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Question about Importing and Kits

I remember in Vanilla SoA when importing from BG1 you could change kits. Is this still possible and do mages get this ability?

I have a mage I kept a non-specialised class for no restrictions on spells but I feel like swapping it up to conjurer. If not then so be it, he'll be kept all access but it seemed like a good idea.

Comments

  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited March 2015
    Incorrect information deleted.
    Post edited by Heindrich on
  • JoJoJoJo Member Posts: 18
    I swapped his class in EE Keeper, do I need to do anything to recalculate his allowed spells per spell level?
  • ambrennanambrennan Member Posts: 173
    There is an option to add kit powers/effects under both the innate powers and effects tab, which you can use to make sure you get everything.

    The ability to choose a kit when importing was a result of the bg1 engine not supporting kits at all, but since BG EE is based on the BG2 engine (which does have kits) it probably won't work
    elminster
  • elminsterelminster Member, Developer Posts: 16,315
    edited March 2015
    Heindrich said:

    Importing a character never gave you a chance to change class or kits. You probably just rolled a new character at the start of BG2, or edited him with Shadowkeeper.

    Umm yea it did actually in the original BG2 if you were importing from BG1.

    That said since both games use a variation on the BG2 engine this is not possible between BGEE and BG2EE. Without at least the aid of 3rd party programs (like EEKeeper).
    Heindrich
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    @elminster Oh really? I did play BG2 vanilla before BG2:EE... I guess I never noticed the option cos my charname was Fighter/Mage. Does it show up at the character creation stage?

    Anyway I stand corrected.
  • JoJoJoJo Member Posts: 18
    Heindrich said:

    @elminster Oh really? I did play BG2 vanilla before BG2:EE... I guess I never noticed the option cos my charname was Fighter/Mage. Does it show up at the character creation stage?

    Anyway I stand corrected.

    You cannot choose kits for Multi/Dual-Classed (with the usual Gnome exception)

    Thanks for the comments.
  • TressetTresset Member, Moderator Posts: 8,262
    JoJo said:

    I swapped his class in EE Keeper, do I need to do anything to recalculate his allowed spells per spell level?

    Actually (and @Troodon80 will correct me if I a wrong), it is not possible to apply bonus spell slots in a permanent fashion with EEkeeper. Suppose you have a level 9 mage with access to spell levels 1-5. If you load this character in Keeper and change the kit to conjurer you will be unable to add the effects that give you a bonus spell for levels 1-5 (because the effects are not externalized). Sure, you can manually add one extra spell slot for level 1-5 but these extra slots will disappear when you level up in game. Spell levels 6-9 will have a bonus spell slot per level since you haven't gotten them yet and you are now a Conjurer and the game will apply the bonus spells when you obtain those levels.

    There is a work around for this, however it requires an understanding of certain game mechanics and an Infinity Engine editor, such as NearInfinity. I have recently used NI to give my BG2:EE Imoen (who I made a Conjurer/Thief) her missing bonus spell slots.
  • JoJoJoJo Member Posts: 18
    I leveled up in BG:EE after swapping and the bonus spell slots instantly became available as part of the level up
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    edited March 2015
    Tresset said:

    JoJo said:

    I swapped his class in EE Keeper, do I need to do anything to recalculate his allowed spells per spell level?

    Actually (and @Troodon80 will correct me if I a wrong), it is not possible to apply bonus spell slots in a permanent fashion with EEkeeper.
    Bonus spell slots can be granted as per the HLA bonus spells. Go to Effects and add a new effect, select 'Spell: Wizard Spell Slots Modifier [42]', follow the instructions for the spell level (1 = Level 1, 2 = Level 2, 4 = Level 3, 8 = Level 4, 16 = Level 5, 32 = Level 6, 64 = Level 7, 128 = Level 8, or 256 = Level 9) and enter the number of bonus spell slots you want in Slot Amount Modifier.

    Ensure that Target is set to 'Self', Flags is set to 'Instant, Permanent', and Dispel/Resistance is set to 'Cannot Dispel/Can Bypass Resistance'.

    As to the question, however, spell slots will be recalculated on level up. If you're moving away from a generalist mage, just go to the memorisation tab and increase each of the non-zero wizard slots by one.
    TressetelminsterJuliusBorisov
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