This playthrough pits my protagonist Essery, an elf fighter, against a Baldur's Gate 1 that has been dramatically transformed by a megamod made by me called High Power Baldur's Gate. The mod gives everybody - both the party and the enemies they fight - absolutely ridiculous innate abilities and passive effects. Some characters might have permanent Aura Cleansing; others might be able to do over 50 damage in a single hit. Everyone is given powers they have no right to have. Even a kobold might be able to cast Bigby's Crushing Hand. The good news is that the good guys have awesome powers as well. You can learn more about the mod here.
NOTE: The events in this first post took place in an old version of the mod, before it was even released. Some elements of the mod mentioned below have been changed in the newest version.
Here's my character:
(I made it so that fighters can start with up to three proficiency points in a weapon)
So, to start off, Essery went in the inn to buy stuff from Winthrop. Winthrop now sells a Gem Bag, a Potion Case, a Scroll Case, and an Ammo Belt. Essery bought all those and then he didn't have enough money left to buy armor. He bought himself a helmet, a shield, two battleaxes and some throwing axes. In addition, he has a magical staff which player characters now start with instead of the normal quarterstaff:
But that's not what makes Essery really interesting. What makes him interesting is his selection of innate abilities. Just about everyone now has innate abilities. Characters created by the player get different abilities depending on their class and their kit. Being an unkitted fighter, Essery gets the following abilities:
- Smite 1x/day
- Critical Strike 2x/day
- Power Attack at will
Smite and Critical Strike are the same abilities that warriors get at high levels in Throne of Bhaal. To summarize, Critical Strike makes it so that every attack you make in the next round is a critical hit. Smite also makes it so that every attack you make in the next round is a critical hit, but also makes it so that all your attacks in the next two rounds knock the target back.
However, Power Attack is not the same ability as in Throne of Bhaal; that ability is called Stunning Attack here. In this mod, Power Attack is based on the 3rd edition Power Attack, where your attacks do more damage but are less accurate. Essery can choose to gain up to +5 damage with up to a -5 THAC0 penalty. This works with both melee and ranged weapons.
IMPORTANT NOTE: Any attack that is a critical hit automatically hits, even if the attack was not a natural 20 and the roll normally wouldn't have been good enough to hit.
Essery went upstairs. He found that someone had left their black clothes lying on the ground.
Since he was accustomed to doing chores and dealing with the laundry, he was going to put those clothes back where they belonged. However, when he approached the clothes, he found that they were not clothes at all, but an evil undead creature; a shadow!
Once Essery locked eyes with the shadow, he suddenly became much weaker, for the shadow had used its Enfeebling Gaze on him.
The gaze set his Strength to 5, making him too weak to move. The shadow then advanced, ready to attack him and try to reduce his Strength to 0.
Essery knew that shadows could only be hurt by magical weapons, so he had to resort to his Training Staff. He set Power Attack to 5, used Smite, and whacked the shadow hard, knocking it back. However, the shadow came back. He used Critical Strike and whacked it again, but then the shadow killed him.
Let's try that again. After reloading and provoking the shadow again, he was once again enfeebled. However, this time, instead of fighting, he dropped everything he had except the light magical staff and ran away. The shadow followed him down the stairs and blocked his path. Essery used Smite and whacked the shadow out of the way. He then left the building in an attempt to seek help from the guards, who are a lot more powerful than they were in the original game.
However, while Essery was running frantically around Candlekeep, the doppelgangers masquerading as cows saw that their assassination target was being pursued by someone else, so they reverted to their true forms and tried to help kill him.
Luckily, Essery was able to get the help of the Watchers, who destroyed the shadow and killed the doppelgangers. However, the doppelgangers put up a fight, and they managed to kill one of the Watchers. Essery picked up the +3 Watcher Staff that the guy dropped, as well as the plate armor.
I can see why Gorion wanted Essery to leave Candlekeep. He's almost dead and he hasn't even fought Shank or Carbos yet!
After having picked up the stuff he dropped on the second floor of the inn, and having healed, he went in the bunkhouse and encountered Carbos. This assassin had some stoneskins on, but worse, he started summoning some Lesser Death Shades! These enemies have 1 HP, and 20 AC, but they have extremely good THAC0. Each hit they deal causes the target to take damage equal to half their maximum HP, rounded down. Essery had an odd max HP and was at full health, so they would have to hit him three times to kill him. By the time he got past Carbos' stoneskins and killed him and his Lesser Death Shades, he had been hit by the shades twice. He was at 1 HP. From that battle, he got a total of 570 experience.
At this point, he left Candlekeep with Gorion. Who knows what horrible things the other assassins lurking in Candlekeep could've done to him?