I started to replay Siege of Dragonspear. And then I hit a wall, kind of. This is something that I noticed on my first and currently only playthrough, but I didn't let it stop me, because I wanted to see the whole thing through.
But seriously: who on earth wrote these dialogues? It appears that no matter who you're talking to and what you're talking about, the game always gives you an option of being extremely long-winded, nonsensical and adolescently "witty". There is always that option. For instance, if someone asks you, "What is that?", one of your options would be something along the lines of "Well, dear sir, since you ask, after giving the matter some serious thought I would be forced to conclude that 'that' is a word."
This is unbelievably stupid and reflects very badly on the developers. Who did this?
Incidentally, I tossed my replay. Not worth it.