ~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19
    ~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19
    ~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19
    ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19
    ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19
    ~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v19
    ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19
    ~SETUP-UB.TP2~ #0 #22 // Justifier Kit: v19
    ~SETUP-UB.TP2~ #0 #23 // Feralan Kit: v19
    ~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v19
    ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20
    ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20
    ~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20
    ~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v20
    ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20
    ~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v20
    ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20
    ~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v20
    ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20
    ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20
    ~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v20
    ~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v20
    ~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v20
    ~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v20
    ~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v20
    ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 8.1
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
    ~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
    ~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
    ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
    ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
    ~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
    ~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v9
    ~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v2 (BGT): 2.4 (BGT)
    ~SETUP-HARDTIMES.TP2~ #0 #1 // Hard Times: Ulcaster School Encounter: 2.4 (BGT)
    ~SETUP-THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: 3.7
    ~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
    ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original list version: v40
    ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original list version: v40
    ~SETUP-SPSTUFF.TP2~ #0 #0 // Sylvan Mystic Kit, by Polar Bear: v10
    ~SETUP-SPSTUFF.TP2~ #0 #1 // Blade Master Kit, by Drizzt1180: v10
    ~SETUP-SPSTUFF.TP2~ #0 #2 // Death Knight Kit, by Drizzt1180: v10
    ~SETUP-SPSTUFF.TP2~ #0 #3 // Wushi Ninja Kit, by Drizzt1180: v10
    ~SETUP-SPSTUFF.TP2~ #0 #4 // Creslyn's BG2 Item Pack: v10
    ~SETUP-SPSTUFF.TP2~ #0 #5 // Archer of Sylvanus, by Drizzt1180: v10
    ~SETUP-SPSTUFF.TP2~ #0 #6 // Arcane Fist, by Drizzt1180: v10
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v5
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v5
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything): v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v7
    ~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v21
    ~SETUP-SCS.TP2~ #0 #1070 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v21
    ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v21
    ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v21
    ~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v21
    ~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v21
    ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v21
    ~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v21
    ~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogs: v21
    ~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v21
    ~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v21
    ~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v21
    ~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v21
    ~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v21
    ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v21
    ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v21
    ~SETUP-SCS.TP2~ #0 #5015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v21
    ~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v21
    ~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v21
    ~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v21
    ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v21
    ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v21
    ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v21
    ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v21
    ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v21
    ~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v21
    ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v21
    ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v21
    ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v21
    ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v21
    ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v21
    ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v21
    ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v21
    ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v21
    ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v21
    ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v21
    ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v21
    ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v21
    ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v21
    ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v21
    ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v21
    ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v21
    ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v21
    ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v21
    ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v21
    ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v21
    GoturalCrevsDaakJuliusBorisovlolien
  • BlackravenBlackraven Member Posts: 3,486
    Weidu-log pt2:

    ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6122 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids cannot see invisible enemies: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 7th-level spells get HLAs: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 7th-level spells get HLAs: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7065 // Improved Unseeing Eye: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v21
    ~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v21
    ~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required): 13
    ~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction: 13
    ~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes: 13
    ~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells: 13
    ~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity: 13
    ~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities: 13
    ~SETUP-OVERSIGHT.TP2~ #0 #7 // Holy Liberator: 13
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.62
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.62
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.62
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.62
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.62
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.62
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.62
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.62
    ~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v3
    ~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v3
    ~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v3
    ~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v3
    ~NPCKIT/NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v3
    ~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v3
    ~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v3
    ~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: v6.8
    ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: v6.8
    ~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: v6.8
    ~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: v6.8
    ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: v6.8
    ~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: v6.8
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: v6.8
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing): v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #55 // Dudleyfix for BG1 NPCs: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #60 // Fix BG1 NPC spells and innate abilities: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #210 // Change Anomen's knighthood reward/penalty -> Wisdom +1 on passing; Constitution +1 on failing: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1220 // Branwen: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1223 // Eldoth Kron: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1224 // Faldorn: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1225 // Garrick: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1210 // Korgan Bloodaxe: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1229 // Montaron: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // Nalia De'Arnise: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1232 // Shar-Teel Dosan: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1233 // Skie Silvershield: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1234 // Tiax: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1235 // Xan: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1237 // Yeslick Orothiar: v1.9
    ~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1216 // Yoshimo: v1.9
    ~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #702 // Happy patch -> Only good and evil NPCs leave the party: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #902 // Random activated traps in the pirate cave -> Game-time randomisation: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #1101 // Altered spawns -> TuTu-style levelled spawns: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2002 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2200 // Item BG1-ification: Price changes: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2202 // Item BG1-ification: Lore changes: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 11 (5 Feb 12)
    ~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12)
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v12
    ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v12
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #150 // PnP Fiends -> Mod-added fiends are not affected: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.03
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.03
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v9.0.2
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v9.0.2
    ~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls
    ~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)
    ~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
    ~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
    ~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches
    ~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations
    ~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields
    ~SETUP-BGTMUSIC.TP2~ #0 #1 // Baldur's Gate Trilogy - Music -> Hybrid Baldur's Gate/Shadows of Amn/Throne of Bhaal Music
    ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.62
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.62
    ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
    GoturalCrevsDaakJuliusBorisovlolien
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Hard Times is the one that hideously removes the Gauntlets of Weapon Expertise. I always install it after the Randomiser so it removes the huge amount of +1 weapons while the Randomiser takes care of the other stuff.
    BlackravenJuliusBorisovlolien
  • zur312zur312 Member Posts: 1,366
    edited November 2014

    (I thought this had to do with the Item Randomization mod, but I uninstalled that one.)

    i think it randomizes @ installation so unstalling won't help

    u need to reinstall the game


    i think item randomizer is the best mod for making the game harder it nulifies all of the metaknowledge so u can not just go and take the best weapons/gear @ the beginning of the game

    i always knew that wizard slayers are hardcore : )
  • BlackravenBlackraven Member Posts: 3,486
    @CrevsDaak and @zur312, I uninstalled Item Randomization for a playthrough I wanted (and still want) to novelize, more convenient because I didn't want to have to explore each and every area for desired items.
    Hopefully I don't have to reinstall the game. I always used the randomization option where items are randomized at the start of each new game not for a single game install (not sure if that matters). Urval did find the CHA tome in one of the caves near the Gnoll Stronghold, the Honorary Ring of Sune and Talos' Gift boots on Mulahey and the Boots of Avoidance on Nimbul, so that all sounds pretty vanilla. Will keep an eye out for any seemingly misplaced items.

    Yeah Wizard Slayers are more badass than I thought :D Solo or in a small party (2-3) they seem pretty viable, though I'm worried about my WS' crappy AC and limited damage resistance.
    CrevsDaakJuliusBorisovlolien
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    I approve the number of dwarves in this thread!
    Blackravenlolien
  • zur312zur312 Member Posts: 1,366
    also what is it insane run or core rules?
    Blackravenlolien
  • BlackravenBlackraven Member Posts: 3,486
    thanks @bengoshi, never used to play Dwarves but I've come to like them a lot :)
    @zur312, I always play on core rules. I think with many classes/kits core or insane shouldn't make too much of a difference, but for my current WS it would. She already takes a lot of physical damage simply because 60% physical resistance (Hardiness + DoE) and AC -5 to -7 doesn't really cut it.
    JuliusBorisovlolien
  • zur312zur312 Member Posts: 1,366
    well i think insane is much more difficult

    for example moded dragons do 320 aoe damage so even with 50% fire resistance all non fighters will die with just 1 hit
  • BlackravenBlackraven Member Posts: 3,486
    edited November 2014
    @zur312, it's true that if you play on insane you have a bigger responsibility in avoiding damage rather than simply taking it and hoping for the best. But to most classes and kits, the game does offer several items and spells that make your characters become highly or fully resistant for a time or even permanently immune to all kinds of effects (such as status effects, elemental damage, magic, physical damage). Thus, insane or core difficulty stops making much of a difference: enemies simply take longer to kill.

    Because of the above I have a soft spot for the 'challenged' kits, particularly Beastmaster, Wizard Slayer, Monk, Kensai, and Shapeshifter, for their rather severe kit restrictions. The thing with these gimped classes and kits is that you can't simply pick up the good items/spells with them and deal with your foes. No, you really have to be creative, to improvise and try out new strategies.
    There are other classes/kits that may be considered weaker for other reasons: plain Thief, maybe Assassin for lack of skill points, Transmuter (for lack o Abjuration spells), plain Druid, and maybe the Totemic Druid as well, although @bengoshi has shown us in his run with Yahiko that the Totemic Druid can be more than viable and that those spirit animals have long been underestimated: Yahiko doesn't even tend to buff them if I'm not mistaken.

    In your example of the dragon, making a full party 100% fire resistant might be impossible (or more likely not worth it because you don't want to sacrifice precious spell slots to PfFire spells). So good positioning, meleeing only with well-protected, resilient party members, use of summons as decoys, are important aspects as well of course on insane.
    JuliusBorisov
  • zur312zur312 Member Posts: 1,366
    edited November 2014
    well i think u missed the most important part

    on insane enemies dont take longer to kill but kill u faster

    also for your runs i think it would be cool if u could record some parts at least boss fights
  • BlackravenBlackraven Member Posts: 3,486
    edited November 2014
    zur312 said:


    on insane enemies dont take longer to kill but kill u faster

    Not if you're a wizard with multiple casts of Stoneskins, PfMW, Spell Immunities, ADHWs, Mantles etc, especially with Vecna, Amulet of Power, Improved Alacrity, Time Stop. Or to a lesser extent a Barbarian or Paladin with AoF (Paladin only), Hardiness & DoE for 80+% physical resistance, and with equipped or innate immunities to all kinds of status effects and the right potions at hand.
    I think, and it sounds logical to me, that insane difficulty hits the already gimped classes and kits I mentioned in my previous post the hardest. I might consider a solo playthrough with SCS and other difficulty enhancing mods on insane difficulty, but with a powerful class/kit combo, not with a Wizard Slayer who can't use potions, rings, etc that make him deadlier and/or more resilient in battle. And the same goes for a Kensai who can't equip any armor, a Beastmaster without access to weapons and armor that give important protections, or an unmodded Shapeshifter who can't wear any armor and whose (Greater) Werewolf form simply can't hurt many of the stronger opponents.
    zur312 said:


    also for your runs i think it would be cool if u could record some parts at least boss fights

    that would indeed be cool :D though I wonder how many actually have the time to check out those vids. (I also haven't the equipment needed for recording btw).
    lolienJuliusBorisovScourge
  • zur312zur312 Member Posts: 1,366
    i5 processor is enough to record baldur's gate and i think some i3 could do it too

    as for the stoneskin/pfmw yes but those are spell and spell can be dispelled/u can run out of time and so on than hits matter also if u are a fighter with no spell protections hits matter double
    Blackravenlolien
  • ScourgeScourge Member Posts: 97
    edited November 2014
    Did you plan using Item revision for BG:EE, or the thought never hit you?
  • BlackravenBlackraven Member Posts: 3,486
    @Scourge, my Wizard Slayer run is SCS with AI components installed, and yet Thani beat Tolgerias. What I'm trying to say is not that I'm a great player (because really I'm not: I make plenty of mistakes every playthrough), but that Tolgerias with a high level Wizard Slayer is doable. It was one of Thani's last quests before she sailed to Spellhold, and she was already in HLA territory.

    The hardest parts are BG1 and early BG2, because you can't use potions etc and you lack the weapons and armor that provide protection against deadly spells. (Honestly I'm not sure if I would replay BG1 without keepering in a Helmet of Charm Protection.)
    However in the course of BG2 it's possible with careful planning to collect the different weapons/armor that should allow you to survive. And once you're well into your ToB levels, which is feasible mid-SoA, MR really begins to add up.
    ScourgelolienJuliusBorisov
  • ScourgeScourge Member Posts: 97
    edited December 2014
    @Blackraven I admit I made a post in my topic because I felt like I was hijacking yours and I didn't want to.
    So you are welcome to comment on the noreload topic I made :D

    Then I realized that you seem not to be using Item revision and ninja-edited my post, but it seems I wasn't too fast. I even added other doubts in my no reload topic, that I would like you taking a look at.

    Tolgerias's summons murdered me once. The problem I was talking about is clear on the post you linked me: to avoid all those summons, you just fled and waited in real life a bit, to let Tolgerias waste those summons. Then you used your main character, with the combined power of your simulacrum to best him.

    I would agree that it was a good tactic, but (allow me to say that) was it fair?

    You subbed the bad AI Tolgerias with the good SCS AI, but used an exploit - actually it's not an exploit, but I should use another word that now is on the tip of the tongue, that means that the developers just didn't think about that 'way' you played that fight - (not that I wouldn't do it as well, given the fact that I do this kind of stuff as well on noreloads), but it was 'unfair' :P

    Those summons should stalk you, don't you think ? :P

    Nonetheless, it doesn't subtract the fact that you beat Tolgerias, given the fact that he still has other weapons in his arsenal. Good job.
    JuliusBorisov
  • BlackravenBlackraven Member Posts: 3,486
    @Scourge, oh I was expecting the summons to follow, or at least some of them. I wasn't aware that Thani's departure was going to be an area transition. I'm not sure what would have happened if she had stayed put. Obviously she would have used her own summons (Ras, Simulacrum). It's a very narrow pathway, which is clearly in her advantage as it would have allowed her to fight her foes one at a time.
    Either way, I concur in that leaving and waiting for the summons to expire cheapened Thani's victory a bit.
    ScourgeJuliusBorisov
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