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Mod: Katana Two-Handed Animation

AcquaydiaAcquaydia Member Posts: 5
edited December 2014 in BGII:EE Mods
Hello, this mod contains the animations for the two-handed Katana attacks. There is a set of overhead and backhand swing for each of the large, medium and small humanoid sizes. The animation was modified from the existing two-handed sword animations and re-drawn to resemble a Katana instead.


How to get it to work:
1. Download the zip below.
2. Unzip the file and drop the contents into the override folder.
3. Run the game and acquire the normal katana +0, equip it and slash away at your party members.

Q. Don't know the override folder?
A. http://forum.baldursgate.com/discussion/18508/override-directory-locations



Download:
http://www.mediafire.com/download/jad3sasr00yv4n3/TwoHandedKatana.zip


Contents:
WQLS3A2.BAM - Overhead swing (Large)
WQLS3A4.BAM - BackHand swing
WQMS3A2.BAM - Overhead swing (Medium)
WQMS3A4.BAM - BackHand swing
WQSS3A2.BAM - Overhead swing (Small)
WQSS3A4.BAM - BackHand swing
SW1H43.ITM - Katana, Item modified to use these two-handed animations.

Post edited by Acquaydia on
JuliusBorisovdibjackjacklunarGrammarsalad

Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    Arigatou gozaimasu!

    Now the only thing we need more is to get a mod with two-handed versions of the in-game katanas.
  • AcquaydiaAcquaydia Member Posts: 5
    Yup, that shouldn't be too hard. It should at least be easier than modding animations. I realized the blade was too fat, had to go back and thin it out. I'm hoping to get all the other race katana done by this weekend if possible.
    JuliusBorisov
  • bob_vengbob_veng Member Posts: 2,308
    what damage does a 2h katana do? 1d12?
  • AcquaydiaAcquaydia Member Posts: 5
    edited December 2014
    For balance sake it should have been two-handed form the start and simply still be 1d10 or 2d5. The wakisashi can then be used as the one handed counterpart.

    [Edit]
    I have completed the three humanoid sizes Katana animations. The first post is updated.
    Post edited by Acquaydia on
    JuliusBorisovdib
  • bob_vengbob_veng Member Posts: 2,308
    it can be made balanced my making interesting weapons like for example:

    2h katana 'unholy tribute' +2/+4 vs good
    *found in soa
    *warriors and bards only; evil only
    *cursed: doom on user
    20% chance unholy word
    3 uses of cause serious wounds

    2h katana 'unholy tribute' +3/+5 vs good
    *upgraded in tob
    - || -
    20% chance unholy word
    20% chance slay living
    3 uses of cause critical wounds
  • dibdib Member Posts: 384
    Really cool, graphical mods like these are pretty rare.

    I changed Katanas to do 2d6 damage in my game, it seems fair since two-handed swords would otherwise be a much superior choice.
  • dibdib Member Posts: 384
    edited December 2014
    @Acquaydia If you're interested I wrote a little piece of a weidu script that will change all katana to two-handed weapons. byte 88 and 8a decide the size of the damage dice and number of rolls respectively. I set it to do 2d6 damage but you could change it to whatever you think is appropriate. Feel free to copy this and include it in a mod.
    COPY_EXISTING_REGEXP GLOB ~.*\.itm~ ~override~
    READ_BYTE "0x31" "itemtype"
    READ_BYTE "0x18" "hand"
    WRITE_BYTE "0x18" ("%hand%" BOR "0b00000010") // turns on the two-handed flag
    WRITE_BYTE "0x88" "6" // damage dice
    WRITE_BYTE "0x8a" "2" // number of rolls of damage dice (i.e. 2d6)
    IF_EVAL
    ("%itemtype%" = "94") // do changes if item uses katana proficiency
    jackjackJuliusBorisov
  • ioannismanioannisman Member Posts: 43
    dib this is truly godsend! I will include it to the latest revision of my Morituri kit, many thanks!
    diblunar
  • ioannismanioannisman Member Posts: 43
    dib, do you recommend to install your code at the end of a mega installation or it does not matter?
  • ioannismanioannisman Member Posts: 43
    Acquaydia would it be possible to enhance the white in your fantastic bams, size and curve of the blade is perfect but the blade itself is a bit dark. If you change to a two handed sword you can tell the difference instantly, many thanks!
  • The user and all related content has been deleted.
    bob_vengJuliusBorisov
  • bob_vengbob_veng Member Posts: 2,308
    yeah that would solve the damage dilemma too
  • bob_vengbob_veng Member Posts: 2,308
    this hasn't been included in tweaks anthology has it?
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Two problems, the biggest being that I never received a response from @Acquaydia when I asked for permission to use this. The second is that I recall encountering technical issues when I looked at it; from memory I believe the one-handed katana animation is replaced. IOW, you'd get a nice curved katana animation when using it two-handed, and then a straight blade when one-handed.
  • bob_vengbob_veng Member Posts: 2,308
    edited April 2018
    I see this mod as providing a resource to the community. The graphics are the whole point, and the accompanying mod is there more for the purposes of demonstration than serious use
  • CaszidyCaszidy Member, Translator (NDA) Posts: 299
    dib wrote: »
    @Acquaydia If you're interested I wrote a little piece of a weidu script that will change all katana to two-handed weapons. byte 88 and 8a decide the size of the damage dice and number of rolls respectively. I set it to do 2d6 damage but you could change it to whatever you think is appropriate. Feel free to copy this and include it in a mod.COPY_EXISTING_REGEXP GLOB ~.*\.itm~ ~override~
    READ_BYTE "0x31" "itemtype"
    READ_BYTE "0x18" "hand"
    WRITE_BYTE "0x18" ("%hand%" BOR "0b00000010") // turns on the two-handed flag
    WRITE_BYTE "0x88" "6" // damage dice
    WRITE_BYTE "0x8a" "2" // number of rolls of damage dice (i.e. 2d6)
    IF_EVAL
    ("%itemtype%" = "94") // do changes if item uses katana proficiency

    Hello everyone, first of all sorry for resurecting this old thread, but I consider this change (two-handed katanas with proper animation) quite interesting. However I am complete noob regarding the coding and moding, so sorry for my dumb question but - is it possible to make this change (i. e. the code for all katanas to be two-handed) simply by opening weidu during my install and paste this code to command line and thats it? Because I tried it and it looks like nothing changed?

    Or is my question obsolete because such change is already saturated by G3 Tweaks Antology component "two-handed katanas"? Thanks for clarifying anyone o:)
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