So any chance the toolset will get a real Linux version? It's been forever since I looked into it, and I think on standard nwn it still needed wine and jumping through a lot of hoops to get the toolset to work.
They Addressed this in the live stream they did today. It sounds like they would have to rebuild a lot of stuff to get it work natively in Linux, so looks like it will probably remain Windows only. I really hope they will at least officially support it running in Wine, and help fix issues, so it will play nice with Wine.
Figures, just finally had time to watch the live stream. Well, hopefully they can make it easy enough to run with wine and at least ship the windows toolset binaries in the linux install to cut down on the amount of work to get it running.
At the moment, toolset doesn't run in wine (worse than 1.69). I did find it runs fine in VMware player Win7. And you do get all platform binaries when you download the game.
Yeah, this is the one thing that I dislike, and it is really cheesing me off. Why would you want Unix people developing tools and code? Why wouldn't you want Mac people developing graphics and sounds? It was a questionable decision back in the day, and it's a ridiculous one to perpetuate now. I know resources are never infinite, particularly for a small company, but still.
OTOH, maybe I should just rewrite the damn thing in Java or Clojure or Gawk on Rails or whatever the kids are using today.
As was mentioned already, it would require quite extensive rebuilding to function in a reasonable level on Mac / Linux. If we do it, we want to do it right. However, as you stated above, resources are sadly not infinite.
I'm not in charge of the scheduling, so I can't tell you if it's on the board or off the board at the moment, I can however say that we're cognizant of the request and desire.
As was mentioned already, it would require quite extensive rebuilding to function in a reasonable level on Mac / Linux. If we do it, we want to do it right. However, as you stated above, resources are sadly not infinite.
I'm not in charge of the scheduling, so I can't tell you if it's on the board or off the board at the moment, I can however say that we're cognizant of the request and desire.
Well, no one is saying resources would be infinite. But it is frustrating that Mac and Linux users have to pay the same price as Windows users even though we'll be getting less. If Mac and Linux users pay the same price, we should get the same functionality.
Yeah, this is the one thing that I dislike, and it is really cheesing me off. Why would you want Unix people developing tools and code? Why wouldn't you want Mac people developing graphics and sounds? It was a questionable decision back in the day, and it's a ridiculous one to perpetuate now. I know resources are never infinite, particularly for a small company, but still.
OTOH, maybe I should just rewrite the damn thing in Java or Clojure or Gawk on Rails or whatever the kids are using today.
I feel ya man, all my tools and preferred environment are setup in Linux. Even though I keep a windows install just for games that don't run on Linux, it's a pain using it, since it goes against my work flow. When you spend all day managing Linux boxes and writing code and scripts to run on them and manage them, it just makes sense for me to stick to Linux as much as possible.
I get that with the limited resources a small company like beamdog has, a full rewrite isn't a possibility, but hopefully they can do something to help run it in wine.
So I somehow missed the original NWN right when it came out, but then they made a Linux client and it made all the Linux news sites. So I started thinking, I should check this game out, and that's how I got hooked on neverwinter nights. The Linux version of the game's been a mess for awhile (I think it might've gotten sorted more recently), so I'm looking forward to at least seeing the game running out of the box on modern Linux distros.
I'd just like to add my vote that a Toolset in Linux should be a priority. I would love to contribute mods again, but it's not worth switching back to Windows.
So, port to Linux or open source the existing Toolset (or a sufficient subset of it) and let us work on it.
FWIW, I managed to get the GOG version of the NWN Diamond client and toolset both running on my Mac using PortingKit (http://portingkit.com/en/). The toolset seems to be just as functional/stable as on Windows, although I haven't had time to do much more than block out some maps so far. Given that PortingKit is basically just a modified Mac version of WINE, it shouldn't be impossible to get it running on Linux, either.
At the moment, toolset doesn't run in wine (worse than 1.69). I did find it runs fine in VMware player Win7. And you do get all platform binaries when you download the game.
The toolset works pretty well in wine for me. It throws the occasional error popup trying to rebuild the tree on the left at times but it keeps working when I click through those. I use it all the time.
wine is not something we're supporting right now. Fixing the breakage it sees now is a lot of detail work, filled with workarounds. We're still looking into other options (but that's all really - just looking), so we're not focusing on fixing something that's essentially a hack.
Unfortunately, that means the current/new toolset doesn't really run in wine. The 1.69 build runs okay-ish as some people report, but the new one is not usable. The obvious culprit is the graphics engine improvements.
If anything happens in this space, we'll make sure to shout it from the rooftops (or at least in the patchnotes).
I hate to nag, but it might be possible to push off some/most of the work to the wine developers. Beamdog could reach out to them to see if there's any easy stuff that could be done to help get it running in wine and maybe offer them some free keys for head start so they can work on it. Maybe you guys have already discussed this internally, just thought I'd throw the idea out there.
wine is not something we're supporting right now. Fixing the breakage it sees now is a lot of detail work, filled with workarounds. We're still looking into other options (but that's all really - just looking), so we're not focusing on fixing something that's essentially a hack.
Unfortunately, that means the current/new toolset doesn't really run in wine. The 1.69 build runs okay-ish as some people report, but the new one is not usable. The obvious culprit is the graphics engine improvements.
If anything happens in this space, we'll make sure to shout it from the rooftops (or at least in the patchnotes).
This may may EE a non-started for some of us. I can't see how I could move my server to it if I can't run the toolset anymore.
I'll admit I'm not as familiar with NetBeans as I was with Eclipse but adding a 3d-editor to the latter is not out of the realm of the possible. I assume that NetBeans has similar support.
Maybe "port" was the wrong word. AFAICT the sticking point -is- the area editor but there are other pain points with the toolset, specifically the overuse of modality. Migrating the area editor and model viewers to a standard IDE would address many of those issues.
Yes I know it's a ton of work but if you're mucking with the 3d engine you're already in the thick of it anyway.
Unfortunately, that means the current/new toolset doesn't really run in wine. The 1.69 build runs okay-ish as some people report, but the new one is not usable. The obvious culprit is the graphics engine improvements.
If anything happens in this space, we'll make sure to shout it from the rooftops (or at least in the patchnotes).
Beamdog can always work with Crossover - the commercial supporter of the wine project in regards to getting it working under wine.
I'm disappointed that the toolset is not working in wine so I guess we'll have to continue building the games in 1.69 and play them in the Enhanced Edition.
Well "Android is a mobile operating system developed by Google, based on the Linux kernel"
So if we could get it on Linux then who knows
A decent chunk would be done, getting it in a more open system than borland and whatnot, but android is pretty different from a full fledged Linux distro. Sure it has the same kernel, but a lot of the tools and the userland behavior is pretty different.
I'm just curious, you'd really use a tablet to try and create content on? I just can't picture doing stuff without a keyboard. I guess some of it might be OK, but I can't imagine trying to script on a touch screen being anything but sisyphean task. I'm not putting you down, just genuinely curious if you think you can really get by on a touch interface for content creation. If you can't tell, I'm a guy that insists on a mechanical keybaord and uses vim
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OTOH, maybe I should just rewrite the damn thing in Java or Clojure or Gawk on Rails or whatever the kids are using today.
As was mentioned already, it would require quite extensive rebuilding to function in a reasonable level on Mac / Linux. If we do it, we want to do it right. However, as you stated above, resources are sadly not infinite.
I'm not in charge of the scheduling, so I can't tell you if it's on the board or off the board at the moment, I can however say that we're cognizant of the request and desire.
I get that with the limited resources a small company like beamdog has, a full rewrite isn't a possibility, but hopefully they can do something to help run it in wine.
So I somehow missed the original NWN right when it came out, but then they made a Linux client and it made all the Linux news sites. So I started thinking, I should check this game out, and that's how I got hooked on neverwinter nights. The Linux version of the game's been a mess for awhile (I think it might've gotten sorted more recently), so I'm looking forward to at least seeing the game running out of the box on modern Linux distros.
So, port to Linux or open source the existing Toolset (or a sufficient subset of it) and let us work on it.
wine is not something we're supporting right now. Fixing the breakage it sees now is a lot of detail work, filled with workarounds. We're still looking into other options (but that's all really - just looking), so we're not focusing on fixing something that's essentially a hack.
Unfortunately, that means the current/new toolset doesn't really run in wine. The 1.69 build runs okay-ish as some people report, but the new one is not usable. The obvious culprit is the graphics engine improvements.
If anything happens in this space, we'll make sure to shout it from the rooftops (or at least in the patchnotes).
NetBeans of all things is a really unlikely target though.
Maybe "port" was the wrong word. AFAICT the sticking point -is- the area editor but there are other pain points with the toolset, specifically the overuse of modality. Migrating the area editor and model viewers to a standard IDE would address many of those issues.
Yes I know it's a ton of work but if you're mucking with the 3d engine you're already in the thick of it anyway.
Please Look into this at some point. Help Linux so more people wont be forced to use windows for 90% of everything.
Cost/Profit ratios matter. This is a company after all.
Would be great to work on my PW on the morning commute.
So if we could get it on Linux then who knows
I'm just curious, you'd really use a tablet to try and create content on? I just can't picture doing stuff without a keyboard. I guess some of it might be OK, but I can't imagine trying to script on a touch screen being anything but sisyphean task. I'm not putting you down, just genuinely curious if you think you can really get by on a touch interface for content creation. If you can't tell, I'm a guy that insists on a mechanical keybaord and uses vim