If possible to solo the game, what does that say about using a party?
rickcr
Member Posts: 77
I'm new to playing BG (only in chapter 2 in BG:EE on my Android tablet), and been researching various class strengths etc and I see a lot of posts about those that play the game with a solo character.
Does this mean they never use a party to complete quests (other than possibly party specific quests for the XP) ?
If so, then wouldn't this making playing with a party of 6 super easy? or are maybe solo players able to exploit certain aspects of the game since they're so familiar with it?
Does this mean they never use a party to complete quests (other than possibly party specific quests for the XP) ?
If so, then wouldn't this making playing with a party of 6 super easy? or are maybe solo players able to exploit certain aspects of the game since they're so familiar with it?
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Comments
Yes and no. A soloer has the advantage of faster level progression and never having to worry about losing a party member (they just have to worry about getting killed themselves).
Soloing is only for people that played the game so many times that they just want a challenge. The overall game experience is severely weakened though (but they know it very well anyway).
(I just can't decide what class I want to play. I want one that carries over well tof BG2, but I'll maybe start that discussion in another thread .)
You can never go wrong with fighter/mage multiclass.
The only extremely weak class in BG1 until mid bg2 is monk (then slowly but surely becomes OP as hell).
This isn't such an issue in bg1 because of the level cap but with the ToB expansion in bg2 it can completely break the game.
Unless heavy metagaming or rest (+ reload) spamming, having the equivalent of 6 rounds instead of one almost always wins. You also get a lot of xp from scrolls and traps/locks (I guess FMT gets both but no lvl9 spells).
Last but not least, I don't think soloing is fun.
Mages, however, can be stronger as solo characters. High-level mage spells can kind of break the difficulty, depending on the situation. To take an extreme example, a Dragon's Breath or Summon Planetar spell can resolve basically any early- or midgame encounter, and you can get it for 3 million XP... which, in a six-person party, amounts to about level 10.
But under most circumstances, a given Charname is going to be safer traveling in a group of five or six.
- It only says that it's possible to complete the game with a party.
It doesn't say anything else, really. Both a party and a solo game can be easy or difficult, based on your gaming experience and the classes/kits/spells you use.
For e.g., a solo FMT brings you an immensely powerful character, while soloing as a Wizard Slayer is hard to say the least.
A group of 6 monks is very squishy in BG1 while a group of a thief, a fighter, a mage and a cleric is enough to feel yourself fine.
But if you know the game inside out, even a party of level 1 characters can beat BG2 ( @bbear has done this).
The party play brings you dialogues, romances and other interesting interactions (as a vanilla game in terms of BG2, with BG1 NPC Project mod in terms of BG1).
I think a solo play can be a good option for those who have beaten the game at least once or twice with a party. It just gives you a different experience.
Soloing or playing themed parties can be a lot of fun but is certainly not easy unless you are already familiar with the game (and the AD&D rules being used).
If it's your first time, I would stick to those guidelines, at least until you get the hang of playing the game. There's a bit of a learning curve (even if you are familiar with D&D). But it most definitely pays off. That's why we have 10+ year veterans around here.
That said, the solo runs often involve using some fairly cheesy tactics (at least what I would consider cheesy).
- all xp goes to 1 character. In BG1, it leads you to level up quickly out of the zone where you get 1-shotted. In BG2, you will reach HLA level very early (and HLA are way too strong for SOA).
- all gold and all items go to 1 character. This leads to being able to equip your character very early with the best gear available.
- all limited charges items (potions, scrolls) go to 1 character. With these items, you can easily make your character virtually unkillable. Since you have only 1 character to protect, you can make your whole group (= 1 charname) unkillable when you need it
I do agree with you that fighters do not benefit as much as other classes (especially thieves and mages).