Seriously, i've been wanting more since the beginning. I'm surprised there wasn't a community sequel.
Me too. It wasn't a huge module, but it had beautiful writing and sadly just... ended.
It was a little heartbreaking that after you finish it, the game popped up a helpful window asking if you wanted to begin part two..., even if it was never actually completed. I really wish I knew where the story intended on going.
IIRC, Witch's Wake getting canceled after Part 1 had something to do with Wizards of the Coast telling Bioware they had to set everything going forward in the Forgotten Realms. Given that everything in 5th edition is Forgotten Realms-based (except for a single Ravenloft adventure so far), I doubt this has changed.
I've never actually played Part 1. Is it something I should try?
I'd give it a try. It is a standalone story not set in any particular D&D universe and has wonderful voice acting and writing. It also has a fairly unique XP through exploring/interacting mechanic, not just via combat.
The fact that it is unfinished is a little bit of a bummer, but it still has a self-contained story, even if it sorta ends like The Empire Strikes Back. You just know the plot was about to continue going somewhere, but Part 2 never happened.
It's pretty good, but be aware that it's all set up and no delivering. Not strange given that it was supposed to be the first part of several, but it is by no means a self-contained experience.
I liked it, it had some unique mechanics, but, as far as I can remember, what I played was not premium mod. I could swear I got it off the vault, back in 2002.
"Witch's Wake" originally was a player-made module, if I recall correctly, but Bioware contacted the maker, brought him on, added voice acting and other resources to make it better, and released it as an official module.
Beamdog holds the IP to Witch's Wake BUT since it isn't WotC IP (ie, set in the Forgotten Realms) they may not be able to get permission to continue it in NWN:EE.
A modder maybe able to continue the story if Beamdog can't/won't do it, but they may need Beamdog's blessing first.
Comments
It was a little heartbreaking that after you finish it, the game popped up a helpful window asking if you wanted to begin part two..., even if it was never actually completed. I really wish I knew where the story intended on going.
Though, among other things he's been up to, he founded a small board game company in 2010: Famous Games Co. Cool!
I'd love to see a completion of the efforts of this module.
The fact that it is unfinished is a little bit of a bummer, but it still has a self-contained story, even if it sorta ends like The Empire Strikes Back. You just know the plot was about to continue going somewhere, but Part 2 never happened.
Hopefully WotC will be cool with it.
Beamdog holds the IP to Witch's Wake BUT since it isn't WotC IP (ie, set in the Forgotten Realms) they may not be able to get permission to continue it in NWN:EE.
A modder maybe able to continue the story if Beamdog can't/won't do it, but they may need Beamdog's blessing first.
It was also suppose to be 5 parts.