Legacy of Bhaal
Skydog
Member Posts: 111
This mode is ridiculously cool! I've been trying to kill Carbos for, like, an hour and have got no luck so far.
A question to devs. Are you planning on tweakin it? I've tried to get rid of Reevor's rats and they are über-tough (for rats, of course).
Anyway, it is great to have now a really difficult mode like Heart of Fury in IWD. It kinda makes me wanna complete a full saga run.
A question to devs. Are you planning on tweakin it? I've tried to get rid of Reevor's rats and they are über-tough (for rats, of course).
Anyway, it is great to have now a really difficult mode like Heart of Fury in IWD. It kinda makes me wanna complete a full saga run.
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Comments
No one who hasn't played the game before is going to figure out the big twist of BG1 just because they know there's a deity named Bhaal who may be relevant to the plot.
This is not a spoiler. It doesn't even count as foreshadowing. It's like saying that The Empire Strikes Back was spoiled at the moment you found out Darth Vader was going to be in the movie.
Of course we all know about the twist, I just thought I'd mention that.
For challenge without extra XP new Insane difficulty should improve AI of enemies, especially casters (and maybe add some more enemies in some battles).
I believe this is a 'port-over' of the Heart of Fury mode from Icewind Dale, but differents sources are reporting differents behaviours when comparing the original Icewind Dale, the Enhanced Edition, and the modded HoF.
May I ask you who are playing the beta for a precise answer?
-THAC0
-HP
-AC
-Speed Factor
-APR
-Damage
-IA
-Experience
-Levels
-Saves
-And so forth.
Thanks in advance, I think this question is interesting for a lot of players!
I agree with the devs decision to remove the additional experience: in my opinion Legacy of Bhaal mode should be a 'super hard' mode, not a 'hard for an hour until I get HLAs in chapter 2 mode'.
Also, may I ask you for a list of the bonuses? Some say the enemies get -10 to THAC0, some say they get -11 etc.
So far what I know (taken from this thread https://forums.beamdog.com/discussion/33942/hofemu-heart-of-fury-mode-emulator-for-bg-ee-v-1-0) :
Enemies get HP * 3 + 80
Armor Class -11
THAC0 -5
Saving Throws -5
+1 APR
XP * 4 +2000 (which takes into account the x2 from the Insane difficulty in Icewind Dale, that's why the Nightmare mode in BG2 only gives XP * 2 +1000)
These are supposed I guess to be the true bonuses from the original Heart of Fury mode, but the Enhanced Edition's Heart of Fury mode doesn't give any bonuses to AC from my own experience/what I've read.
Also, will summons be affected by the Legacy of Bhaal mode?
I would really like some additional input on this subject, thanks in advance!
player summons get *2+20 hp
max rest encounters increases by 1
+75 gold per pickup
creature levels are treated as level + 12 for some checks
non controlled sprites cannot fail morale checks
that's just code though, so there may be more stuff buried in scripts that I cannot see at a glance
But if the Legacy of Bhaal doesn't give any additional XP then I agree with you, it's going to make Turn Undead useless.
In my opinion, the Legacy of Bhaal mode should give a slight XP bonus, like a fixed +250 because slaying Kobolds/Xvarts/Gibberlings with one hundred health point to get 7-35 XP is going to make the early game quite horrible to play.
However, BG:EE and BGII:EE don't work like that as that would require re-scripting every single enemy encounter in the game. There are a few instances in BGII:EE where additional/tougher enemies spawn on higher difficulty settings, but it's not as common as in SoD.
As I understand it turn undead is a level check. Turn undead level vs level of the undead - and can result in various things (nothing, feared, explodicated). With a +12 level calculation on undead you will NEVER be able to turn at any meaningful point in the game and the cleric class is diminished significantly. Again I would recommend people consider if they turned off hide in shadows or find trap or some thief ability (would that be ok?).
I don't think the logic is disputable - but what is disputable is whether there is a reasonable fix that can be placed on it. I'd be happy with evne being able to edit my clerics turn undead level up through console - but I'm not sure that is good.
Maybe one of you smarter people can figure out a good solution that doens't overpower clerics in nightmare but still allows them to use one of their core abilities.
Lastly, I have never played heart of fury or nightmare with max level characters - that sounds excessively boring and easy - as the modes are actually not that difficult even with a starting party. I'm actually really excited about them removing bonus experience as it will make the play experience much more exciting for those of us who like to push the challenge aspect (why we are playing these modes in the first place).
I find it odd that LoB would be 'just' a port of HoF since IWD actually gives you tools to cope with it (levels and equipment). BG on the other hand doesn't seem rewarding enough for a HoF mode.
LoB should be tuned for BG. Though I'm not sure it'd be possible to do more than a HoF port.
I believe that the idea to get more XP in Legacy of Bhaal could be more interesting. Beside the achievement, the player needs to get some kind of reward for using the hardest difficulty. Be it XP or items.
Of course (because-we-can!) it was made a sport to play this mode with Level 1 to show off how skilled and frustration tolerant one is, but rewarding it with more XP would mean this mode becomes easier while you progress, as your Char levels adjust faster to the higher difficulty. it would be somewhat relativate the challenge taken if that happens.
I don't like the heart of winter mode or now legacy of bhaal (prefer SCS mod with core or insane difficulty as the opponents get smarter, not just harder there), but if one wants to play that, the reward of this mode is to have actually mastered it ...