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NPC starting XP adjustments

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  • illathidillathid Member Posts: 320
    Thels wrote: »
    illathid wrote: »
    It is optional. See this response from another thread:

    While I personally prefer this system myself as well, forcing people to do a bunch of work to get things closely resembling the old way is not the same as optional. "Immersion Breaking" is a pretty good argument, and having to visit a website to see how their points are distributed would be even more Immersion Breaking. Besides, that doesn't fix the gear.

    You may have a point about gear, but I disagree that "Immersion Breaking" is a good argument. People just say that when they don't like something but want their criticism to sound objective rather than subjective. Video Games, by their very nature require us break our immersion in various ways so that we can interact with the gameplay.
    IthualrorikonGirewan
  • ThelsThels Member Posts: 1,416
    edited March 2016
    That it's a computer game, and by definition has elements that aren't part of the story, such as the User Interface, doesn't mean that we can just ignore any forms of immersion whatsoever!

    Either way, this change is NOT an "optional" change. Optional is where you can disable it in the options, or simply choose not to touch it. Having to actively do certain things with each NPC that you didn't need to before most certainly does not qualify as optional!
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    @AletT while we're at it, could you clarify is it intended that NPCs have a certain border, like @Abel mentioned about NPC fighters not being able to have more than 32k XP, or they should be scaled to the main character's level without limits?
  • AlexTAlexT Member Posts: 760
    bengoshi wrote: »
    @AletT while we're at it, could you clarify is it intended that NPCs have a certain border, like @Abel mentioned about NPC fighters not being able to have more than 32k XP, or they should be scaled to the main character's level without limits?

    NPC XP scales up to a certain threshold which is different for each campaign. The values are as follows:
    • BG:EE - 32,000
    • SoD - 250,000
    • BGII:EE - 1,250,000
    • ToB - 2,500,000 (unchanged)
    JuliusBorisovluskan
  • IthualIthual Member Posts: 136
    Does this imply that xp cap for SOD is 250,000 or above? Hmmm... ... ...
  • DeeDee Member Posts: 10,447
    The XP cap for SoD is 500,000.
    IthualGreenWarlock
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