Holy Helm! (first Sirine encounters)
Fluent
Member Posts: 74
Eeeee...What a crazy one that was. I'm playing with SCS, EET, Hard difficulty, etc., first time with mods and all that.. and I found Safana in the woods near the lighthouse. Cool, a treasure hunt sounded good, but I noticed the few areas (rocky coast + lighthouse area) where I thought the treasure could be were guarded by Sirines. Man, those things were tough for my level 3/4 party, and I knew I was in "higher level" area. Fought with the Sirines for about an hour, reload after reload. Man they are tough buggers! I knew I was outta my league so I ended up (kinda foolishly) going back to High Hedge, buying the equivalent of a powerful bomb worth of explosive potions from Thalantyr, and somehow getting through the 3 Sirine encounter (even that was almost not enough!)
Ok, cool! Where's the treasure? Oh no, an encounter with Sil, the Queen of Sirines! She sends me back to the Old Man, whew, no fight. Old man though, the fight ensues, and at this point I'm at my time limit with Safana, so I can't rest to replenish my spells. I'm half-dead, out of good spells and have to fight that encounter which was nearly as bad as the Sirines (well, not really, but it was still rough!) Especially if I didn't want to haul character's stuff back to town.
Cool, quest over, gimme da loot! Sil says I can go into the cave and take what I want but...BEWARE THE GUARDIANS.. !?! Oh no, not guardians. So now I'm in the cave nearly depleted of everything and have to fight freaking Flesh Golems. Somehow scrounge up a couple somewhat lucky victories and loot the place, holy Helm, amazing loot to be found! Definitely worth the effort (time, and frustration, too.)
Just happy to have made it outta there in one piece. Really didn't want to lose Safana. Gotta be careful about entering and starting quests in higher level areas, I think.
Ok, cool! Where's the treasure? Oh no, an encounter with Sil, the Queen of Sirines! She sends me back to the Old Man, whew, no fight. Old man though, the fight ensues, and at this point I'm at my time limit with Safana, so I can't rest to replenish my spells. I'm half-dead, out of good spells and have to fight that encounter which was nearly as bad as the Sirines (well, not really, but it was still rough!) Especially if I didn't want to haul character's stuff back to town.
Cool, quest over, gimme da loot! Sil says I can go into the cave and take what I want but...BEWARE THE GUARDIANS.. !?! Oh no, not guardians. So now I'm in the cave nearly depleted of everything and have to fight freaking Flesh Golems. Somehow scrounge up a couple somewhat lucky victories and loot the place, holy Helm, amazing loot to be found! Definitely worth the effort (time, and frustration, too.)
Just happy to have made it outta there in one piece. Really didn't want to lose Safana. Gotta be careful about entering and starting quests in higher level areas, I think.
14
Comments
The Sirines though, sheesh. I didn't have Minsc yet, as a matter of fact I ended up...*gasp*...killing him, lol. He attacked me when I turned his offer down and that was that. Yes, I killed the legendary Minsc! Ah well. Still rescued Dynaheir eventually . But the Sirines were just nasty. I had to resort to just nuking them essentially. Cost me a bunch of gold (at least 2000) and the first time vs. the ones in the Rocky Coast area was just terribly difficult. The ones near the cove were easier as I got lucky and they died upon impact of 3 explosive potions.
Anyway, fun stuff. Now that I leveled up a bit and have more Cleric/Illusionist spells things should be easier.
AOE spell disruption sure helps vs those SCS Sirines. Good tactic.
If you buy the glitterdust spell in Beregost, that’s useful too. It’s especially potent in the hands of a conjurer (hello Edwin).
For flesh golems, magical ammo is your friend. My F/Th CHARNAME soloed all three using a short bow and +2 arrows while his five adventuring companions pet bats. Then again, I was playing core, not hard.
They'll use all their charm spells on him, and then having nobody to attack he'll just stand there until it wears off. Past that point it's a pretty straightforward fight.
The Flesh Golems are difficult. No two ways about that, I'm afraid. Stealth can get you to the loot, though, and then you can use a potion of invisibility to get out again. That will satisfy Safana, although it's worth going back at a later date to fight them for the xp.
Stealth & Potions of Invisibility aren't a strategy I commonly use in BG:EE, but this area just happens to have two sets of difficult challenges for which this strategy is quite helpful.
And who is 'The Old man'?
That is from a great mod,The Lure of the Sirine's Call. It opens up the lighthouse area and gives more options with Sil.
Notably, this was something the enhanced editions fixed. The originals listed that benefit in the description, but it didn't actually do anything. There mgiht've been some fix pack for it somewhere, I dunno.
I feel like many older players are still used to just ignoring that benefit.
Or just ask angry Minsc to charge them.
Hmm. With Xan's elven resistance to charm spells, and then his enchanter's bonus to saving throws vs enchantment spells, and then if you were to cast Spirit Ward on him, to give him a further bonus to saving throws vs enchantment spells, I wonder what the actual odds of any charm spell ever hitting him would be? Feel like that'd be like Bilbo finding the one hole in the dragon's defenses. Luke Skywalker hitting that exhaust port type stuff.
I don't understand the question.
Sirines have a charm ability, but it just makes you attack your allies.
Sirines do not possess a horde of treasures, though they usually carry a pearl on them.
In the Lighthouse zone there are some sirenes near a cave with some treasure in it, but I don't think they own the cave or the treasure. The cave is heavily warded with magic traps, and guarded by flesh golems, so it presumably belongs to some wizard.
I also tend to use web+archer tactics. Let them try to charm my tank; even if they succeed, the web makes it mostly harmless while the rest of the party focuses down whichever sirines are visible.