What do you usually use (Limited) Wish for?
Einhardt
Member Posts: 53
I don't feel like I've ever fully used its potential. Perhaps someone could give me an idea.
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One time free cast of time stop, chain contingency, and shapechange CAN save you from a very tight spot too. Two castings of limited wish will let a lvl 15 mage or lvl 14 specialist kill any enemy:timestop, shapechange into mindflayer, eat brains.
Other than that, I don't bother with wishes, but this may change in my coming run. Wish spell has potential but you need to have 18 wisdom. Free resting is cool, but there was the bunny-nuke strategy, summoning 20+ rabbits and then choosing horrid wilting on everyone, after protecting yourself from magic energy ofcourse:it targets every rabbit with a horrid wilting and anyone in the vicinity of rabbits will die from the overlapping wiltings. Dunno if it is fixed or nerfed. Didn't bother to try, really.
Personally, I find Wish too cheesy and don't use it at all. But that is just my own personal preference. It is in the game, it has a place in D&D lore, and there isn't really an objective reason not to use it.
There is also the occasional emergency mass heal or the trade off with 1 of each level 1-4 spells that can help out.
Negative plane protection can be useful at times but it rarely is unless your priest does not carry one at the time.
sounds like a cocktail in half elf strip joint.
[1] Source: Alesia_BH in the Bioware forums.
However, this is hardly a reliable method, since the Wish spell never guaranties you a good set of options.
When faced with one or more powerful foes, do the following steps.
1- Protect your caster with Spell Immunity: Necromancy or Protection from Magical Energy.
2- Cast Limited Wish and ask the genie for a horde of allies to overrun your enemies.
3- Cast Wish and chose to option: "Abi-Dalzim's Horrid Wilting on everyone in the area, including the party."
Every creature in the area will get hit by at least one ADHW, while those standing in groups will get hit by several.
With some 20 odd bunnies jumping around your foe(s) + 20 odd Horrid Wiltings all hitting the same spot, I can guarantee you the battle will NOT last long.
It's fun to see once or twice, but too cheesy to have any real RP value.
Still thought I'd put it up there ; )
Old thread, but I should just say: According to the legendary Alesia_BH the bunny bomb does not work... and never has.
Regardless of who you believe, you'll want to try it out in your particular install before relying on it.
once the vampires are summoned a high enough cleric can turn them making them explode, the easy way, or the party can fight them, the way that make you feel you have earned the XP.
because the kills grant roughly 50k xp.
at high enough level is possible to use wish to replenish the spell book, so many limited wishes can be cast in a row so in a short time is possible to have the party hitting the level cap, while with some other infinite xp loops it takes forever.
and as long as you fight and don't make the vampires explode i don't see it as so cheesy.
you are supposed to get the xp that what you do in game grant to you, but this is only a fixed number in our minds, NOT IN THE WAY THE GAME IS IMPLEMENTED.
some tactics like summoning demons and killing them don't work, as you don't get xp for it, and it is a deliberate game design.
but killing the monsters created trough the limited wish give xp, and this is intended, there is even a one time only use that summon some golems when you ask to be more experienced.
you fight, you win, you get xp, simple as that, no cheese at all.
the fact that wishing for vampires is not a one time only wish is quite irrelevant for me.
would be relevant only if the false assumption that there is a fixed amount of xp would be true. in that case also importing from sod or playing the quests of the new EE npcs would have been as cheesy as alter the amount of xp you can get.
it is like turning to stone and then to flash foe, it is legittimate both to turn to stone the enemies, and if there is some cheese is from the developers as the creature is not dead so tecnically you should not get the xp, but you do, and is also legittimate to turn a petrified creature to flash.
how many times and with how many creatures is completely up to the player.
the only self limitation that i impose to me is that there must be actual fight and effort, so the vampires have to be killed and not made explode and the creature turned to stone and then to flash should not be feebleminded, but it has only to do with my player pride, i don't see don't doing it as wrong or cheesy.
while i see the risk of boredom running a party overleveled, like i see the boredom of running a too optimized party with charname with super stats. boring things that remove challenge, but not cheesy ones, completely legittimate.
Now this is a truly epic level feat of cheese. If cheese were a class ability this would be an HLA, I can’t wait to try it out.
yes it is. the only dragon that wake up from his feeblemind status that i know is a red dragon in the tactics mod, all the other foe that you can feeblemind basically does not react, so if you manage to land a successful feeblemind you can do what you want but cast on the enemy a dispel magic or a heal spell.
so to turn a dragon or an other xp rewarding enemy many times into stone and back to flash is only a matter of having mages with lower resistance and greater malison memorized and the spells to petrify and revert. and in soa after LR and GM you have a good chance that the spells work, while the wk and tob dragons have much better ST, even if it is still possible to do.
having enough mages with PI and memorizing only the needed spells for the combo you can get the kill xp many times each rest.
with no challenge at all, this is why when i do it i do it without feeblemind, at least the first 10 times to prve to myself that the party can do it at will, and as the foe is at 1hp you can not use summons as shield as the dragon must not take damage or the loop is broken, or sometimes i even turn it to flash and then heal it, thing that makes the battle easier, as you don't risk to kill him by mistake.
that way i feel that the xp is completely earned and deserved.
same for the vampires that by the way as are summoned automatically dispel your own summons and protections/buffs, you have to fight 6 high level vampires completely not prepared.
unless you use an high level aerie with sotm that can immediately go invisible and then turn them, keeping the rest of the party well far. but then again no challenge, so not deserved xp, and is not my style of cheese.
cheese for me is using not conventional things and tactics, maybe powerful ones, but preserving some challenge and often increasing it with self given limitations on what i can do.
i learned the little i know later, on the road, traveling around the word.
more over i am also mildly dyslectic, so feel free to correct me any time you have a chance to do it, i greatly appreciate it
WOW!
If i did not read this, i would not have thought about it! But you are wrong about infinite strategy. You can only renew a single spell from it's spell level group - no higher than level 4 spells. Since limited wish is a level 7 spell, this self sustainability of renewing limited wish will not work.
However... HOWEVER!
That means you can abuse limited wish with dweomer and get the most out of the "repeatable wishes" you can.
In my case a level 14 wild mage with six level 1 spell slots can fill them all up with dweomer, and cast limited wish 6 times. Having an improved chaos shield (which unlocks at level 14) will reduce the chance of wild surge. Having said that, given the particular nature of Baldur's Gate 2 Shadows of Amn story (many undead in the game, including Bodhi with her vampires) having a mass instant protection from negative energy is an INSANE OP BUFF! It is a much more potent thing than some petty full plate +2 armor or glasses of identification. Sure, everyone should juice up every single non-repeatable wish, but for "repeatables" the most useful thing to have was protection from negative energy for sure! Being constantly hit by vampires/mists and having my level/ability score drained was turning into "i am tired of this shit" gameplay scenario. Using expensive restoration spells and then being tired immediately afterwards felt like a poor implementation of gameplay. Now this is "fixed".
Is there any way to farm XP with limited wish?
The catch is that this also advances time to midnight, so (a) your buffs all expire and you're fighting the vampires unprepared, and (b) it costs a day on the calendar every time you do it. Plus, if a caster can use that option, their low WIS means they don't get any other good options; their LW is basically only this.
On NRD and the spell-recharge option ... that wish restores up to eight total spell slots. One arcane spell of level ≤ 1, one arcane spell of level ≤ 2, one arcane spell of level ≤ 3, one arcane spell of level ≤ 4, and the same on the divine side. For a wild mage, that's four spells total of levels up to four - ideally, four level 1 spells which are all NRD. (You don't expend your level 2-4 spell slots if you're going for this strategy)
How much surge bonus can you stack? A wild mage gets +level innately*. Chaos Shield and Improved Chaos Shield are +15 and +25 respectively, but they cancel each other and can't stack. The Robe of Goodman Hayes (Neera's SoA quest) is +15, stacking with the chaos shields**. The Thayan Circlet (Neera's ToB quest) is another +15.
So, in late SoA at level 20, you can have +60 (level, ICS, robe). Maxed out in ToB at level 31, you can have +86 (level, ICS, robe, circlet). Even maxed out, you're still looking at around a 10% chance of your spell going bad with effects like "here's a stinking cloud" or "drop a cow on it" or "target is dizzy and can't cast spells for a turn" or "target loses 80% of their gold" (that's 80% of party gold if you targeted a party member).
Infinite? Technically, no. If you went long enough, you'd eventually botch several attempts at LW in a row and run out of memorized instances of NRD. But in practice that's unlikely; you spend three instances of NRD trying to cast whatever you want, then the fourth is a LW to attempt to recharge. The fifth is another if that fails. Same with the sixth - and if three tries in a row fail, you're out. Might happen a few times when you're starting out, but by endgame it's one in a thousand.
Oh wait, did I say "out"? Well, you've got real level 7 spell slots too. You can't recharge those with a LW, but you can cast a LW from them and get some level 1 spell slots back with a much higher chance.
One catch with a wild mage recharging their spells is that Neera can't do it unless she picks up a serious potion habit. 16 WIS needed, and she's at 10. A potion of insight will cover that, but if she's popping them every day ... well, at least there are a lot of potions of insight for sale in temple shops.
*This level bonus is in the description of NRD, but that's deceptive. Wild mages get the bonus to all of their wild surges regardless of source. NRD actually just does "select a known spell to cast, and force it to be a wild surge".
**The description of this robe is "permanent Chaos Shield". Again, deceptive. It's the same size of bonus, but it doesn't have the anti-stacking effects that the spells do.