Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Has the "sleep" trap in Kresselack's tomb been altered?? *Spoilers*
I'm playing through IWD:EE for the first time using the most recent patch.
In the 1st level of Kresselack's tomb, there's a coffin that's undetectably trapped with a sleep spell, which will knock your party members unconscious and allow a swarm of skeletons to have free shots at them. During my first two playthrough attempts at IWD:EE (before the most recent patch), whenever I triggered that trap, my party members would wake up after being struck for the first time, consistent with the description of the sleep spell. However, during my current playthough, my party members just remain unconscious while the skeletons batter them to death (see screenshots in spoiler tags).
Has the trap been altered by the most recent patch, or should I report this as a bug? (I don't have any mods installed BTW).