Unfortunately, something has come up and I won't have the time to work on this project for a while. I appreciate everyone who contacted me regarding working on this project.
Maybe I'll resume it someday...
Original text below.
I caused a bit of a stir on Gibberlings3 back in the summer when I started making inquires regarding porting areas from one game to another and adding offsets to an entire dialog.tlk file. If you guessed that I was working on a port of Planescape Torment into the Enhanced Engine, you would have been correct. To quote @cmorgan,
dear gods.
why.
As one would expect when porting from one finicky engine to another, there is a lot of stuff that needs to be done. While I am usually content to do most of the work by myself, the scale of this mod exceeds both my abilities and my freetime. To that end, I am looking for modders with a variety of talents to help me make this dream a reality.
While I will gladly accept any help offered, three types of modders that I am particularly looking for are UI gurus, scripters and BAM editors. I am also looking for a portrait artist. If you think you might be interested in helping with this undertaking, please contact me via this thread or via private message.
To give everyone a taste of what is to come:
As our dear little rogue modron would say,
Nordom and crossbows wish to go in search for trouble!
It looks gorgeous, but I wonder how the licensing of this would work. Will the mod check for installed versions of both games before importing assets into a modded game version, like TuTu importing BG1 assets into the BG2 engine?
@GreenWarlock, when this is released, it will have something like Trilogy/TuTu where it checks whether both games are installed before proceeding. I have a pretty reliable system in place for converting items/creatures/scripts from Planescape's format to EE's, and I'm working on a similar setup for dialogs.
@Mindmoil, I have all sorts of stuff for people to do, send me a message and I can find something that you could work on.
@GrimLefourbe, I haven't contacted them, but I'll look into it. The issues with converting IWD2 are different than the issues with converting PST though (e.g. IWD2 uses a different rule set, whereas Planescape just uses different scripting/dialog standards.)
Comments
[edit to fix typos]
Also my sword, my bow...AND MY AXE!
@GrimLefourbe, I haven't contacted them, but I'll look into it. The issues with converting IWD2 are different than the issues with converting PST though (e.g. IWD2 uses a different rule set, whereas Planescape just uses different scripting/dialog standards.)