Whoa! (as sage Keanu would say)
Pretty intense topic one might suggest and essentially a person might ask three questions when considering a response;
1. Do I have preconceived notion?
2. Did I discern anything from PS:T that determined my response?
3. Are there chocolates awarded for right answers? ( electric current applied to genitals for wrong answers?)
PS:T opened a query very early in the game that quite admirably, was not a query that could be answered rightly or wrongly but was utilized to progress the story and determine through interaction of the players, if there actually was an answer.
I suggest there was and it was quite simple, see later what I consider what that was.
Well because I first want you to consider what PS:T asked of you;
- It asked that you accept that your character could not die. Hurt sure, suffer loss sure, impact of conscience sure but not the relief (or release) of death.
- It also asked that you personally, resolve this issue. In essence, find a way to die. (Wait, WTF?) Well yes, perhaps immortality is not all Penthouse Pets, Tequila and BMWs on the autobahn 24/7.
-finally, it asked that you utilize a finite group of individuals that in their own way, suffered measures of torment and through inter-relationship, they were able to conclude their own unanswered resolutions.
- and collect cool stuff, "whoa, dirty rat charm, that's like a thing?"
Perhaps there is also value in looking at who we needed to resolve issues with;
1. Mebbeth; Taught me patience, introspection, the ability to see great utilization from consequence and why I wanted to do, what I wanted to do (self determination per se).
2. Dak'kon; Taught me the results of DIRE consequence and the impotency of subservience. With that said, personal resolve that provided focus without self attainment proved a real bummer. I hated this but understood it.
3. Porphiron: this is a gimme, pacifist killer, been there, seen that but for young impressionable players, a key element.
4. Ignus; Consequence, simple, cut, dried. I am what you made of me. A scary place, to be sure and one that I am unable to de-construct. I will live with this and perhaps pay toll.
5. Nordom; he was always me. Right from day one. The only difference, I utilized emotion, he used logic. Same consequence, same resolution. Same pathology....
6. Fell; He held a mirror of the past and I determined what I saw. No judgement, no condolence, no resolve, just simple gain. Not so simple in attachments of course but I moved past that, inconsequential? Perhaps not, I payed a price in that I had only 3 selections available for permanent status. Did I choose wisely?
7. Silent Mary; Mary elects to teach me how to communicate. Oh? with anyone specifically? Yes, the world in which I find myself. How so? because she asks me to LISTEN. Probably one of the greatest gifts the game has ever given a player, the incentive to realize that others have something to say.
8. CoxMetal; Determined resolve. Timeless and concrete. Taught me not to trust my own judgement without analysis and evidence. Could I trust him? of course not, he was chaos personified but he at least did not judge me.
9. Trias; Was a Liar. He taught me how to recognize a liar. He reconfirmed my intent to never trust a liar. Salavation and forgiveness are not mine to give, perhaps recommend but not to give.
10. Ravel; A book should be written. Should I tell you of the time she looked at me and said "I know you" when I did not know myself? I learned this of her but more importantly, of me.
So, what can change the nature of a man?