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[MOD] W_PackMule for BG:EE & BG2:EE

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Comments

  • Xeno426Xeno426 Member Posts: 38

    yeah 2.0 patch used the animation slots that modders used to use. They have to change something on them (use another slot?) I guess for these mods that add animation to work.

    How might one manually fix it?
  • ShamisenShamisen Member Posts: 1
    Yes, mule is pretty useful, but why the heck Stedd's portait is so ugly?? It just don't fit in BG's mood...
    This 3d generted face looks like crap.. ;/
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  • PatersolePatersole Member Posts: 15
    So there is no solution to restore the mule instead of myconid?
  • kjeronkjeron Member Posts: 2,367
    The slot is free, but the EE's use INI files for new animations, not any of the files this mod updates. Until the mod is updated, you can extract this to your override and you should be able to see and hear the animation in-game.

    There is another issue with the mod though - it is using the Wild Magic spell school for some of its spells, rather than a new, unused spell school, as would appear intended. I don't know that it would conflict with vanilla content, but it could conflict with mods that expand on Wild Mages/Magic.
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  • Necromanx2Necromanx2 Member Posts: 1,246
    Does the mule count as a party member and thus dilute XP earned by the party?
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