On portraits
SacredNym
Member Posts: 13
So one change I've found that seems to have flown under the radar of most people is how custom portraits are handled. It used to be that the scroller showed only the default portraits while the custom button showed two lists so we could pick a separate small portrait for the party list, and large portrait for the character sheet.
In the 2.0 beta, all the portraits are in the scroller, making it a pain in the ass to scroll past the great volumes of custom portraits I have installed (and really, who doesn't? I don't want my character stealing the appearance of someone else in the game), and we now can't pick a separate small portrait, which is a pain in the ass since a lot of portraits (IWD's a re a great example) are designed to be full body shots on the character sheet, with a close up on the party list. Now we have to chose between the full body shot in both places, where in the party list you're just going to look like a stick honestly, or the close up, which is going to be blurry and/or pixelated as all hell on the character sheet. There's no right answer.
Can we please have the handling of custom portraits reverted. This change is terrible. I can find silver lining and reasoning behind every single other UI change in 2.0, but this is bordering on punishing players for using custom portraits and I can't understand why you want to do that.
In the 2.0 beta, all the portraits are in the scroller, making it a pain in the ass to scroll past the great volumes of custom portraits I have installed (and really, who doesn't? I don't want my character stealing the appearance of someone else in the game), and we now can't pick a separate small portrait, which is a pain in the ass since a lot of portraits (IWD's a re a great example) are designed to be full body shots on the character sheet, with a close up on the party list. Now we have to chose between the full body shot in both places, where in the party list you're just going to look like a stick honestly, or the close up, which is going to be blurry and/or pixelated as all hell on the character sheet. There's no right answer.
Can we please have the handling of custom portraits reverted. This change is terrible. I can find silver lining and reasoning behind every single other UI change in 2.0, but this is bordering on punishing players for using custom portraits and I can't understand why you want to do that.
20
Comments
I know that this change messes up a lot of my custom portraits, and its another unnecessary change from v1.3 which handled custom portraits far better. Its a running theme that v1.3 handled a lot of things better...
I would really hate to lose separate large and small portraits, I almost always use full or half body poses for the large pic and full face or bust for the small one. When I use photographs, I'll usually use completely different pictures for the small and large portraits.
I hate to say it, but this is probably the one place where breaking immersion is justified. The most efficient way to pick a portrait is the OS's standard file open dialog. You can view the files as large icons, filter them by name, etc.
When clicking on the "custom" button.
This is my BG1 portrait folder, notice the number of items, that's over 800 individual portraits.
Here's some examples. You will move to the very end of your custom portraits folder (so going from Z->A instead of A->Z) by clicking the left arrow when the portrait menu comes up.
[spoiler=Click to the left for the Small version, and...] [/spoiler]
[spoiler=Click left again for the proper Large version] [/spoiler]
And here's how it will look in-game if you select the Large version. It simply downscales it to fit into the record screen and right side-bar. But I wanted to use the properly-sized Small version!
[spoiler=somebody at Beamdog thought this was a good idea, yes, lets screw over people that like using custom portraits] [/spoiler]
I should revise my previous summary of the beta. One step forward, four steps back.
[spoiler=small character creation portrait] [/spoiler]
[spoiler=large character creation portrait] [/spoiler]
[spoiler=record screen and right sidebar] [/spoiler]
I'm kidding, okay?
To be perfectly honest, if we're opening the door to major UI revisions, I'd take a shot at the portrait selection screen. Cycling through them is fine and all, but something like the NWN screen would be much better.
The problem is, anything other than the previous "big boring filename list" method is impractical for selecting different large and small portraits at once.
Come to think of it, have they finally fixed the blurryness caused by the auto-resizing feature 1.3 added, which didn't really remove the necessity of separate files anyway?
EDIT: I have found a way around this issue. Characters saved and/or created before 2.0 retain their separate portrait selections. But having 2 installations of the game merely for such a thing is silly. And eventually you might lose the pre-2.0 install for whatever reason and then that's that. I guess EEKeeper will still allow us to mess with the portraits too when it updates, but really, should we have to resort to these things?
(Also, on a total tangent, if you're going to leave the red selector in (even though it meshes very poorly with the rest of the UI elements), please extend it further to the left, so it doesn't align so closely with the first letter of text in that row (as seen in the char creation abilities screen and the last image from @Flashburn ))
http://redmine.beamdog.com/issues/21643
For your #3, I rather see it look for smaller portraits based on the large portrait's name as a default instead of scaling the large portrait. I'd still like the button to choose a different small portrait.
Edit: But instead of taking us to the old screen, just change the filter on your modified HLA screen to show the small size portraits and change the title at the top to "Smaller portrait".
Though it should ignore all portraits ending on M or S, if there is a portrait of the same name ending on L. Then, if you pick a portrait ending on L, and there are portraits of the same name ending on M or S, it should automatically use these for the smaller pictures. If there are no portraits of the same name ending on M or S, or if the chosen portrait doesn't end on L, it should simply downscale the chosen portrait.
I think @subtledoctor may be on to something. I like his idea. It seems to be in line with what the devs were trying to accomplish while at the same time still allowing us to choose 2 separate portraits.
@BillyYank @SacredNym I promise I don't mean anything offensive by this, I'm just curious: why do you need so many unused portraits in your portraits folder? I prefer to choose which ones I'm going to use outside of the game and then cycle them in and out. I have them all organized by race, gender, hair color, and potential class.
"Large is now used for the character sheet, and medium for the sidebar. Small is unused."
Filed as Not an Issue
EDIT: ok I guess it wasnt the image, it was just the forum software wigging out
So if you only have an M and an S version, you can get them to show up in-game by changing the M to an L and the S to an M. If you have an L and an S, you can change the S to an M and get the same effect. (NB: If the M portrait is smaller than the Party Roster frame, it won't scale up; it'll be centered within the frame. This is a bug, and it will be fixed.)
In other words, it will require renaming some (lots?) of your custom portraits, but the functionality of using a different image for the Character Sheet and the Party Roster hasn't gone away, just shifted a bit.
The good thing about how it worked was you could open up the portait folder, see many portraits at the same time decide on one, go back in game and scroll down to the filename you wanted. It was really easy.
> Still having to click past each and every image is not a great approach for those with a lot of custom portraits.
> The good thing about how it worked was you could open up the portait folder, see many portraits at the same time decide on one, go back in game and scroll down to the filename you wanted. It was really easy.
Truthfully it's not a great approach for the default portraits either. That screen is on our list to be revisited, after the update goes live.