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Cleric / Thief appreciation thread

There seems to be very little love for the cleric / thief multiclass out there. I am here to convince you it is not a bad choice at all. I start with cons, since that is a short list;

1. Intelligence will be your dump stat. I think it has some kind of relevance to at least some conversations, not sure though. However, thats not really what bothers me, it is that for me it ruins immersion a bit. I think a knucklehead would not have survived as long as the canon Gorions ward actually does.
(More hate I dont get; charisma. It often gives you better rewards for quests, come on! Many tiny springs becomes a wide river as we say in Sweden, and that way you can purchase premium goods earlier.)
2. Because of point 1 (wisdom cant be dump stat, or, well, as far as I know spell level restriction rules are not implemented, so if you dont care about extra spells you can make it 9) you will roll stats till kingdom come if you want a legit char.
3. No familiar.

Pros;

1. I have played a lot of BG, and in my experince, you always want a thief, and you always want healing. By letting your main be a Cleric / Thief, you have much more freedom in whom you chose for the rest of the party.
2. More THACO and HP than mage / thief.
3. Half-orcs can be cleric / thiefs. That means a major boost to damage and THACO already at level 1, and should you come across (w/o spoiling to much in case noobs read this) certain items that increase con, you can get 20 con which gives you regeneration - not fast enough to be useful in combat, but still useful.
4. Sanctuary - fast cast, lets you escape a dangerous situation
and
draw upon holy might, which already at level 9 cleric gives your halforc 23 str and 22 dex (assuming you found certain ability boosting items). Do you even need the slayer ability? You cant get lvl 9 in bgee though, you neg bg2ee for that.

Best dual class;
Swashbuckler, despite no backstabbing. At lvl 12 you get three points in dualwield and two points in club (only dualwield weapon you will not lose) as well as +1 dmg and THACO and +2 AC. You can then use morningstar or mace as your offhand weapon once you get 13 levels cleric - of course, that means that for roughly 1/2 of the game, you cannot you char fully. I never really liked dualclassing...

...which is why I use gatekeeper to make multiclass swashbuckler / cleric. That way, you mysteriously also get to keep backstabbing but unfotunately you have to use gatekeeper again every four levels because you cannot get the two and three points respectively in clubs and dualwield this way. In theory, the weapon with the fastest speed will be used for backstabbing, so you can have two maces, switching only firsthand weapon to club when you backstab, but in practice this is iffy as f... coitus, and you may want to always use two clubs for that reason. First, make a swashbuckler, then use gatekeeper to chose multiclass cleric thief and chose as your specialisation swashbuckler. This way, there will be no glitches, your AC, THACO and dmg bonuses will be added automatically at appropriate levels.

There you go folks, try this build at your next run!

Comments

  • KamigoroshiKamigoroshi Member Posts: 5,870
    Gotta love my half-orc cleric/thief characters who backstabs with clubs as well. :3
  • ArctodusArctodus Member Posts: 992
    Personally love myself some cleric/thief action.

    For another take one the dual class options, try Watcher of Helm --> thief at level 9. Gets up to 2 level 5 cleric spells (when WIS get to 21), has a free True Sight, use a Seeking sword with which you can backstab and also puts your APR at 3 for 9 rounds even with a shield on (which means you can fight very decently when needed). Oh, and you will also be able to damage everything in SOA (Golems, Liches, ...) because it's a +4 weapon. Very, very flexible build.

    It can be hard to justify in a RP sense, but it is one of my favorite build. Buff up, backstab (real hard) and fight !! Plus, because those two classes level up quickly, the down time isn't too long. You can also dual earlier at level 7 to be fully operational in BGEE.
  • deltagodeltago Member Posts: 7,811
    Swash/cleric is my favourite build, especially now that you can dual and equip a sling.

    Max set trap, find trap, detect illusion and 70-80 open lock, then dual you'll a very versitile character for the last half of So A and into RoB.
  • GallowglassGallowglass Member Posts: 3,356
    My current run is with a female Half-Orc Cleric/Thief protagonist (and a full party), who has already been through BG1ee+SoD and BG2ee:SoA, and is currently in ToB. It's going very well, she's a very versatile character.

    I've been playing for years, yet this is actually the first time I've ever tried a Cleric/Thief protagonist, but it won't be the last. I've already rolled up some other characters to experiment with various dual-classed Cleric/Thief combinations, although I haven't yet taken them out for a run. I'm looking forward to that, when I can get around to it.

    So yes, I agree, it's a darn good combination, the classes have useful synergies. No 'keepered-in kits for me, though - I'll stick to what the game officially allows, which is enough to keep me busy for years.

    Incidentally, @DrakeICN, you list "No familiar" as a disadvantage ... but even this isn't so forever, since you get UAI as a Thief HLA and can then cast a scroll of Find Familiar.

    I don't favour a Club for backstabbing, though. I don't actually use backstab very often, but when I find it worth the effort to set up for a backstab, then I want to get the best out of it, so I've been using a Staff of Striking - a much bigger hit than a Club. (And now, I've just obtained the Staff of the Ram +6, so henceforth it'll be that, although I'm also now arriving at the point in the game where a lot of opponents are immune to backstabs anyway).
  • WarChiefZekeWarChiefZeke Member Posts: 2,651
    Gotta love the Cleric/Thieves. Before there were Shadowdancers, backstab + sanctuary + backstab and repeat was a great way to solo whole encounters.
  • AerakarAerakar Member Posts: 1,026
    I have never played one but it is on my 'to play' list. I would probably go with a shorty multi (gnome or keepered Halfling or dwarf) using quarterstaffs to backstab.

    I remember in past threads complaints on the thieving skills location on the action bar. Has this been solved in 2.0?
  • YamchaYamcha Member Posts: 486
    I played with a mod once that made Viconia a thief/cleric. Combining all those 'harm' touch spells with stealth (bonus chance to hit, exactly what a cleric needs) was awesome !
  • AstafasAstafas Member Posts: 448
    Aerakar said:

    I remember in past threads complaints on the thieving skills location on the action bar. Has this been solved in 2.0?

    No.

  • billbiscobillbisco Member Posts: 361
    edited January 2017
    Can't speak for for vanilla BG1 but in vanilla BG2 and now with EEs you cannot backstab from sanctuary. However, sanctuary and finding traps and opening locks and pick pocketing enemies still remains very fun! Nice to clear dungeons so full party can proceed unhindered by traps!

    Gotta love the Cleric/Thieves. Before there were Shadowdancers, backstab + sanctuary + backstab and repeat was a great way to solo whole encounters.

  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    You forgot to add no speed weapons to the list of cons. I did do a Swashbuckler/Cleric run once, but I really prefer to be able to backstab, so I should probably give regular Thief/Cleric a try sometime. Shadowdancer may be an interesting addition too, though.
  • RaduzielRaduziel Member Posts: 4,714
    The action bar don't worth it.
  • WarChiefZekeWarChiefZeke Member Posts: 2,651
    billbisco said:

    Can't speak for for vanilla BG1 but in vanilla BG2 and now with EEs you cannot backstab from sanctuary. However, sanctuary and finding traps and opening locks and pick pocketing enemies still remains very fun! Nice to clear dungeons so full party can proceed unhindered by traps!

    Gotta love the Cleric/Thieves. Before there were Shadowdancers, backstab + sanctuary + backstab and repeat was a great way to solo whole encounters.

    The Sanctuary is just for the quick invisibility, so they don't follow and attack you while you get back into hiding mode.
  • lroumenlroumen Member Posts: 2,508
    I do not use a keyboard while playing so cleric thieves are a chore (though fun).
  • Aerakar said:

    I have never played one but it is on my 'to play' list. I would probably go with a shorty multi (gnome or keepered Halfling or dwarf) using quarterstaffs to backstab.

    I remember in past threads complaints on the thieving skills location on the action bar. Has this been solved in 2.0?

    The thief button issue has been solved.

    https://forums.beamdog.com/discussion/60717/mod-eeuitweaks-mod-collection-all-ee-platforms/p1
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    They are my favorite multi-class of the game and I love playing them. Considering how I'm a class purist, that takes something. Plus they allow you to make whatever party you want, really. You've got divine spells covered, thieving skills covered, and aren't too bad of a fighter.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,580
    DrakeICN said:


    3. Half-orcs can be cleric / thiefs.

    I only recently just found this out - for a long time, I thought that only gnomes could become cleric/thieves.

  • DrakeICNDrakeICN Member Posts: 623

    They are my favorite multi-class of the game and I love playing them. Considering how I'm a class purist, that takes something. Plus they allow you to make whatever party you want, really. You've got divine spells covered, thieving skills covered, and aren't too bad of a fighter.

    Yes, they really arent bad figthers. Min THACO for fighter is 0 (at level 20) and six for priests (again, at lvl 20) - but add the +4 THAC0 you get from twenty levels of *cough* perfectly legal multiclass swashy / cleric and you get 2 THAC0! Not a bad tradeoff, considering you also get thief skills...

    Fighters get more attacks per round and HP though.

    I just made a new swashy / cleric for my Android BGEE (I hope to finish just in time for Siege of Dragonsphere to be released for android) and I found out I remembered wrongly. You do need some tweaking;
    Remove swashy AC bonus, set both cleric and thief level to 0, start game, level up to lvl 1, open ee keeper again, remove surplus HP (base should be 7) and surplus thief skills (should have 40 in total) and remove empty AC bonus (the one with weird numbers and symbols, not the other one).
    To use EE keeper, you must copy the obb files (game + patch) from android-obb-beamdog to a windows machine, rename them .zip, unzip, move data folder into the same folder as lang etc, then copy save game and char folder from android-data-beamdog. Its a bit of a hassle, I know, so I tried uploading my chr file for the persistance challenged players out there, but this file type wasnt allowed.
  • redlineredline Member Posts: 296
    From an in-game lore perspective, what gods would make sense for this class combo? We had a C/T of Cyric in BG1, Cloakshadow in SoD - other than Mask, what are some other options that make sense?
  • redlineredline Member Posts: 296
    Cool, good call. Luck and Skill seem like good starting places as well. Seems odd to see Oghma on the trickery list, though.
  • elminsterelminster Member, Developer Posts: 16,315
    edited January 2017
    I'm going to go with Loviatar.

    In keeping with your gods wishes you promote suffering among others by stealing their wealth and precious heirlooms.
    Post edited by elminster on
  • DrakeICNDrakeICN Member Posts: 623
    http://forgottenrealms.wikia.com/wiki/Hoar

    I think Hoar is oddly appropriate for the Bhaalspawn, especially after Gorion is murdered (You can switch Gods, no?). I mean, considering Gorions Wards happy upbringing the starter god would probably be a happy deity, like Sune, or, of course, Oghma, since that is what everyone else in Candlekeep worships, but after Gorions fall...

    Hoar also speaks to the bloodlust inherent in all Bhaalspawn.

    The only problem is that Hoar is lawful, which does not really suit a thief, but other than that, Hoar perfectly fits the bill.
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  • SkatanSkatan Member, Moderator Posts: 5,352
    I once made a replica of Tiax as charname and roamed the sword coast, pledging the word of Cyric and killing all inferiors! It was glorious until I met a doppelganger of myself in Baldurs Gate! The creature had taken my appearance and didn't even seem to realize he was a doppelganger! After slaughtering the fool, Tiax could continue on his path to godhood. He later succumbed to inner doubts when the conflict of being a spawn of Bhaal clashed against him being a cleric of Cyric. Those two doesn't combine very well :P (meaning, I never finished the run and put him on hold). I was lazy though and never modded in the audio from Tiax, which I guess is possible. That would ofc made it even better. I did add his ghast ability in eekeeper IIRC. Given all tomes and stat boosting items I guess he can become quite decent if you are persistent, but as said, I gave up early after arriving in BG. (Hmnm.. maybe I should start that up again, or start a new and mod in the voice set.. )
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