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Hey! Help me decide kit for my signature character!

O_BruceO_Bruce Member Posts: 2,790
Hello there.

I happen to have my own playthrough thread that is just hanging there and I want to do something about it. In fact, I want to have a playthrought with my signature character, which will be CG, human, female magic user. That much is always true for her, but...

In the past, the character was changing in regards to kits and whether she was mage or sorceror. But now I would want to finally establish her firmly on one kit. However, I can't decide on the kit I would like her to have.
And the kit is crucial, because it can affect how I imagine character and therefore how I roleplay her during my playthorught.

So, I kindly encourage you to vote on the kits. If you feel like it, you can also comment and justify your choice. Please also note that I don't care about what kit is most powerfull, or most meta. I'm interested in roleplaying an interesting character, rather than powerbuilding.
  1. Hey! Help me decide kit for my signature character!20 votes
    1. Generalist Mage
        5.00%
    2. Wild Mage
      30.00%
    3. Sorceress
      10.00%
    4. Dragon Disciple
      15.00%
    5. Invoker
      10.00%
    6. Diviner
      10.00%
    7. Illusionist
        5.00%
    8. Transmuter
        5.00%
    9. Abjurer
      10.00%
Post edited by O_Bruce on

Comments

  • O_BruceO_Bruce Member Posts: 2,790
    Hey, that's very neat approach to roleplaying Diviner mage. I was considered class for other reasons, but your idea is really cool.

    Regarding Abjurer, if I decided to go with it, I wouldn't modify the caster level. I get the point that this specialization gets shorter end of the stick when it comes to saving throws bonuses, but I don't really care about that aspect.

    That all being said, thank you for your opinion. It wouldn't be very wise from me to make decision just yet.
  • O_BruceO_Bruce Member Posts: 2,790
    Well, the reason there is no Enchanter here is because it is reserved for other character already :)

    Much thanks for mentioning the ethos and the Complete Wizards HAndbook. It gave me something to read about.
  • ThacoBellThacoBell Member Posts: 12,235
    In the absence of my usual top 2 picks, @mlnevese has really made me want to see a fully competent wild mage. I do feel slightly uncomfortable picking a kit for someone else's signature character though.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    I meant to vote Transmuter, such a terrible but fun to play kit. I suck at this. Also,
    ThacoBell said:

    I do feel slightly uncomfortable picking a kit for someone else's signature character though.

    this.
  • WarChiefZekeWarChiefZeke Member Posts: 2,651
    Invoker. Gorion wanted you to be capable of defending yourself, and taught you well in the art of offensive magic.

    But really, the main draw is the ability to burn things more effectively.
  • O_BruceO_Bruce Member Posts: 2,790
    edited June 2017
    Hi there again. Thank you for newest comments, they were food for thoughts, as Illidhids are fond of saying.

    The information provided by @mlnevese regarding Wild Mages was really interesting, I also would like to see mod that would give Wild Mages some additional abillities. Although I think it will also need to introduce some drawbacks, like changed experience table, since mastering magic to such extent would certainly require much more time. I also thank for fresh perspective for a Wild Mage, as initially I considered it just a generalist mage with a twist.

    Speaking of generalist mage, I also like the idea of potentially being able to learn spells from different schools of magic. The thing is, CHARNAME is young and such universal approach of magic would require much time to learn. Or extraordinary talent, which is why I included Sorceress and Dragon Disciple as a choices in the pool. Although obviously difference between mage and sorceror is evident to me, and thus this difference alone would affect the role-playing aspect greatly.

    As for now, the strongest candidates are Wild Mage and Diviner. Transmuter is also tempting, but definitely not for that extent. I'll probably not start making the character until weekend hits, so until that time I'm still open to suggestions.

    So, thank you all. And also, you don't have to participate if you feel uncomfortable.

    Edit: Added CHARNAME. It somehow disappeared before.
    Post edited by O_Bruce on
  • Wandering_RangerWandering_Ranger Member Posts: 175

    But then I like role-playing situations like sitting in the common room of the local Inn, poring over her spell book in preparation for the adventures of the day to come. I also get a kick out of each new spell that my party might find on the bodies of their vanquished foes. I find myself missing the ability to be able to study and learn them all.

    @Ravenslight - this is awesome! Makes me want to roll a quiet, determined mage character. Thanks for the nice vision you painted here.

    @Blackraven thanks for sharing that. I looked through the Wizard's handbook and found the other descriptions equally fascinating.

    As for why I picked Abjurer... well, it is a rare specialisation, and would be good to RP with Abjurer-only spells to protect the rest of your party. I can imagine a novice mage under Gorion's cautious tutelage being well-versed in protective spells before anything else.
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