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Report BGII:EE Game Text Errors Here

DeeDee Member Posts: 10,447
This is the place for reporting textual errors in dialogues, journal entries, and descriptions. These include the following:
- spelling and grammar mistakes
- factual mistakes in the text itself (not generated by the program—see below)
- spoilers: dialogue and journal entries that unintentionally tell your character things they're not meant to know yet
- missing tokens or blatant assumptions that the PC is a certain race, gender, class...
- inconsistent wording for the same dialogue option or in descriptions for the same (type of) thing

Problems that do not fall under game text errors and which you should make a separate bug report for:
- stat calculation errors
- invalid string references
- problems with the (Not) Usable By header
- wrongly assigned (as opposed to misspelled) tooltips
- journal entry problems that are not typos

Please provide the exact quote and/or StrRef containing the problem. To see StrRefs, either place the following in Baldur.ini:
'Program Options',	'Strref On',	'1',
or type C:StrrefOn() in the console.

We will fix errors as they are reported; all text revisions will be incorporated with the game's next update.
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Comments

  • HurricaneHurricane Member, Translator (NDA) Posts: 730

    Berserker kit description should say "Alignment restricted to any non-lawful."

    Affected string in BG2:EE: 25201

    A Berserker cannot be lawful good, lawful neutral, or lawful evil. However, this restriction is not mentioned anywhere in the kit description. Other kit descriptions always mention any alignment restrictions. Accordingly, the Berserker description should say "Alignment restricted to any non-lawful."
  • HurricaneHurricane Member, Translator (NDA) Posts: 730

    Kensai kit description should say "Alignment restricted to any non-chaotic."

    Affected string in BG2:EE: 25204

    A Kensai cannot be chaotic good, chaotic neutral, or chaotic evil. However, this restriction is not mentioned anywhere in the kit description. Other kit descriptions always mention any alignment restrictions. Accordingly, the Kensai description should say "Alignment restricted to any non-chaotic."
  • HurricaneHurricane Member, Translator (NDA) Posts: 730

    Avenger kit description should say the Avenger gains one additional use of Shapeshift per day at level 19

    Affected string in BG2:EE: 25227

    Druids with the Avenger kit gain a second use per day of their Shapeshift abilities when they reach level 19, in addition to the first use they gain at level 7. This is not mentioned anywhere in the kit description. Currently, the Druid description only says:

    "- 7th level: May Shapeshift into a wolf, black bear, or brown bear once per day."

    And the Avenger description adds:

    "- May Shapeshift into the form of a sword spider, baby wyvern, and fire salamander besides the normal shapeshifting abilities."

    But there is no mention that Avengers gain a second use of these abilities at level 19.
  • AutequiAutequi Member Posts: 403
    edited January 2015
    Not sure if this is a text error, but in talking to Cuddy Dugdeep, dialog options 2 and 3 are exactly the same: "Your kinswoman Meems does. For myself, I think I'll just meander over the bridge and slaughter every Sharran that crosses my path." If I pick option 2, the dwarves join me in an assault on the bridge. If I pick option 3, Cuddy wishes us good luck and the dwarves leave.
  • AutequiAutequi Member Posts: 403
    Screenshot of the dialog.
  • hook71hook71 Member, Developer Posts: 582
    @Autequi - No, that's a bug. Do you have a save game you could attach here?
  • HurricaneHurricane Member, Translator (NDA) Posts: 730

    Paladin kit description should say that Detect Evil starts with 4 uses per day

    Affected string in BG2:EE: 9558

    From the description of the Paladin: "May cast Detect Evil once per day per level (starts at 1st level with 3 uses)."
    This is incorrect because a Paladin can actually cast four Detect Evil spells per day at level 1. See the Paladin's ability tables (CLABPA01.2da, CLABPA02.2da, CLABPA03.2da, and CLABPA04.2da) - you can see that the Detect Evil spell SPCL212.spl is gained four times at first level.
  • AutequiAutequi Member Posts: 403
    hook71 said:

    @Autequi - No, that's a bug. Do you have a save game you could attach here?

    This is right before the battle with the overseers leading to the dialog with Cuddy.
  • hook71hook71 Member, Developer Posts: 582
    edited January 2015
  • MaxxximusMaxxximus Member Posts: 322
    edited January 2015
    Blindness range 40 (6622) must be 30 according to SPWI106.spl
    Post edited by Maxxximus on
  • MaxxximusMaxxximus Member Posts: 322
    Spell Death Fog range 30 (7622) must be 40 according to SPWI614.spl
  • MaxxximusMaxxximus Member Posts: 322
    Spell Spider Spawn range 120 (29208) must be 25 according to SPWI423.spl
  • MaxxximusMaxxximus Member Posts: 322
    Dolorous Decay range 30 (38572) must be 20 according to SPPR610.spl
  • HurricaneHurricane Member, Translator (NDA) Posts: 730
    Maxxximus said:

    Spell Incendiary Cloud range - visual range of the caster (7664) must be 40 according to SPWI810.spl

    If it says "visual range of the caster", the exact range doesn't matter. A range of 40 in the spell file simply guarantees that the spell can be cast anywhere within the full visual range. No need to alter the description.
  • MaxxximusMaxxximus Member Posts: 322
    Bolt of Glory range 60 (38572) must be 40 according to SPPR612.spl
  • MaxxximusMaxxximus Member Posts: 322
    Fire Storm range 120 (25755) must be 80 according to SPPR705.spl
  • MaxxximusMaxxximus Member Posts: 322
    edited January 2015
    Earthquake range 360 (45055) must be 40 according to SPPR720.spl
    and add to description reference that spell is activated only when some1 in the area of effect even ally, u can't cast earthquake and lure some1 in it like with glyph.
    Post edited by Maxxximus on
  • MaxxximusMaxxximus Member Posts: 322
    Creeping Doom range 240 (25751) must be 160 according to SPPR717.spl
  • MaxxximusMaxxximus Member Posts: 322
    Wyvern Call range 120 (24786) must be 30 according to SPWI619.spl
  • MaxxximusMaxxximus Member Posts: 322
    Carrion Summons range 120 (29212) must be 25 according to SPWI623.spl
  • MaxxximusMaxxximus Member Posts: 322
    Summon Nishruu range 120 (29214) must be 25 according to SPWI624.spl
  • MaxxximusMaxxximus Member Posts: 322
    edited January 2015
    Summon Hakeashar range 120 (29220) must be 25 according to SPWI719.spl
    Post edited by Maxxximus on
  • MaxxximusMaxxximus Member Posts: 322
    Summon Efreeti range 120 (29216) must be 25 according to SPWI717.spl
  • MaxxximusMaxxximus Member Posts: 322
    Summon Djinni range 120 (29218) must be 25 according to SPWI718.spl
  • MaxxximusMaxxximus Member Posts: 322
    edited January 2015
    Power Word, Stun visual range of the caster (7782) must be 80 according to SPWI715.spl
    Post edited by Maxxximus on
  • MaxxximusMaxxximus Member Posts: 322
    Power Word, Sleep range 90 (7481) must be 40 according to SPWI220.spl
  • MaxxximusMaxxximus Member Posts: 322
    edited January 2015
    Power Word,Kill visual range of the caster (18140) must be 80 according to SPWI912.spl
    Post edited by Maxxximus on
  • MaxxximusMaxxximus Member Posts: 322
    Invisible Stalker range 120 (8062) must be 40 according to SPWI601.spl
  • MaxxximusMaxxximus Member Posts: 322
    edited January 2015
    Power Word, Blind visual range of the caster (7784) must be 80 according to SPWI815.spl
    Post edited by Maxxximus on
  • MaxxximusMaxxximus Member Posts: 322
    Symbol, Death range 90 (39967) must be 70 according to SPWI817.SPL
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