The IWD Spell Restricted Specialist Mage Challenge
I recently set myself the task of attempting to solo through the Baldur's Gate series with a truly specialist mage (i.e restricted to only using spells from my chosen school of magic). I chose to run a Necromancer, and the restrictions added a unique challenge to the playthrough, and helped breath new life into a game that I had previously played to death.
Despite having to take a few liberties by exploiting poor enemy A.I with cheesy tactics. I thoroughly enjoyed the playthrough and have decided to run the same challenge, this time through the Icewind Dale games.
Here is the original Baldurs Gate playthrough log: Pure Necromancer Solo ChallengeNOTE: This thread will contain spoilers not just for Icewind Dale, but also the Baldurs Gate series. Read on at your own risk.
Here are my chosen rules, feel free to alter and adjust them to suit your own playthroughs.*
Difficulty: Core Rules (This may seem low for all the insane difficulty addicts, but with the imposed restrictions, things quickly become difficult).*
You may only memorize scrolls and cast spells that belong to your chosen school of magic, in my case this is Necromancy.*
The use of wands is
allowed, though I try to restrict my usage as I level up.*
Special items that allow you to cast a specific spell X amount of timers per day are allowed.*
Casting from scrolls is allowed, but only if the spell aligns with your chosen magic school.NOTE: The exceptions to this rule are 'green scrolls' protection from fire, magic etc, and the 'knock' spell. During my BG playthrough I quickly discovered that lack of lock picking cut me off from many cool areas I wanted to visit. As such knock is allowed, but only from scrolls which will limit the number of times I can cast it and force me to ration my usage.NOTE: Character creation requires you to pick 3 spells to add to your spell book, if there are not 3 level 1 spells belonging to your chosen school, then the excess spell must be erased from your spellbook when you start your playthrough
As mentioned in my previous playthrough, I dont typically like to min/max my stats, however with the imposed restrictions I will need all the advantage I can get. I rolled a 93 in character generation and tried to match my stats as closely to what I ended up rolling in my original BG playthrough.
I had considered dual classing to a cleric, for a wider selection of necromancy spells, turn undead, and a little more melee efficiency. However I figure I'd have a hard time if I dropped all the way down to a solo level 1 cleric mid game.