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IWD 2 Party review?

GawainBSGawainBS Member Posts: 523
My goal is to have a party which can access all quests/dialogues/as many items as possible, without being too munchkinny. Also, I'd like it to be very playable right from the start. I don't intend to play HoF.

Human Paladin X/Fighter 4 (Longswords)
Half Orc Barbarian X/Fighter 4 (Some twohanded weapon, good suggestions?)
Elf Morning Lord of Lathander (Longbow or Mace/Shield, Support & DPS caster)
Elf Bard (Longbow and I love Bards)
Dwarf Fighter X/Thief X (Dualwielding daggers or shortswords, obligatory trapdisarmer)
Halfling Sorcerer (Crossbow, offensive caster)

Do you have any other suggestions? Am I overlooking something? Should I replace the Sorcerer with a Wizard? Or throw in a Druid somewhere?

Thanks in advance!
semiticgoddess

Comments

  • ShikaoShikao Member Posts: 376
    I will try to keep the post itself spoiler-free, but the two links at the end will be spoiler heavy.

    You are missing Dreadmaster of Bane for sure and Paladin should be follower of Ilmater.
    If you want Wizard then Rogue 1/Wizard X is popular choice. Wizard can be specialist... for example Transmuter *hint hint*, but don't replace your Sorcerer *hint hint*. Again, popular thing to do is Bard 11/Sorcerer X.
    You might also consider a Monk.
    Drows get plenty of special dialogues I heard.

    Here are two thread on Sorcerer's Place forums regarding this:
    All-quest party?
    Class- or Race-related Quests
    semiticgoddess
  • deltagodeltago Member Posts: 7,811
    The thing I learnt about IWD2 is that it is impossible to see all the content with one play through.
    DreadKhan
  • GawainBSGawainBS Member Posts: 523
    edited September 2017
    Oh, don't worry about spoilers, I finished the game before. :smile: Thanks for the links, though!
    Shikao
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