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Spell "Luck"

EdvinEdvin Member, Translator (NDA) Posts: 3,244
The recipient of this spell gains extraordinary luck for the next 3 rounds, receiving a +1 bonus to Saving Throws, attack rolls, and minimum damage/healing rolls as well as +5% to all thieving skills. Furthermore, damage dice for all effects outside a weapon's base damage is reduced by 1. For example, a 6d6 fireball will do 6d5 damage, and a flaming long sword that deals 1d8+2 slashing plus 1d3 fire damage will deal 1d8+2 slashing plus 1d2 fire damage instead.


Right now this spell only increases Saving Throws and thieving skills.
No attack rolls or minimum damage.

Furthermore, second half of the text is very strange:
Damage dice for all effects outside a weapon's base damage is reduced by 1. For example, a 6d6 fireball will do 6d5 damage, and a flaming long sword that deals 1d8+2 slashing plus 1d3 fire damage will deal 1d8+2 slashing plus 1d2 fire damage instead".

So "Luck" is now spell debuff?

Tested on BG1:EE 1.3
No mods.

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